Libraries.Interface.Layouts.LayoutProperties Documentation
Inherits from: Libraries.Language.Object
Variables Table
Variables | Description |
---|---|
integer MAINTAIN_ASPECT_RATIO | The MAINTAIN_ASPECT_RATIO layout style is used to calculate one of the dimensions of the Control relative to the other dimension. For example, it can be used to ensure that the width of a Control is always 120% of the height. This style can only be used to calculate one of the two dimensions (width or height) at a time. For example, if the horizontal layout style is MAINTAIN_ASPECT_RATIO, the vertical layout style must be different, such as using the STANDARD style. |
integer FILL | The FILL layout style will attempt to fill the remaining width or height of the container with this Control. Note that this is only effective if the container's dimensions are already known independently of this element's size -- for example, a FILL layout can't be effectively used if the container's layout style is FIT_CONTENTS. |
integer FIT_FONT | The FIT_FONT layout style is used to ensure a Control's height can fit the Font used in this LayoutProperties, plus margin from the children elements. FIT_FONT is only effective for the vertical layout style, and requires that a Font is present in this LayoutProperties. |
integer TOP | The TOP border style will place a border only on the top side of this Control. |
integer ALL | The ALL border style will place borders on all four sides of this Control. |
integer RIGHT | The RIGHT border style will place a border only on the right side of this Control. |
integer NONE | The NONE border style will disable borders on the Control this is applied to. |
integer FIT_CONTENTS | The FIT_CONTENTS layout style will calculate this Control's dimensions as the combined total dimensions of its children elements. Because children elements often need to have some concrete information about the parent's dimensions, it's recommended to only use this in one of the two directions (horizontally or vertically) for the Control. For example, FlowLayouts work well with elements with a predetermined STANDARD horizontal layout style and using FIT_CONTENTS for the vertical layout style. |
integer STANDARD | The STANDARD layout style calculates the dimensions and positions of the Control using percentages of the Control's dimensions combined with static pixel values. Because this is dependent on the container's size to calculate the percentages, this is incompatible with container layouts that use the children to determine its own size, such as FIT_CONTENTS. |
integer BOTTOM | The BOTTOM border style will place a border only on the bottom side of this Control. |
integer LEFT | The LEFT border style will place a border only on the left side of this Control. |
Actions Documentation
Compare(Libraries.Language.Object object)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetAccentColor()
GetBackgroundColor()
GetBorderColor()
GetBorderStyle()
Return
integer
GetBorderThickness()
Return
number
GetBottomLeftPixelRounding()
Return
number
GetBottomLeftRounding()
Return
number
GetBottomMargin()
Return
number
GetBottomPadding()
Return
number
GetBottomRightPixelRounding()
Return
number
GetBottomRightRounding()
Return
number
GetColorProperty(text property)
GetContainerGridHeight()
Return
integer
GetContainerGridWidth()
Return
integer
GetFocusBorderColor()
GetFocusColor()
GetFocusFontColor()
GetFont()
GetFontColor()
GetFontOutlineColor()
GetFontOutlineThickness()
Return
number
GetFontSize()
Return
integer
GetForegroundColor()
GetForegroundSelectionColor()
GetGlowColor()
GetGridHeight()
Return
integer
GetGridWidth()
Return
integer
GetGridX()
Return
integer
GetGridY()
Return
integer
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetHorizontalLayoutMode()
The SetHorizontalLayoutMode is used to determine how the width of a Control is calculated. It should be one of the following constants: STANDARD, which will calculate the width as a set number of pixels plus a percentage of the container's width. FILL, which will make the width fill the remaining width of the container. FIT_CONTENTS, which will calculate the width to fit the children contents.
Return
integer:
GetIcon()
GetIconColor()
GetInterfaceOptionsKey()
Return
text
GetInterfaceScale()
Return
number
GetLabelText()
Return
text
GetLayoutRows()
This action returns how many rows this element should occupy, if the layout supports it. This effectively makes the control taller. This is most commonly used in conjunction with FormRowLayout (or StackedRowPage which uses that layout).
