Libraries.Game.Graphics.Fonts.FontBoundingBox Documentation
The FontBoundingBox class is used to maintain information about the size of the bounding box for a given font file. The bounding box is the maximum width and height of a font.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
box:SetBoundingBox(0, 0, 100, 100)
output box:ToText()
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetXMaximum()
This action returns the rightmost position, on the x-axis, of the bounding box.
Return
integer: Returns the rightmost position of the bounding box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame()
FontBoundingBox box
integer right = box:GetXMaximum()
output right
end
end
GetXMinimum()
This action returns the leftmost position, on the x-axis, of the bounding box.
Return
integer: Returns the leftmost position of the bounding box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
integer left = box:GetXMinimum()
output left
end
end
GetYMaximum()
This action returns the top position, on the y-axis, of the bounding box.
Return
integer: Returns the top position of the bounding box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
integer top = box:GetYMaximum()
output top
end
end
GetYMinimum()
This action returns the bottom position, on the y-axis, of the bounding box.
Return
integer: Returns the bottom position of the bounding box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
integer bottom = box:GetYMinimum()
output bottom
end
end
SetBoundingBox(integer xMinimum, integer yMinimum, integer xMaximum, integer yMaximum)
This action sets the dimensions of the bounding box.
Parameters
- integer xMinimum: The leftmost x-coordinate position of the box.
- integer yMinimum: The lowest y-coordinate position of the box.
- integer xMaximum: The rightmost x-coordinate position ofthe box.
- integer yMaximum: The highest y-coordinate position of the box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
box:SetBoundingBox(0, 0, 100, 100)
output box:ToText()
end
end
SetXMaximum(integer xMaximum)
This action sets the rightmost position, on the x-axis, of the bounding box.
Parameters
- integer xMaximum: The rightmost x-coordinate position of the box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
box:SetXMaximum(10)
output box:ToText()
end
end
SetXMinimum(integer xMinimum)
This action sets the leftmost position, on the x-axis, of the bounding box.
Parameters
- integer xMinimum: The leftmost x-coordinate position of the box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
box:SetXMinimum(10)
output box:ToText()
end
end
SetYMaximum(integer yMaximum)
This action sets the top position, on the y-axis, of the bounding box.
Parameters
- integer yMaximum: The top y-coordinate position of the box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
box:SetYMaximum(10)
output box:ToText()
end
end
SetYMinimum(integer yMinimum)
This action sets the bottom position, on the y-axis, of the bounding box.
Parameters
- integer yMinimum: The bottom y-coordinate position of the box.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
box:SetYMinimum(10)
output box:ToText()
end
end
ToText()
This action returns the dimensions of the bounding box as text.
Return
text: Returns the dimensions of the bounding box as text.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
FontBoundingBox box
output box:ToText()
end
end
ToText(integer pixelSize, integer emSize)
This action returns the dimensions of the bounding box as text, after the dimensions have been scaled based on the font size.
Parameters
- integer pixelSize: The size of a pixel on the display.
- integer emSize: The size of the EM square for the font.
Return
text: Returns the dimensions of the bounding box as text, after being scaled.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame()
FontBoundingBox box
box:SetBoundingBox(100, 100, 100, 100)
output box:ToText(10, 2048)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetHashCode()
- GetXMaximum()
- GetXMinimum()
- GetYMaximum()
- GetYMinimum()
- SetBoundingBox(integer xMinimum, integer yMinimum, integer xMaximum, integer yMaximum)
- SetXMaximum(integer xMaximum)
- SetXMinimum(integer xMinimum)
- SetYMaximum(integer yMaximum)
- SetYMinimum(integer yMinimum)
- ToText()
- ToText(integer pixelSize, integer emSize)