Libraries.Game.Collision.Narrowphase.TimeOfImpactOutput2D Documentation

This class contains the information that you would receive after a time of impact analysis: if the solver has failed, if the objects are overlapping, if the objects are touching, if the objects have separated, or if the objects' relation to each other is unknow

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
integer OVERLAPPED
integer SEPARATED
integer TOUCHING
integer UNKNOWN
integer FAILED

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetState()This action gets the state between the collision of the two object
GetTime()This action gets the time of imapct time between the two object
SetState(integer state)This action sets the state between the collision of two object
SetTime(number time)This action sets the time of impact time between the two object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetState()

This action gets the state between the collision of the two object

Return

integer:

GetTime()

This action gets the time of imapct time between the two object

Return

number:

SetState(integer state)

This action sets the state between the collision of two object

Parameters

SetTime(number time)

This action sets the time of impact time between the two object

Parameters