Libraries.Game.WebApplication Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Summary

Actions Summary Table

ActionsDescription
CheckForErrors()This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Exit()This action tells the game to close at the end of the next iteration of the main loop.
GetConfiguration()Returns the WebConfiguration in use by the application.
GetHashCode()This action gets the hash code for an object.
SetConfiguration(Libraries.Game.WebConfiguration config)Sets the WebConfiguration to be used by the application during the main loop.
Setup(Libraries.Game.Game game)Sets up the application and starts the main application loop.

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Exit()

This action tells the game to close at the end of the next iteration of the main loop. It is called automatically by the Game class's Exit action.

GetConfiguration()

Returns the WebConfiguration in use by the application.

Return

Libraries.Game.WebConfiguration:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

SetConfiguration(Libraries.Game.WebConfiguration config)

Sets the WebConfiguration to be used by the application during the main loop.

Parameters

Setup(Libraries.Game.Game game)

Sets up the application and starts the main application loop.

Parameters