Libraries.Game.Graphics.TextureDescriptor Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
Libraries.Game.Graphics.TextureFilter magFilter
Libraries.Game.Graphics.TextureWrap uWrap
Libraries.Game.Graphics.Texture texture
Libraries.Game.Graphics.TextureFilter minFilter
Libraries.Game.Graphics.TextureWrap vWrap

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
SetDescriptor(Libraries.Game.Graphics.TextureDescriptor other)
SetDescriptor(Libraries.Game.Graphics.Texture setTexture, Libraries.Game.Graphics.TextureFilter setMin, Libraries.Game.Graphics.TextureFilter setMag, Libraries.Game.Graphics.TextureWrap setU, Libraries.Game.Graphics.TextureWrap setV)

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

SetDescriptor(Libraries.Game.Graphics.TextureDescriptor other)

Parameters

SetDescriptor(Libraries.Game.Graphics.Texture setTexture, Libraries.Game.Graphics.TextureFilter setMin, Libraries.Game.Graphics.TextureFilter setMag, Libraries.Game.Graphics.TextureWrap setU, Libraries.Game.Graphics.TextureWrap setV)

Parameters