Libraries.Compute
Libraries.Compute.MatrixTransform
Libraries.Compute.Statistics
Libraries.Compute.Statistics.Analysis
Libraries.Compute.Statistics.Calculations
Libraries.Compute.Statistics.Charts
Libraries.Compute.Statistics.Clustering
Libraries.Compute.Statistics.Columns
Libraries.Compute.Statistics.DateTimeParsers
Libraries.Compute.Statistics.Distributions
Libraries.Compute.Statistics.Inputs
Libraries.Compute.Statistics.Loaders
Libraries.Compute.Statistics.Predictions
Libraries.Compute.Statistics.Reporting
Libraries.Compute.Statistics.Sorting
Libraries.Compute.Statistics.Tests
Libraries.Compute.Statistics.Transforms
- ColumnFilterTransform
- ColumnRoundTransform
- ColumnRowFilterTransform
- ColumnSplitter
- CombineFramesTransform
- ComponentRotation
- ConvertColumnsToRanksTransform
- CorrelatedComponentRotation
- CorrelationMatrixTransform
- CovarianceMatrixTransform
- CrossTab
- DataFrameExpressionListener
- DataPair
- DataPairComparison
- DataTuple
- DataTupleComparison
- DelimiterColumnSplitter
- RemoveUndefinedRowsTransform
- ReverseTransform
- SplitRowsTransform
- TransformLonger
- TransformWider
- UncorrelatedComponentRotation
Libraries.Compute.Statistics.WindowingActions
Libraries.Containers
Libraries.Containers.Support
Libraries.Curriculum.TurtleProgram
Libraries.Data.Compression
Libraries.Data.Database
Libraries.Data.Database.Strategies
Libraries.Data.Database.Support
Libraries.Data.Formats
- Attribute
- Attributes
- AttributesImplementation
- DataEncoder
- DocumentTypeDefinition
- DocumentTypeDefinitionAttribute
- DocumentTypeDefinitionElement
- DocumentTypeDefinitionEntity
- Element
- ElementImplementation
- ExtensibleMarkupReader
- JavaScriptObjectNotation
- JavaScriptObjectNotationDefaultListener
- JavaScriptObjectNotationError
- JavaScriptObjectNotationLexer
- JavaScriptObjectNotationListener
- JavaScriptObjectNotationParser
- JavaScriptObjectNotationReader
- JavaScriptObjectNotationTerminal
- JavaScriptObjectNotationToken
- MarkupListener
- SeparatedValue
- SeparatedValueFileReader
- SeparatedValueTextReader
Libraries.Data.Formats.ScalableVectorGraphics
Libraries.Game
- AndroidApplication
- AndroidConfiguration
- AndroidDisplay
- AndroidInput
- Application
- ApplicationConfiguration
- Audio3D
- BoundingBox
- DesktopApplication
- DesktopConfiguration
- DesktopDisplay
- DesktopInput
- DialogLayer
- DialogLayerPool
- Disposable
- FocusManager
- Game
- GameDisplay
- GameInput
- GameStateManager
- IOSApplication
- IOSConfiguration
- IOSDisplay
- IOSInput
- InputMonitor
- InputSet
- InputTable
- Item2DDepthComparison
- Item3DDepthComparison
- Layer
- Layer2D
- Layer3D
- MobileInput
- NumberUtilities
- RecentInputTimer
- ScreenResolution
- StandardInput
- WebApplication
- WebConfiguration
- WebDisplay
- WebInput
Libraries.Game.Collision
- BoundingBox2D
- BroadphaseCollision2D
- BroadphaseCollision3D
- ClipVertex2D
- CollisionEdge2D
- CollisionEdge3D
- CollisionIdentifier2D
- CollisionManager2D
- CollisionManager3D
- CollisionPair
- CollisionPoint2D
- CollisionPoint3D
- CollisionPointsResult3D
- DynamicBoundingVolumeTree2D
- DynamicBoundingVolumeTree3D
- DynamicBoundingVolumeTreeNode2D
- DynamicBoundingVolumeTreeNode3D
- EdgeResult2D
- GlobalCollisionPoints2D
- Item2DNode
- Item3DNode
- LocalCollisionPoints2D
- LocalCollisionPoints3D
- PhysicsPosition2D
