Libraries.Game.Graphics.Triangulation.Node Documentation
Inherits from: Libraries.Language.Object
Summary
Variable Summary Table
Variables | Description |
---|---|
Libraries.Game.Graphics.Triangulation.Node previous | The next and previous vertex nodes in a polygon rin |
number x | Vertex coordinate |
number z | Z-order curve val |
Libraries.Game.Graphics.Triangulation.Node previousZ | The next and previous nodes in z-orde |
Libraries.Game.Graphics.Triangulation.Node next | The next and previous nodes in z-orde |
boolean steinerPoint | Set to true if this node represents a steiner poin |
Libraries.Game.Graphics.Triangulation.Node nextZ | The next and previous vertex nodes in a polygon rin |
integer index | The corresponding vertex index in the coordinates arr |
number y | Z-order curve val |
Actions Summary Table
Actions | Description |
---|---|
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Compare(Libraries.Game.Graphics.Triangulation.Node other) | Vertex coordinate |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetHashCode() | This action gets the hash code for an object. |
Set(integer index, number x, number y) | Set to true if this node represents a steiner poin |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Compare(Libraries.Game.Graphics.Triangulation.Node other)
Vertex coordinate
Parameters
Return
integer:
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
Set(integer index, number x, number y)
Set to true if this node represents a steiner poin