Libraries.Interface.Controls.Scenes.Blueprints.ModelBlueprint Documentation
The ModelBlueprint class is used for the 3D scene editor to add models to scenes such as cubes, spheres, cylinders and other 3D objects. This class builds on top of the ItemBlueprint class and adds fields that affect the scale, size, and rotation of the model.
Inherits from: Libraries.Interface.Controls.Scenes.Blueprints.ItemBlueprint, Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetColor()
This action returns the color of this model.
Return
Libraries.Game.Graphics.Color: The color set for the editor of this model
GetDepth()
This action returns the depth of the model.
Return
number: The depth of the model
GetDescription()
This action returns the text description of the blueprint.
Return
text: The description of this blueprint
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetHeight()
This action returns the height of the model.
Return
number: The height of the model
GetModelFile()
This action returns the file object pointing to the model.
Return
Libraries.System.File: The file for the model
GetModelType()
Model type refers to the type of shape the model is. The editor will mainly check that this value is not negative because negative values are invalid. 0 is an accepted value which means custom. Here are other accepted values for models taken from the SceneProperties class: BOX = 1, CYLINDER = 2, SPHERE = 3, PLANE = 4
Return
integer: The type of model
GetName()
This action returns the name of the blueprint.
Return
text: The name of this blueprint
GetPaletteCrop()
This action returns how much to crop the palette image so it can be fitted into an icon properly.
Return
number: A number representing how much to crop the icon
GetPaletteIcon()
This action returns the texture to be used as an icon in a palette
Return
Libraries.Game.Graphics.TextureRegion: A texture for an icon for this model
GetPaletteScale()
This action returns the scale of the icon so the icon can be sized properly when in a palette.
Return
number: The scale to be used in a palette
GetPitch()
This action returns the pitch of the model in degrees.
Return
number: The pitch of the model in degrees
GetResponsiveness()
This action returns the responsiveness field of this blueprint.
Return
integer: The responsiveness field
GetRoll()
This action returns the roll of the model in degrees.
Return
number: The roll of the model in degrees
GetScaleX()
This action returns the scale of the model on the x-axis.
Return
number: The scale of the model on the x-axis
GetScaleY()
This action returns the scale of the model on the y-axis.
Return
number: The scale of the model on the y-axis
GetScaleZ()
This action returns the scale of the model on the z-axis.
Return
number: The scale of the model on the z-axis
GetWidth()
This action returns the width of the model.
Return
number: The width of the model
GetYaw()
This action returns the yaw of the model in degrees.
Return
number: The yaw of the model in degrees
IsPhysicsEnabled()
This action returns the physics enabled field of this blueprint.
Return
boolean: The physics enabled field
SetColor(Libraries.Game.Graphics.Color color)
This action sets the color of the model from a Color object.
Parameters
- Libraries.Game.Graphics.Color: The color object used to set the color of the model
SetColor(number red, number green, number blue, number alpha)
This action sets the color of the model from 4 values.
Parameters
- number red: The red value of the color of this model
- number green: The green value of the color of this model
- number blue: The blue value of the color of this model
- number alpha: The alpha value of the color of this model
SetDepth(number depth)
This action sets the depth of the model.
Parameters
- number depth: The depth of the model
SetDescription(text description)
This action sets the text description of the blueprint.
Parameters
- text description: The new description of this blueprint
SetDimensions(number width, number height, number depth)
This action sets the dimensions of the model. This is like the SetSize action of 2D objects but models being 3D means that 3 values are needed to set a size.
Parameters
- number width: The width of the model
- number height: The height of the model
- number depth: The depth of the model
SetHeight(number height)
This action sets the height of the model.
Parameters
- number height: The height of the model
SetModelFile(Libraries.System.File modelFile)
This action sets the file object pointing to the custom asset and sets the model type to CUSTOM.
