Libraries.Game.WebApplication Documentation
Inherits from: Libraries.Language.Object, Libraries.Game.Application
Actions Documentation
CheckForErrors()
This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Exit()
This action tells the game to close at the end of the next iteration of the main loop. It is called automatically by the Game class's Exit action.
GetConfiguration()
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetWebOperatingSystem()
Returns the operating system the web application is running on.
Return
text:
Log(text message)
This action outputs a message to the developer console in the web browser.
Parameters
- text message: The message to print to the developer console.
Example
use Libraries.Game.Game
use Libraries.Game.GameStateManager
use Libraries.Game.WebApplication
class Main is Game
action Main
StartGame()
end
action CreateGame
// Get the WebApplication class from the GameStateManager.
// Note that this code will crash if the application isn't running on the web,
// because we aren't double-checking to make sure the application is a WebApplication first.
GameStateManager manager
WebApplication app = cast(WebApplication, manager:GetApplication())
app:Log("Hello world!")
end
end
SaveImageToDownloads(Libraries.Game.Graphics.PixelMap image, text fileName)
This action saves the provided PixelMap as a PNG which is downloaded into the user's Downloads folder. The file will be saved using the given name (which should not include the file extension).
Parameters
- Libraries.Game.Graphics.PixelMap: The image to be saved as a PNG.
- text fileName: The name of the newly saved file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Drawable
use Libraries.Game.Graphics.Color
use Libraries.Game.Graphics.PixelMap
use Libraries.Interface.Events.ScreenshotListener
use Libraries.Interface.Events.ScreenshotEvent
use Libraries.Game.GameStateManager
use Libraries.Game.Application
use Libraries.Game.WebApplication
class Main is Game, ScreenshotListener
action Main
StartGame()
end
action CreateGame
// Register this class to receive screenshot events.
AddScreenshotListener(me)
// Add a pattern to the screen. The actual pattern drawn here isn't important, it's just something to appear in our screenshot.
integer i = 0
Color color
repeat while i < 10
Drawable drawable
drawable:LoadFilledCircle(50, color:CustomColor(1.0 - i / 10.0, 0.5, 1 / 1.0, 1.0))
drawable:SetPosition(100 * (i mod 2), 100 * (i / 2))
Add(drawable)
i = i + 1
end
// Tell the Game to screenshot the next frame of animation that's drawn.
Screenshot()
end
// This gets called once the screenshot is taken.
action OnScreenshot(ScreenshotEvent event)
PixelMap screenshot = event:GetScreenshot()
// Get the Application, make sure we're on the web, then save our screenshot to the Downloads folder.
GameStateManager manager
Application app = manager:GetApplication()
if app is WebApplication
WebApplication webApp = cast(WebApplication, app)
webApp:SaveImageToDownloads(screenshot, "MyScreenshot")
end
end
end
SetConfiguration(Libraries.Game.WebConfiguration config)
Sets the WebConfiguration to be used by the application during the main loop.
Parameters
Setup(Libraries.Game.Game game)
On this page
Variables TableAction Documentation- CheckForErrors()
- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- Exit()
- GetConfiguration()
- GetHashCode()
- GetWebOperatingSystem()
- Log(text message)
- SaveImageToDownloads(Libraries.Game.Graphics.PixelMap image, text fileName)
- SetConfiguration(Libraries.Game.WebConfiguration config)
- Setup(Libraries.Game.Game game)