Return
number:
GetLeftMargin()
Return
number
GetLeftPadding()
Return
number
GetMaximumContainerHeight()
Return
number
GetMaximumContainerWidth()
Return
number
GetMaximumHeight()
Return
number
GetMaximumWidth()
Return
number
GetMinimumHeight()
Return
number
GetMinimumWidth()
Return
number
GetMouseDownColor()
GetMouseDownFontColor()
GetMouseDownGlowColor()
GetMouseOverColor()
GetMouseOverFontColor()
GetMouseOverGlowColor()
GetNumberProperty(text property)
Parameters
- text property
Return
number
GetPercentageHeight()
Return
number
GetPercentageOriginX()
Return
number
GetPercentageOriginY()
Return
number
GetPercentageWidth()
Return
number
GetPercentageX()
Return
number
GetPercentageY()
Return
number
GetPixelHeight()
Return
number
GetPixelWidth()
Return
number
GetPixelX()
Return
number
GetPixelY()
Return
number
GetRightMargin()
Return
number
GetRightPadding()
Return
number
GetSelectionBorderColor()
GetSelectionColor()
GetSelectionFontColor()
GetShadowColor()
GetShadowEdgeFade()
Return
number
GetShadowHeight()
Return
number
GetShadowWidth()
Return
number
GetShadowX()
Return
number
GetShadowY()
Return
number
GetTopLeftPixelRounding()
Return
number
GetTopLeftRounding()
Return
number
GetTopMargin()
Return
number
GetTopPadding()
Return
number
GetTopRightPixelRounding()
Return
number
GetTopRightRounding()
Return
number
GetUnfocusedSelectionBorderColor()
GetUnfocusedSelectionColor()
GetUnfocusedSelectionFontColor()
GetVerticalLayoutMode()
The GetVerticalLayoutMode is used to determine how the height of a Control is calculated. It should be one of the following constants: STANDARD, which will calculate the height as a set number of pixels plus a percentage of the container's height. FILL, which will make the height fill the remaining height of the container. FIT_CONTENTS, which will calculate the height to fit the children contents. FIT_FONT, which will fit the height of the Control to the line height of the Font set in this LayoutProperties.
Return
integer:
GetView2D()
HasBorderThickness()
Return
boolean
HasBottomBorder()
Return
boolean
HasBottomLeftPixelRounding()
Return
boolean
HasBottomLeftRounding()
Return
boolean
HasBottomRightPixelRounding()
Return
boolean
HasBottomRightRounding()
Return
boolean
HasColorProperty(text property)
This action sets how many rows this element should occupy, if the layout supports it. This effectively makes the control taller. This is most commonly used in conjunction with FormRowLayout (or StackedRowPage which uses that layout).
Parameters
- text property
Return
boolean:
HasColorPropertyOverride(text property)
This action sets how much rounding to apply to the four corners of a rectangular control. This action takes the amount of rounding to apply as a number of pixels.
Parameters
- text property
Return
boolean:
HasFontOutlineThickness()
Return
boolean
HasLeftBorder()
Return
boolean
HasNumberProperty(text property)
This action returns how many rows this element should occupy, if the layout supports it. This effectively makes the control taller. This is most commonly used in conjunction with FormRowLayout (or StackedRowPage which uses that layout).
Parameters
- text property
Return
boolean:
HasNumberPropertyOverride(text property)
This action sets how much rounding to apply to the four corners of a rectangular control. The expected values are between 0 and 1, where 0 indicates no rounding, and 1 indicates full rounding. (If all four corners are set to have full rounding, the result will appear to be a circle.)
