Libraries.Interface.Controls.Scenes.Blueprints.PointLightBlueprint Documentation
The PointLightBleprint is a blueprint for an object in a 3D space that emits light. This class contains fields for the color and intensity of the light that will be visible in the scene when ran in a Game. In the editor this blueprint will create a preview model from a texture so the position of the light is easier to view.
Inherits from: Libraries.Interface.Controls.Scenes.Blueprints.ItemBlueprint, Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetBlue()
This action returns the amount of blue in the point light. 1.0 means full blue.
Return
number: Amount of blue in the point light
GetDescription()
This action returns the text description of the blueprint.
Return
text: The description of this blueprint
GetGreen()
This action returns the amount of green in the point light. 1.0 means full green.
Return
number: Amount of green in the point light
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetIntensity()
This action returns the intensity of the point light which affects brightness.
Return
number: The intensity of point light
GetModelTexture()
This action returns the texture to be used as on the model visible only in the editor
Return
Libraries.Game.Graphics.Texture: A texture for the model in the editor
GetName()
This action returns the name of the blueprint.
Return
text: The name of this blueprint
GetPaletteCrop()
This action returns how much to crop the palette image so it can be fitted into an icon properly.
Return
number: A number representing how much to crop the icon
GetPaletteIcon()
This action returns the texture to be used as an icon in a palette
Return
Libraries.Game.Graphics.TextureRegion: A texture for an icon for this model
GetPaletteScale()
This action returns the scale of the icon so the icon can be sized properly when in a palette.
Return
number: The scale to be used in a palette
GetRed()
This action returns the amount of red in the point light. 1.0 means full red.
Return
number: Amount of red in the point light
GetResponsiveness()
This action returns the responsiveness field of this blueprint.
Return
integer: The responsiveness field
IsPhysicsEnabled()
This action returns the physics enabled field of this blueprint.
Return
boolean: The physics enabled field
SetBlue(number blue)
This action sets the amount of blue in the point light. 1.0 means full blue.
Parameters
- number blue: Amount of blue in the point light
SetDescription(text description)
This action sets the text description of the blueprint.
Parameters
- text description: The new description of this blueprint
SetGreen(number green)
This action sets the amount of green in the point light. 1.0 means full green.
Parameters
- number green: Amount of green in the point light
SetIntensity(number intensity)
This action sets the intensity of the point light which affects brightness.
Parameters
- number intensity: The intensity of point light
SetModelTexture(Libraries.Game.Graphics.Texture modelTexture)
This action sets the texture to be used as on the model visible only in the editor
Parameters
- Libraries.Game.Graphics.Texture: A texture for the editor model
SetName(text name)
This action sets the name of the blueprint.
Parameters
- text name: The new name of this blueprint
SetPaletteCrop(number paletteCrop)
This action sets how much to crop the palette image so it can be fitted into an icon properly.
Parameters
- number paletteCrop: The amount to crop the palette icon
SetPaletteIcon(Libraries.Game.Graphics.TextureRegion paletteIcon)
This action sets the texture to be used as an icon in a palette
Parameters
- Libraries.Game.Graphics.TextureRegion: An icon texture for this model
SetPaletteScale(number paletteScale)
This action sets the scale of the icon so the icon can be sized properly when in a palette.
Parameters
- number paletteScale: The scale to be used in a palette
SetPhysicsEnabled(boolean enabled)
This action sets the physics enabled field of this blueprint.
Parameters
- boolean enabled: If true this blueprint has physics enabled by default for this item
SetRed(number red)
This action sets the amount of red in the point light. 1.0 means full red.
Parameters
- number red: Amount of red in the point light
SetResponsiveness(integer responsive)
This action sets the responsiveness field of this blueprint.
Parameters
- integer responsive: An integer for how this item will respond to other physics objects
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetBlue()
- GetDescription()
- GetGreen()
- GetHashCode()
- GetIntensity()
- GetModelTexture()
- GetName()
- GetPaletteCrop()
- GetPaletteIcon()
- GetPaletteScale()
- GetRed()
- GetResponsiveness()
- IsPhysicsEnabled()
- SetBlue(number blue)
- SetDescription(text description)
- SetGreen(number green)
- SetIntensity(number intensity)
- SetModelTexture(Libraries.Game.Graphics.Texture modelTexture)
- SetName(text name)
- SetPaletteCrop(number paletteCrop)
- SetPaletteIcon(Libraries.Game.Graphics.TextureRegion paletteIcon)
- SetPaletteScale(number paletteScale)
- SetPhysicsEnabled(boolean enabled)
- SetRed(number red)
- SetResponsiveness(integer responsive)