Libraries.Game.Graphics.TextureDescriptor Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
Libraries.Game.Graphics.TextureFilter magFilter
Libraries.Game.Graphics.TextureFilter minFilter
Libraries.Game.Graphics.Texture texture
Libraries.Game.Graphics.TextureWrap vWrap
Libraries.Game.Graphics.TextureWrap uWrap

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
SetDescriptor(Libraries.Game.Graphics.TextureDescriptor other)
SetDescriptor(Libraries.Game.Graphics.Texture setTexture, Libraries.Game.Graphics.TextureFilter setMin, Libraries.Game.Graphics.TextureFilter setMag, Libraries.Game.Graphics.TextureWrap setU, Libraries.Game.Graphics.TextureWrap setV)

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

SetDescriptor(Libraries.Game.Graphics.TextureDescriptor other)

Parameters

SetDescriptor(Libraries.Game.Graphics.Texture setTexture, Libraries.Game.Graphics.TextureFilter setMin, Libraries.Game.Graphics.TextureFilter setMag, Libraries.Game.Graphics.TextureWrap setU, Libraries.Game.Graphics.TextureWrap setV)

Parameters