Parameters
- text property
Return
boolean:
HasRightBorder()
Return
boolean
HasShadowEdgeFade()
Return
boolean
HasShadowHeight()
Return
boolean
HasShadowWidth()
Return
boolean
HasShadowX()
Return
boolean
HasShadowY()
Return
boolean
HasTopBorder()
Return
boolean
HasTopLeftPixelRounding()
Return
boolean
HasTopLeftRounding()
Return
boolean
HasTopRightPixelRounding()
Return
boolean
HasTopRightRounding()
Return
boolean
IsPositioningInX()
Return
boolean
IsPositioningInY()
Return
boolean
IsSettingHeight()
Return
boolean
IsSettingWidth()
Return
boolean
NeedsRendering()
Return
boolean
SetAccentColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetBackgroundColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetBorderColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetBorderStyle(integer style)
Parameters
- integer style
SetBorderThickness(number value)
Parameters
- number value
SetBottomLeftPixelRounding(number value)
Parameters
- number value
SetBottomLeftRounding(number value)
Parameters
- number value
SetBottomMargin(number margin)
Parameters
- number margin
SetBottomPadding(number padding)
Parameters
- number padding
SetBottomRightPixelRounding(number value)
Parameters
- number value
SetBottomRightRounding(number value)
Parameters
- number value
SetColorProperty(text property, Libraries.Game.Graphics.ColorGroup value)
Parameters
- text property
- Libraries.Game.Graphics.ColorGroup
SetContainerGridHeight(integer containerGridHeight)
Parameters
- integer containerGridHeight
SetContainerGridWidth(integer containerGridWidth)
Parameters
- integer containerGridWidth
SetCornerPixelRounding(number bottomLeft, number bottomRight, number topLeft, number topRight)
This action sets how much rounding to apply to the four corners of a rectangular control. This action takes the amount of rounding to apply as a number of pixels.
Parameters
- number bottomLeft: The rounding value to be applied to the bottom left corner, in pixels.
- number bottomRight: The rounding value to be applied to the bottom right corner, in pixels.
- number topLeft: The rounding value to be applied to the top left corner, in pixels.
- number topRight: The rounding value to be applied to the top right corner, in pixels.
SetCornerRounding(number bottomLeft, number bottomRight, number topLeft, number topRight)
This action sets how much rounding to apply to the four corners of a rectangular control. The expected values are between 0 and 1, where 0 indicates no rounding, and 1 indicates full rounding. (If all four corners are set to have full rounding, the result will appear to be a circle.)
Parameters
- number bottomLeft: The rounding value to be applied to the bottom left corner (between 0 and 1).
- number bottomRight: The rounding value to be applied to the bottom right corner (between 0 and 1).
- number topLeft: The rounding value to be applied to the top left corner (between 0 and 1).
- number topRight: The rounding value to be applied to the top right corner (between 0 and 1).
SetFocusBorderColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetFocusColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetFocusFontColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetFont(Libraries.Game.Graphics.Font font)
Parameters
SetFontColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetFontOutlineColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetFontOutlineThickness(number value)
Parameters
- number value
SetFontSize(integer size)
Parameters
- integer size
SetForegroundColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetForegroundSelectionColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetGlowColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetGridHeight(integer gridHeight)
Parameters
- integer gridHeight
SetGridPosition(integer gridX, integer gridY)
Parameters
- integer gridX
- integer gridY
SetGridSize(integer gridWidth, integer gridHeight)
Parameters
- integer gridWidth
- integer gridHeight
SetGridWidth(integer gridWidth)
Parameters
- integer gridWidth
SetGridX(integer gridX)
Parameters
- integer gridX
SetGridY(integer gridY)
Parameters
- integer gridY
SetHeightSetting(boolean enable)
Parameters
- boolean enable
SetHorizontalLayoutMode(integer mode)
The SetHorizontalLayoutMode is used to determine how the width of a Control is calculated. It should be one of the following constants: STANDARD, which will calculate the width as a set number of pixels plus a percentage of the container's width. FILL, which will make the width fill the remaining width of the container. FIT_CONTENTS, which will calculate the width to fit the children contents.
Parameters
- integer mode: A layout mode constant, one of STANDARD, FILL, or FILL_CONTENTS.
SetIcon(Libraries.Game.Graphics.Drawable drawable)
Parameters
SetIcon(Libraries.Game.Graphics.TextureRegion texture)
Parameters
SetIcon(Libraries.Interface.Controls.Icon icon)
Parameters
SetIconColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetInterfaceOptionsKey(text key)
Parameters
- text key
SetInterfaceScale(number scale)
Parameters
- number scale
SetLabelText(text value)
Parameters
- text value
SetLayoutRows(number layoutRows)
This action sets how many rows this element should occupy, if the layout supports it. This effectively makes the control taller. This is most commonly used in conjunction with FormRowLayout (or StackedRowPage which uses that layout).
