Libraries.Game.Collision.Narrowphase.ConvexConvexCollisionSolverResults Documentation
This class stores the result from a collision of two convex shapes. This class is used by ConvexConvexCollisionSolver.
Inherits from: Libraries.Language.Object
Summary
Variable Summary Table
Variables | Description |
---|---|
integer DISTANCE_FAILED | |
integer PENETRATION_FAILED | |
integer SEPARATED | |
integer PENETRATING |
Actions Summary Table
Actions | Description |
---|---|
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetDepth() | This action returns the depth of penetration when two objects collide. |
GetDistanceIterations() | This action returns how many iterations that the distance solver has been in use. |
GetHashCode() | This action gets the hash code for an object. |
GetNormal() | This action returns the direction that you should move the objects so that they are not penetrating anymore. |
GetPenetrationIterations() | This action returns how many iterations that the penetration solver has been in use. |
GetStatus() | This action returns whether the two objects have penetrated, separated, or if any of the distance or penetration solvers have failed. |
GetWitness() | This action gets an array that stores the closest points of two colliding objects relative to each other. |
SetDepth(number depth) | This action sets the depth of penetration when two objects collide. |
SetDistanceIterations(integer iterations) | This action sets how many iterations that the distance solver has been in use. |
SetNormal(Libraries.Compute.Vector3 normal) | This action sets the direction that you should move the objects so that they are not penetrating anymore. |
SetPenetrationIterations(integer iterations) | This action sets how many iterations that the penetration solver has been in use. |
SetStatus(integer status) | This action sets whether the two objects have penetrated, separated, or if any of the distance or penetration solvers have failed. |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetDepth()
This action returns the depth of penetration when two objects collide.
Return
number:
GetDistanceIterations()
This action returns how many iterations that the distance solver has been in use.
Return
integer:
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetNormal()
This action returns the direction that you should move the objects so that they are not penetrating anymore.
Return
GetPenetrationIterations()
This action returns how many iterations that the penetration solver has been in use.
Return
integer:
GetStatus()
This action returns whether the two objects have penetrated, separated, or if any of the distance or penetration solvers have failed.
Return
integer:
GetWitness()
This action gets an array that stores the closest points of two colliding objects relative to each other.
Return
SetDepth(number depth)
This action sets the depth of penetration when two objects collide.
Parameters
SetDistanceIterations(integer iterations)
This action sets how many iterations that the distance solver has been in use.
Parameters
SetNormal(Libraries.Compute.Vector3 normal)
This action sets the direction that you should move the objects so that they are not penetrating anymore.
Parameters
SetPenetrationIterations(integer iterations)
This action sets how many iterations that the penetration solver has been in use.
Parameters
SetStatus(integer status)
This action sets whether the two objects have penetrated, separated, or if any of the distance or penetration solvers have failed.