Parameters
- Libraries.System.File: The file for model
SetModelType(integer modelType)
This action sets the Model type which refers to the type of shape the model is. 0 is an accepted value which means custom. Here are other accepted values for models taken from the SceneProperties class: BOX = 1, CYLINDER = 2, SPHERE = 3, PLANE = 4
Parameters
- integer modelType
SetName(text name)
This action sets the name of the blueprint.
Parameters
- text name: The new name of this blueprint
SetPaletteCrop(number paletteCrop)
This action sets how much to crop the palette image so it can be fitted into an icon properly.
Parameters
- number paletteCrop: The amount to crop the palette icon
SetPaletteIcon(Libraries.Game.Graphics.TextureRegion paletteIcon)
This action sets the texture to be used as an icon in a palette
Parameters
- Libraries.Game.Graphics.TextureRegion: An icon texture for this model
SetPaletteScale(number paletteScale)
This action sets the scale of the icon so the icon can be sized properly when in a palette.
Parameters
- number paletteScale: The scale to be used in a palette
SetPhysicsEnabled(boolean enabled)
This action sets the physics enabled field of this blueprint.
Parameters
- boolean enabled: If true this blueprint has physics enabled by default for this item
SetPitch(number pitch)
This action sets the pitch of the model which affects rotation.
Parameters
- number pitch: The pitch of the model in degrees
SetResponsiveness(integer responsive)
This action sets the responsiveness field of this blueprint.
Parameters
- integer responsive: An integer for how this item will respond to other physics objects
SetRoll(number roll)
This action sets the roll of the model which affects rotation.
Parameters
- number roll: The roll of the model in degrees
SetRotation(number yaw, number pitch, number roll)
This action sets the rotation of the model using three values
Parameters
- number yaw: The yaw of the model
- number pitch: The pitch of the model
- number roll: The roll of the model
SetScale(number x, number y, number z)
This action sets the scale of the model on all 3 axes.
Parameters
- number x: The scale of the model on the x-axis
- number y: The scale of the model on the y-axis
- number z: The scale of the model on the z-axis
SetScaleX(number scaleX)
This action sets the scale of the model on the x-axis.
Parameters
- number scaleX: The scale of the model on the x-axis
SetScaleY(number scaleY)
This action sets the scale of the model on the y-axis.
Parameters
- number scaleY: The scale of the model on the y-axis
SetScaleZ(number scaleZ)
This action sets the scale of the model on the z-axis.
Parameters
- number scaleZ: The scale of the model on the z-axis
SetWidth(number width)
This action sets the width of the model.
Parameters
- number width: The width of the model
SetYaw(number yaw)
This action sets the yaw of the model which affects rotation.
Parameters
- number yaw: The yaw of the model in degrees
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetColor()
- GetDepth()
- GetDescription()
- GetHashCode()
- GetHeight()
- GetModelFile()
- GetModelType()
- GetName()
- GetPaletteCrop()
- GetPaletteIcon()
- GetPaletteScale()
- GetPitch()
- GetResponsiveness()
- GetRoll()
- GetScaleX()
- GetScaleY()
- GetScaleZ()
- GetWidth()
- GetYaw()
- IsPhysicsEnabled()
- SetColor(Libraries.Game.Graphics.Color color)
- SetColor(number red, number green, number blue, number alpha)
- SetDepth(number depth)
- SetDescription(text description)
- SetDimensions(number width, number height, number depth)
- SetHeight(number height)
- SetModelFile(Libraries.System.File modelFile)
- SetModelType(integer modelType)
- SetName(text name)
- SetPaletteCrop(number paletteCrop)
- SetPaletteIcon(Libraries.Game.Graphics.TextureRegion paletteIcon)
- SetPaletteScale(number paletteScale)
- SetPhysicsEnabled(boolean enabled)
- SetPitch(number pitch)
- SetResponsiveness(integer responsive)
- SetRoll(number roll)
- SetRotation(number yaw, number pitch, number roll)
- SetScale(number x, number y, number z)
- SetScaleX(number scaleX)
- SetScaleY(number scaleY)
- SetScaleZ(number scaleZ)
- SetWidth(number width)
- SetYaw(number yaw)