Parameters
- number layoutRows
SetLeftMargin(number margin)
Parameters
- number margin
SetLeftPadding(number padding)
Parameters
- number padding
SetMaximumContainerHeight(number maximum)
Parameters
- number maximum
SetMaximumContainerWidth(number maximum)
Parameters
- number maximum
SetMaximumHeight(number height)
Parameters
- number height
SetMaximumWidth(number width)
Parameters
- number width
SetMinimumHeight(number height)
Parameters
- number height
SetMinimumWidth(number width)
Parameters
- number width
SetMouseDownColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetMouseDownFontColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetMouseDownGlowColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetMouseOverColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetMouseOverFontColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetMouseOverGlowColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetNumberProperty(text property, number value)
Parameters
- text property
- number value
SetPercentageHeight(number height)
Parameters
- number height
SetPercentageOriginX(number x)
Parameters
- number x
SetPercentageOriginY(number y)
Parameters
- number y
SetPercentageWidth(number width)
Parameters
- number width
SetPercentageX(number x)
Parameters
- number x
SetPercentageY(number y)
Parameters
- number y
SetPixelHeight(number height)
Parameters
- number height
SetPixelWidth(number width)
Parameters
- number width
SetPixelX(number x)
Parameters
- number x
SetPixelY(number y)
Parameters
- number y
SetPositioningInX(boolean enable)
Parameters
- boolean enable
SetPositioningInY(boolean enable)
Parameters
- boolean enable
SetRenderingFlag(boolean shouldRender)
Parameters
- boolean shouldRender
SetRightMargin(number margin)
Parameters
- number margin
SetRightPadding(number padding)
Parameters
- number padding
SetSelectionBorderColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetSelectionColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetSelectionFontColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetShadowColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetShadowEdgeFade(number value)
Parameters
- number value
SetShadowHeight(number value)
Parameters
- number value
SetShadowWidth(number value)
Parameters
- number value
SetShadowX(number value)
Parameters
- number value
SetShadowY(number value)
Parameters
- number value
SetTopLeftPixelRounding(number value)
Parameters
- number value
SetTopLeftRounding(number value)
Parameters
- number value
SetTopMargin(number margin)
Parameters
- number margin
SetTopPadding(number padding)
Parameters
- number padding
SetTopRightPixelRounding(number value)
Parameters
- number value
SetTopRightRounding(number value)
Parameters
- number value
SetUnfocusedSelectionBorderColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetUnfocusedSelectionColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetUnfocusedSelectionFontColor(Libraries.Game.Graphics.ColorGroup value)
Parameters
SetVerticalLayoutMode(integer mode)
The GetVerticalLayoutMode is used to determine how the height of a Control is calculated. It should be one of the following constants: STANDARD, which will calculate the height as a set number of pixels plus a percentage of the container's height. FILL, which will make the height fill the remaining height of the container. FIT_CONTENTS, which will calculate the height to fit the children contents. FIT_FONT, which will fit the height of the Control to the line height of the Font set in this LayoutProperties.
Parameters
- integer mode: A layout mode constant, one of STANDARD, FILL, FILL_CONTENTS, or FIT_FONT.
