Libraries.Game.Graphics.Shaders.ShaderManager Documentation
Inherits from: Libraries.Language.Object
Summary
Variable Summary Table
Variables | Description |
---|---|
text DEFAULT_2D_SHADER_PROGRAM | |
text DEFAULT_3D_FRAGMENT_SHADER | |
text DEFAULT_3D_VERTEX_SHADER | |
text DEFAULT_2D_FRAGMENT_SHADER | |
text DEFAULT_3D_SHADER_PROGRAM | |
text DEFAULT_2D_VERTEX_SHADER |
Actions Summary Table
Actions | Description |
---|---|
AddReloadableMesh(Libraries.Game.Graphics.Mesh mesh) | |
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetDefaultFragmentShader2D() | |
GetDefaultFragmentShader3D() | |
GetDefaultShaderProgram2D() | |
GetDefaultShaderProgram3D() | |
GetDefaultVertexShader2D() | |
GetDefaultVertexShader3D() | |
GetHashCode() | This action gets the hash code for an object. |
GetShader(text name) | |
GetShaderProgram(text name) | |
HasShader(text name) | |
HasShaderProgram(text name) | |
Register(text name, Libraries.Game.Graphics.Shaders.Shader shader) | |
Register(text name, Libraries.Game.Graphics.Shaders.ShaderProgram program) | |
ReloadMeshes() | |
ReloadShaders() | |
RemoveReloadableMesh(Libraries.Game.Graphics.Mesh mesh) | |
RemoveShader(text name) | |
RemoveShaderProgram(text name) |
Actions Documentation
AddReloadableMesh(Libraries.Game.Graphics.Mesh mesh)
Parameters
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetDefaultFragmentShader2D()
Return
Libraries.Game.Graphics.Shaders.Shader
GetDefaultFragmentShader3D()
Return
Libraries.Game.Graphics.Shaders.Shader
GetDefaultShaderProgram2D()
Return
Libraries.Game.Graphics.Shaders.ShaderProgram
GetDefaultShaderProgram3D()
Return
Libraries.Game.Graphics.Shaders.ShaderProgram
GetDefaultVertexShader2D()
Return
Libraries.Game.Graphics.Shaders.Shader
GetDefaultVertexShader3D()
Return
Libraries.Game.Graphics.Shaders.Shader
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetShader(text name)
Parameters
Return
Libraries.Game.Graphics.Shaders.Shader
GetShaderProgram(text name)
Parameters
Return
Libraries.Game.Graphics.Shaders.ShaderProgram
HasShader(text name)
Parameters
Return
boolean
HasShaderProgram(text name)
Parameters
Return
boolean