Libraries.Game.WebApplication Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Summary

Actions Summary Table

ActionsDescription
CheckForErrors()This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging onl
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Exit()This action tells the game to close at the end of the next iteration of the main loop.
GetConfiguration()Returns the WebConfiguration in use by the applicatio
GetHashCode()This action gets the hash code for an object.
SetConfiguration(Libraries.Game.WebConfiguration config)Sets the WebConfiguration to be used by the application during the main loo
Setup(Libraries.Game.Game game)Sets up the application and starts the main application loo

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging onl

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Exit()

This action tells the game to close at the end of the next iteration of the main loop. It is called automatically by the Game class's Exit actio

GetConfiguration()

Returns the WebConfiguration in use by the applicatio

Return

Libraries.Game.WebConfiguration:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

SetConfiguration(Libraries.Game.WebConfiguration config)

Sets the WebConfiguration to be used by the application during the main loo

Parameters

Setup(Libraries.Game.Game game)

Sets up the application and starts the main application loo

Parameters