Libraries.Game.Graphics.Fonts.FreeTypeStrategy Documentation

The FreeTypeStrategy class is used to load fonts on the system using the FreeType font engine.

Example Code

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Label
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Label label
        if not font:IsFontAvailable("Verdana")
            output "The font could not be found!"
            return now
        end
        font:LoadFont("Verdana")
        font:SetSize(18)
        label:SetFont(font)
        Add(label)
    end
end

Inherits from: Libraries.Game.Graphics.Fonts.FontStrategy, Libraries.Language.Object

Actions Documentation

ChangeSubFont(text style)

This action changes the style of the font. This is only applicable to TrueTypeCollection (.ttc) files. Note that this is not currently supported using the FreeType system.

Parameters

  • text style: The style of the font to change to.

Example

use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        File file
        file:SetPath("CustomFont.ttf")
        font:LoadFont(file)
        font:ChangeSubFont("Italic")
    end
end

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Dispose()

This action will release the resources used by a loaded font. The Font object will no longer be usable until another font is loaded.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        font:Dispose()
    end
end

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetAngle()

This action will return the current angle of the font. The default angle is 0 degrees.

Return

number: Returns the current angle of the font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        output "The font has an angle of " + font:GetAngle() + " degrees."
    end
end

GetAvailableFonts()

This action will return an array of all files found in the system's default font folder.

Return

Libraries.Containers.Array: Returns an array with all the font files on the system.

Example

use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Containers.Array
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Array<File> fontFiles = font:GetAvailableFonts()
        integer index = 0
        output "The following fonts are available on the system: "
        repeat fontFiles:GetSize() times
            File temp = fontFiles:Get(index)
            output temp:GetPath()
            index = index + 1
        end
    end
end

GetBorderedGlyph(text character)

This action will return a Glyph object for this font's representation of the given character.

Parameters

  • text character: The character to create a glyph of.

Return

Libraries.Game.Graphics.Glyph: Returns a glyph representation of the character.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Glyph
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        Glyph a = font:GetGlyph("a")
    end
end

GetColor()

This action will return the color of the characters produced by this font.

Return

Libraries.Game.Graphics.Color: The color being used by this font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Color
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Color color = font:GetColor()
    end
end

GetGlyph(text character)

This action will return a Glyph object for this font's representation of the given character.

Parameters

  • text character: The character to create a glyph of.

Return

Libraries.Game.Graphics.Glyph: Returns a glyph representation of the character.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Glyph
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        Glyph a = font:GetGlyph("a")
    end
end

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetKerning(text currentCharacter, text nextCharacter)

This action calculates the kerning value between a pair of characters and then returns it.

Parameters

  • text currentCharacter: The first character in the pair.
  • text nextCharacter: The second character in the pair.

Return

integer: Returns the kerning value between these two characters.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        integer kerning = font:GetKerning("A", "V")
    end
end

GetLineHeight()

This action will return the height of each line of text produced by this font.

Return

integer: Returns the height of a line of text for this font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        integer height = font:GetLineHeight()
    end
end

GetMaximumAscent()

This action will return the height of each line of text produced by this font.

Return

integer: Returns the height of a line of text for this font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        integer height = font:GetLineHeight()
    end
end

GetMaximumDescent()

Return

integer

GetSize()

This action will return the current size of the font. The default font size is 14.

Return

integer: Returns the current size of the font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        output "The default font size is " + font:GetSize()
    end
end

GetUnderlinePosition()

Return

integer

GetUnderlineThickness()

Return

integer

IsBordered()

This action will return whether or not bordered glyph textures (or more accurately, signed distance field textures) are currently enabled for this font. By default, this is false.

Return

boolean: True if this font is generating bordered texture glyphs, or false is it is generating standard textures.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        output "The default font bordering state is " + font:IsBordered()
    end
end

IsFontAvailable(text fontName)

This action will look in the default system font folder and look for a font of the given name. If a font is found with the same name, the action will return true. Otherwise, it returns false.

Parameters

  • text fontName: The name of the font to check for on the system.

Return

boolean: Returns true if the font is on the system, and false otherwise.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        boolean hasFont = font:IsFontAvailable("Times New Roman")
    end
end

IsLoaded()

This action will check if the font has been loaded yet. If the font has been loaded, this will return true. Otherwise, it will return false.

Return

boolean: Returns true if the font is loaded, and false if it is not.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
        boolean loaded = font:IsLoaded()
    end
end

LoadFont(text fontName)

This action will load a font by name from the system. On Windows, this will search for fonts in "C:\Windows\Fonts". On Mac, this will search for fonts in "/Library/Fonts".

Parameters

  • text fontName: The name of the font to load.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:LoadFont("Arial")
    end
end

LoadFont(Libraries.System.File fontFile)

This action loads a font from a given font file.

Parameters

Example

use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        File file
        file:SetPath("CustomFont.ttf")
        font:LoadFont(file)
    end
end

Rotate(number rotation)

This action will rotate the characters produced by this font by the given number of degrees.

Parameters

  • number rotation: The number of degrees to rotate the font.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:Rotate(45)
    end
end

SetAngle(number newAngle)

This action will set the angle in degrees of the characters produced by this font.

Parameters

  • number newAngle: The number of degrees to angle the font by.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:SetAngle(90)
    end
end

SetBordered(boolean bordered)

This action will enable or disable bordered textures for this font. (In a more technical sense, this enables or disables signed-distance field textures for the glyphs.) By default, this is false.

Parameters

  • boolean bordered: True to enable bordered glyph textures, or false to generate glyph textures normally.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:SetBordered(true)
    end
end

SetColor(Libraries.Game.Graphics.Color newColor)

This action will set the color of the characters produced by this font.

Parameters

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Graphics.Color
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        Color color
        font:SetColor(color:Orange())
    end
end

SetSize(integer newSize)

This action will set the size of the font. The default font size is 14.

Parameters

  • integer newSize: The size to change the font to.

Example

use Libraries.Game.Graphics.Font
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        font:SetSize(16)
    end
end

SetStyle(text newStyle)

This action sets the style of font to use, such as bold, italic, condensed, and so on. This is only applicable to TrueTypeCollection (.ttc) files. Note that this is not currently supported using the FreeType system.

Parameters

  • text newStyle: The style of the font to load.

Example

use Libraries.Game.Graphics.Font
use Libraries.System.File
use Libraries.Game.Game

class Main is Game
    action Main
        StartGame()
    end

    action CreateGame
        Font font
        File file
        file:SetPath("CustomFont.ttf")
        font:SetStyle("Bold")
        font:LoadFont(file)
    end
end