Libraries.Game.Graphics.Shaders.ShaderManager Documentation

Inherits from: Libraries.Language.Object

Variables Table

VariablesDescription
text DEFAULT_3D_FRAGMENT_SHADER
text DEFAULT_2D_VERTEX_SHADER
text DEFAULT_2D_FRAGMENT_SHADER
text DEFAULT_2D_SHADER_PROGRAM
text DEFAULT_3D_SHADER_PROGRAM
text DEFAULT_3D_VERTEX_SHADER

Actions Documentation

AddReloadableMesh(Libraries.Game.Graphics.Mesh mesh)

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetDefaultFragmentShader2D()

GetDefaultFragmentShader3D()

GetDefaultShaderProgram2D()

GetDefaultShaderProgram3D()

GetDefaultVertexShader2D()

GetDefaultVertexShader3D()

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetShader(text name)

GetShaderProgram(text name)

HasShader(text name)

Parameters

  • text name

Return

boolean

HasShaderProgram(text name)

Parameters

  • text name

Return

boolean

Register(text name, Libraries.Game.Graphics.Shaders.Shader shader)

Register(text name, Libraries.Game.Graphics.Shaders.ShaderProgram program)

ReloadMeshes()

ReloadShaders()

RemoveReloadableMesh(Libraries.Game.Graphics.Mesh mesh)

RemoveShader(text name)

Parameters

  • text name

RemoveShaderProgram(text name)

Parameters

  • text name