Libraries.Game.Graphics.Shaders.ShaderManager Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
text DEFAULT_2D_SHADER_PROGRAM
text DEFAULT_3D_FRAGMENT_SHADER
text DEFAULT_3D_VERTEX_SHADER
text DEFAULT_2D_FRAGMENT_SHADER
text DEFAULT_3D_SHADER_PROGRAM
text DEFAULT_2D_VERTEX_SHADER

Actions Summary Table

ActionsDescription
AddReloadableMesh(Libraries.Game.Graphics.Mesh mesh)
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetDefaultFragmentShader2D()
GetDefaultFragmentShader3D()
GetDefaultShaderProgram2D()
GetDefaultShaderProgram3D()
GetDefaultVertexShader2D()
GetDefaultVertexShader3D()
GetHashCode()This action gets the hash code for an object.
GetShader(text name)
GetShaderProgram(text name)
HasShader(text name)
HasShaderProgram(text name)
Register(text name, Libraries.Game.Graphics.Shaders.Shader shader)
Register(text name, Libraries.Game.Graphics.Shaders.ShaderProgram program)
ReloadMeshes()
ReloadShaders()
RemoveReloadableMesh(Libraries.Game.Graphics.Mesh mesh)
RemoveShader(text name)
RemoveShaderProgram(text name)

Actions Documentation

AddReloadableMesh(Libraries.Game.Graphics.Mesh mesh)

Parameters

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetDefaultFragmentShader2D()

Return

Libraries.Game.Graphics.Shaders.Shader

GetDefaultFragmentShader3D()

Return

Libraries.Game.Graphics.Shaders.Shader

GetDefaultShaderProgram2D()

Return

Libraries.Game.Graphics.Shaders.ShaderProgram

GetDefaultShaderProgram3D()

Return

Libraries.Game.Graphics.Shaders.ShaderProgram

GetDefaultVertexShader2D()

Return

Libraries.Game.Graphics.Shaders.Shader

GetDefaultVertexShader3D()

Return

Libraries.Game.Graphics.Shaders.Shader

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetShader(text name)

Parameters

Return

Libraries.Game.Graphics.Shaders.Shader

GetShaderProgram(text name)

Parameters

Return

Libraries.Game.Graphics.Shaders.ShaderProgram

HasShader(text name)

Parameters

Return

boolean

HasShaderProgram(text name)

Parameters

Return

boolean

Register(text name, Libraries.Game.Graphics.Shaders.Shader shader)

Parameters

Register(text name, Libraries.Game.Graphics.Shaders.ShaderProgram program)

Parameters

ReloadMeshes()

ReloadShaders()

RemoveReloadableMesh(Libraries.Game.Graphics.Mesh mesh)

Parameters

RemoveShader(text name)

Parameters

RemoveShaderProgram(text name)

Parameters