Libraries.Game.DesktopApplication Documentation

This is an internal class used by the Game class to manage several resources that must be unique. It is responsible for initial set up, execution of the main loop, and exiting a game. Most users will never use this class directly. This particular implementation of Application is meant for use on Desktop

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Summary

Actions Summary Table

ActionsDescription
CheckForErrors()This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging onl
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Exit()This action tells the game to close at the end of the next iteration of the MainLoop.
GetHashCode()This action gets the hash code for an object.
Setup(Libraries.Game.Game game)The Setup action is used for initial set up of the Game's resources, and will begin the game's main loop.

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging onl

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Exit()

This action tells the game to close at the end of the next iteration of the MainLoop. It is called automatically by the Game class's Exit action. Exit can be aborted if the Game's OnExit() action returns fals

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

Setup(Libraries.Game.Game game)

The Setup action is used for initial set up of the Game's resources, and will begin the game's main loop. This is automatically used by the Game class via the Game:StartGame() actio

Parameters