SetView2D(Libraries.Interface.Views.View2D view2D)
Parameters
SetWidthSetting(boolean enable)
Parameters
- boolean enable
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetAccentColor()
- GetBackgroundColor()
- GetBorderColor()
- GetBorderStyle()
- GetBorderThickness()
- GetBottomLeftPixelRounding()
- GetBottomLeftRounding()
- GetBottomMargin()
- GetBottomPadding()
- GetBottomRightPixelRounding()
- GetBottomRightRounding()
- GetColorProperty(text property)
- GetContainerGridHeight()
- GetContainerGridWidth()
- GetFocusBorderColor()
- GetFocusColor()
- GetFocusFontColor()
- GetFont()
- GetFontColor()
- GetFontOutlineColor()
- GetFontOutlineThickness()
- GetFontSize()
- GetForegroundColor()
- GetForegroundSelectionColor()
- GetGlowColor()
- GetGridHeight()
- GetGridWidth()
- GetGridX()
- GetGridY()
- GetHashCode()
- GetHorizontalLayoutMode()
- GetIcon()
- GetIconColor()
- GetInterfaceOptionsKey()
- GetInterfaceScale()
- GetLabelText()
- GetLayoutRows()
- GetLeftMargin()
- GetLeftPadding()
- GetMaximumContainerHeight()
- GetMaximumContainerWidth()
- GetMaximumHeight()
- GetMaximumWidth()
- GetMinimumHeight()
- GetMinimumWidth()
- GetMouseDownColor()
- GetMouseDownFontColor()
- GetMouseDownGlowColor()
- GetMouseOverColor()
- GetMouseOverFontColor()
- GetMouseOverGlowColor()
- GetNumberProperty(text property)
- GetPercentageHeight()
- GetPercentageOriginX()
- GetPercentageOriginY()
- GetPercentageWidth()
- GetPercentageX()
- GetPercentageY()
- GetPixelHeight()
- GetPixelWidth()
- GetPixelX()
- GetPixelY()
- GetRightMargin()
- GetRightPadding()
- GetSelectionBorderColor()
- GetSelectionColor()
- GetSelectionFontColor()
- GetShadowColor()
- GetShadowEdgeFade()
- GetShadowHeight()
- GetShadowWidth()
- GetShadowX()
- GetShadowY()
- GetTopLeftPixelRounding()
- GetTopLeftRounding()
- GetTopMargin()
- GetTopPadding()
- GetTopRightPixelRounding()
- GetTopRightRounding()
- GetUnfocusedSelectionBorderColor()
- GetUnfocusedSelectionColor()
- GetUnfocusedSelectionFontColor()
- GetVerticalLayoutMode()
- GetView2D()
- HasBorderThickness()
- HasBottomBorder()
- HasBottomLeftPixelRounding()
- HasBottomLeftRounding()
- HasBottomRightPixelRounding()
- HasBottomRightRounding()
- HasColorProperty(text property)
- HasColorPropertyOverride(text property)
- HasFontOutlineThickness()
- HasLeftBorder()
- HasNumberProperty(text property)
- HasNumberPropertyOverride(text property)
- HasRightBorder()
- HasShadowEdgeFade()
- HasShadowHeight()
- HasShadowWidth()
- HasShadowX()
- HasShadowY()
- HasTopBorder()
- HasTopLeftPixelRounding()
- HasTopLeftRounding()
- HasTopRightPixelRounding()
- HasTopRightRounding()
- IsPositioningInX()
- IsPositioningInY()
- IsSettingHeight()
- IsSettingWidth()
- NeedsRendering()
- SetAccentColor(Libraries.Game.Graphics.ColorGroup value)
- SetBackgroundColor(Libraries.Game.Graphics.ColorGroup value)
- SetBorderColor(Libraries.Game.Graphics.ColorGroup value)
- SetBorderStyle(integer style)
- SetBorderThickness(number value)
- SetBottomLeftPixelRounding(number value)
- SetBottomLeftRounding(number value)
- SetBottomMargin(number margin)
- SetBottomPadding(number padding)
- SetBottomRightPixelRounding(number value)
- SetBottomRightRounding(number value)
- SetColorProperty(text property, Libraries.Game.Graphics.ColorGroup value)
- SetContainerGridHeight(integer containerGridHeight)
- SetContainerGridWidth(integer containerGridWidth)
- SetCornerPixelRounding(number bottomLeft, number bottomRight, number topLeft, number topRight)
