Libraries.Interface.Events.GestureListener Documentation
The GestureListener class is used to react to gestures on mobile platforms (iOS and Android).
Example Code
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnSingleTap(GestureEvent event)
Log("Single tap!")
end
action OnDoubleTap(GestureEvent event)
Log("Double tap!")
end
action OnSwipe(GestureEvent event)
Log("Swipe!")
end
action OnPan(GestureEvent event)
Log("Pan!")
end
action OnLongPressBegin(GestureEvent event)
Log("Long press started!")
end
action OnLongPressEnd(GestureEvent event)
Log("Long press finished!")
end
action OnPinchBegin(GestureEvent event)
Log("Begin pinch!")
end
action OnPinchContinue(GestureEvent event)
Log("Continue pinch!")
end
action OnPinchEnd(GestureEvent event)
Log("End pinch!")
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
OnDoubleTap(Libraries.Interface.Events.GestureEvent event)
The OnDoubleTap action is triggered when the user taps the screen twice in rapid succession.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnDoubleTap(GestureEvent event)
Log("Double tap!")
end
end
OnLongPressBegin(Libraries.Interface.Events.GestureEvent event)
The OnLongPressBegin action is triggered when the user places a finger on the screen and holds it still for a short time.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnLongPressBegin(GestureEvent event)
Log("Long press started!")
end
end
OnLongPressEnd(Libraries.Interface.Events.GestureEvent event)
The OnLongPressEnd action is triggered when the user lifts a finger off the screen that had started a long press.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnLongPressEnd(GestureEvent event)
Log("Long press finished!")
end
end
OnPan(Libraries.Interface.Events.GestureEvent event)
The OnPan action is triggered when the user places a finger on the screen and drags it in a direction. Pan gestures can be triggered by fast or slow movement, and the action will be triggered on each frame of animation where the finger moves.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnPan(GestureEvent event)
Log("Pan! The distance moved was " + event:GetPanDistanceX() + ", " + event:GetPanDistanceY())
end
end
OnPinchBegin(Libraries.Interface.Events.GestureEvent event)
The OnPinchBegin action is triggered when the user starts a pinching gesture (when a user places two fingers on the screen and moves them closer or farther apart). This gesture is commonly used for zooming.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnPinchBegin(GestureEvent event)
Log("Begin pinch!")
end
action OnPinchContinue(GestureEvent event)
Log("Continue pinch!")
end
action OnPinchEnd(GestureEvent event)
Log("End pinch!")
end
end
OnPinchContinue(Libraries.Interface.Events.GestureEvent event)
The OnPinchContinue action is triggered on each frame of animation when a user moves their fingers during a pinching gesture (when a user places two fingers on the screen and moves them closer or farther apart). This gesture is commonly used for zooming.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnPinchBegin(GestureEvent event)
Log("Begin pinch!")
end
action OnPinchContinue(GestureEvent event)
Log("Continue pinch!")
end
action OnPinchEnd(GestureEvent event)
Log("End pinch!")
end
end
OnPinchEnd(Libraries.Interface.Events.GestureEvent event)
The OnPinchEnd action is triggered when the user completes a pinching gesture (when a user places two fingers on the screen and moves them closer or farther apart). This gesture is commonly used for zooming.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnPinchBegin(GestureEvent event)
Log("Begin pinch!")
end
action OnPinchContinue(GestureEvent event)
Log("Continue pinch!")
end
action OnPinchEnd(GestureEvent event)
Log("End pinch!")
end
end
OnSingleTap(Libraries.Interface.Events.GestureEvent event)
The OnSingleTap action is triggered when the user taps a single time on an element. This action won't trigger if the user taps multiple times in rapid succession (for example, if the user is performing a double tap, this action won't trigger).
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnSingleTap(GestureEvent event)
Log("Single tap!")
end
end
OnSwipe(Libraries.Interface.Events.GestureEvent event)
The OnSwipe action is triggered when the user places a finger on the screen and quickly drags it in a direction. The swipe gesture only tracks the direction of the swipe in the cardinal directions (right, left, up, and down). Swipes occur in conjunction with pan gestures, which contain more specific information regarding finger movement.
Parameters
- Libraries.Interface.Events.GestureEvent: A GestureEvent containing details on the gesture performed.
Example
use Libraries.Game.Game
use Libraries.Game.AndroidApplication
use Libraries.Game.IOSApplication
use Libraries.Interface.Events.GestureListener
use Libraries.Interface.Events.GestureEvent
use Libraries.Game.GameStateManager
class Main is Game, GestureListener
action Main
StartGame()
end
action CreateGame
AddGestureListener(me)
end
// This action will output a value to the Android or iOS device logs,
// or output to the console if it's on a different platform.
action Log(text value)
GameStateManager manager
if manager:GetApplication() is IOSApplication
IOSApplication app = cast(IOSApplication, manager:GetApplication())
app:Log(value)
elseif manager:GetApplication() is AndroidApplication
AndroidApplication app = cast(AndroidApplication, manager:GetApplication())
app:Log(value)
else
output value
end
end
action OnSwipe(GestureEvent event)
Log("Swipe! The direction code was " + event:GetDirection())
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetHashCode()
- OnDoubleTap(Libraries.Interface.Events.GestureEvent event)
- OnLongPressBegin(Libraries.Interface.Events.GestureEvent event)
- OnLongPressEnd(Libraries.Interface.Events.GestureEvent event)
- OnPan(Libraries.Interface.Events.GestureEvent event)
- OnPinchBegin(Libraries.Interface.Events.GestureEvent event)
- OnPinchContinue(Libraries.Interface.Events.GestureEvent event)
- OnPinchEnd(Libraries.Interface.Events.GestureEvent event)
- OnSingleTap(Libraries.Interface.Events.GestureEvent event)
- OnSwipe(Libraries.Interface.Events.GestureEvent event)