Libraries.Game.DesktopApplication Documentation

This is an internal class used by the Game class to manage several resources that must be unique. It is responsible for initial set up, execution of the main loop, and exiting a game. Most users will never use this class directly. This particular implementation of Application is meant for use on Desktops.

Inherits from: Libraries.Language.Object, Libraries.Game.Application

Actions Documentation

CheckForErrors()

This action queries OpenGL to see if any errors have ocurred in the graphics pipeline, and is used for debugging only.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

Exit()

This action tells the game to close at the end of the next iteration of the MainLoop. It is called automatically by the Game class's Exit action. Exit can be aborted if the Game's OnExit() action returns false.

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

Setup(Libraries.Game.Game game)

The Setup action is used for initial set up of the Game's resources, and will begin the game's main loop. This is automatically used by the Game class via the Game:StartGame() action.

Parameters