- SetCornerRounding(number bottomLeft, number bottomRight, number topLeft, number topRight)
- SetFocusBorderColor(Libraries.Game.Graphics.ColorGroup value)
- SetFocusColor(Libraries.Game.Graphics.ColorGroup value)
- SetFocusFontColor(Libraries.Game.Graphics.ColorGroup value)
- SetFont(Libraries.Game.Graphics.Font font)
- SetFontColor(Libraries.Game.Graphics.ColorGroup value)
- SetFontOutlineColor(Libraries.Game.Graphics.ColorGroup value)
- SetFontOutlineThickness(number value)
- SetFontSize(integer size)
- SetForegroundColor(Libraries.Game.Graphics.ColorGroup value)
- SetForegroundSelectionColor(Libraries.Game.Graphics.ColorGroup value)
- SetGlowColor(Libraries.Game.Graphics.ColorGroup value)
- SetGridHeight(integer gridHeight)
- SetGridPosition(integer gridX, integer gridY)
- SetGridSize(integer gridWidth, integer gridHeight)
- SetGridWidth(integer gridWidth)
- SetGridX(integer gridX)
- SetGridY(integer gridY)
- SetHeightSetting(boolean enable)
- SetHorizontalLayoutMode(integer mode)
- SetIcon(Libraries.Game.Graphics.Drawable drawable)
- SetIcon(Libraries.Game.Graphics.TextureRegion texture)
- SetIcon(Libraries.Interface.Controls.Icon icon)
- SetIconColor(Libraries.Game.Graphics.ColorGroup value)
- SetInterfaceOptionsKey(text key)
- SetInterfaceScale(number scale)
- SetLabelText(text value)
- SetLayoutRows(number layoutRows)
- SetLeftMargin(number margin)
- SetLeftPadding(number padding)
- SetMaximumContainerHeight(number maximum)
- SetMaximumContainerWidth(number maximum)
- SetMaximumHeight(number height)
- SetMaximumWidth(number width)
- SetMinimumHeight(number height)
- SetMinimumWidth(number width)
- SetMouseDownColor(Libraries.Game.Graphics.ColorGroup value)
- SetMouseDownFontColor(Libraries.Game.Graphics.ColorGroup value)
- SetMouseDownGlowColor(Libraries.Game.Graphics.ColorGroup value)
- SetMouseOverColor(Libraries.Game.Graphics.ColorGroup value)
- SetMouseOverFontColor(Libraries.Game.Graphics.ColorGroup value)
- SetMouseOverGlowColor(Libraries.Game.Graphics.ColorGroup value)
- SetNumberProperty(text property, number value)
- SetPercentageHeight(number height)
- SetPercentageOriginX(number x)
- SetPercentageOriginY(number y)
- SetPercentageWidth(number width)
- SetPercentageX(number x)
- SetPercentageY(number y)
- SetPixelHeight(number height)
- SetPixelWidth(number width)
- SetPixelX(number x)
- SetPixelY(number y)
- SetPositioningInX(boolean enable)
- SetPositioningInY(boolean enable)
- SetRenderingFlag(boolean shouldRender)
- SetRightMargin(number margin)
- SetRightPadding(number padding)
- SetSelectionBorderColor(Libraries.Game.Graphics.ColorGroup value)
- SetSelectionColor(Libraries.Game.Graphics.ColorGroup value)
- SetSelectionFontColor(Libraries.Game.Graphics.ColorGroup value)
- SetShadowColor(Libraries.Game.Graphics.ColorGroup value)
- SetShadowEdgeFade(number value)
- SetShadowHeight(number value)
- SetShadowWidth(number value)
- SetShadowX(number value)
- SetShadowY(number value)
- SetTopLeftPixelRounding(number value)
- SetTopLeftRounding(number value)
- SetTopMargin(number margin)
- SetTopPadding(number padding)
- SetTopRightPixelRounding(number value)
- SetTopRightRounding(number value)
- SetUnfocusedSelectionBorderColor(Libraries.Game.Graphics.ColorGroup value)
- SetUnfocusedSelectionColor(Libraries.Game.Graphics.ColorGroup value)
- SetUnfocusedSelectionFontColor(Libraries.Game.Graphics.ColorGroup value)
- SetVerticalLayoutMode(integer mode)
- SetView2D(Libraries.Interface.Views.View2D view2D)
- SetWidthSetting(boolean enable)