Libraries.Game.Graphics.IndexData Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Disposable

Summary

Actions Summary Table

ActionsDescription
Bind()blueprint action SetIndexRange(integer startIndex, integer endIndex)
Clear()
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Dispose()
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Get(integer index)This returns a single element from within the VertexData at the given index.
GetBuffer()
GetHashCode()This action gets the hash code for an object.
GetMaxSize()
GetSize()
Put(Libraries.Containers.Integer32BitArray values)
Reload()Used to force OpenGL to create a new buffer handle.
SetIndices(Libraries.Containers.Integer32BitArray indices, integer offset, integer count)
SetPosition(integer position)
Unbind()

Actions Documentation

Bind()

blueprint action SetIndexRange(integer startIndex, integer endIndex)

Clear()

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Dispose()

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Get(integer index)

This returns a single element from within the VertexData at the given index.

Parameters

Return

integer:

GetBuffer()

Return

Libraries.Game.Graphics.Integer32BitBuffer

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetMaxSize()

Return

integer

GetSize()

Return

integer

Put(Libraries.Containers.Integer32BitArray values)

Parameters

Reload()

Used to force OpenGL to create a new buffer handle. Used for context loss.

SetIndices(Libraries.Containers.Integer32BitArray indices, integer offset, integer count)

Parameters

SetPosition(integer position)

Parameters

Unbind()