- PhysicsPosition3D
- Sweep2D
Libraries.Game.Collision.Narrowphase
- ConvexConvexCollisionSolver
- ConvexConvexCollisionSolverNode
- ConvexConvexCollisionSolverResults
- ConvexConvexDistanceSolver
- ConvexConvexFace
- ConvexConvexPairSolver
- ConvexConvexPenetrationDepthSolver
- ConvexConvexPenetrationSolver
- ConvexConvexSimplexSolver
- ConvexConvexSubSimplexClosestResult
- ConvexConvexVertex
- Distance2D
- DistanceInput2D
- DistanceOutput2D
- DistanceProxy2D
- Separation2D
- Simplex2D
- SimplexCache2D
- SimplexVertex2D
- TimeOfImpact2D
- TimeOfImpactInput2D
- TimeOfImpactOutput2D
Libraries.Game.Collision.Shapes
Libraries.Game.Graphics
- AmbientCubemap
- AmbientLight
- BezierCurve
- Blending
- Camera
- Color
- ColorGroup
- ColorNamer
- DefaultVertexAttributes2D
- DirectionalLight
- Drawable
- DrawableShape
- Environment
- FileTextureData
- Filter
- Font
- Format
- FramesPerSecondLabel
- Glyph
- GlyphDrawable
- Gradient
- GraphicsManager
- HierarchyRenderer
- ImageSheet
- IndexData
- Integer32BitBuffer
- Label
- Light
- LinePath
- Mesh
- MeshBuilder
- Model
- Number32BitBuffer
- OrthographicCamera
- Painter2D
- Painter3D
- PerspectiveCamera
- PixelMap
- PointLight
- Renderable
- SharedTexture
- SharedTextureManager
- Skybox
- Texture
- TextureBinder
- TextureData
- TextureDescriptor
- TextureFilter
- TextureRegion
- TextureWrap
- VertexAttribute
- VertexAttributes
- VertexData
- VertexSchematic
Libraries.Game.Graphics.Fonts
- BezierCurveGlyphPoints
- CharacterInformation
- CharacterMap
- CompoundGlyphFlags
- CoordinateContainer
- CoordinateVector
- FontBoundingBox
- FontDrawable
- FontFamily
- FontFileNameComparison
- FontFileReader
- FontImageSheet
- FontKitStrategy
- FontManager
- FontRasterizer
- FontStrategy
- FreeTypeStrategy
- GlobalFontInformationFlags
- GlyphCoordinateFlag
- GlyphProfile
- KerningTable
- KerningValuesList
- Line
- MacStyleFlags
- NameRecord
- PixelIntersection
- QuorumStrategy
- Signed16BitFontUnit
- TrueTypeCollectionData
- TrueTypeCollectionRecords
- TrueTypeFileInformation
- TrueTypeFontTableDirectory
- XCoordinateList
Libraries.Game.Graphics.ModelLoaders
Libraries.Game.Graphics.ModelLoaders.WavefrontObject
Libraries.Game.Graphics.Models
Libraries.Game.Graphics.Models.Data
Libraries.Game.Graphics.Models.OpenGL
Libraries.Game.Graphics.Models.OpenGL.Attributes
Libraries.Game.Graphics.Models.Vulkan
Libraries.Game.Graphics.OpenGL
Libraries.Game.Graphics.Shaders
Libraries.Game.Graphics.Shaders.OpenGL
Libraries.Game.Graphics.Shaders.OpenGL.Fragment
- BezierCurveFragmentShaderOpenGL
- BlockErrorFragmentShaderOpenGL
- BlockFragmentShaderOpenGL
- BorderedFontFragmentShaderOpenGL
- ControlFragmentShaderOpenGL
- CrosshatchPatternControlFragmentShaderOpenGL
- CrosshatchPatternFragmentShaderPartOpenGL
- CrosshatchPatternWedgeFragmentShaderOpenGL
- DashedLinePatternControlFragmentShaderOpenGL
- DashedLinePatternFragmentShaderPartOpenGL
- DashedLinePatternWedgeFragmentShaderOpenGL
- DefaultFragmentShader2DOpenGL
- DefaultFragmentShader3DOpenGL
- DropShadowFragmentShaderOpenGL
- HollowBoxPatternControlFragmentShaderOpenGL
- HollowBoxPatternFragmentShaderPartOpenGL
- HollowBoxPatternWedgeFragmentShaderOpenGL
- HollowCirclePatternControlFragmentShaderOpenGL
- HollowCirclePatternFragmentShaderPartOpenGL
- HollowCirclePatternWedgeFragmentShaderOpenGL
- HollowTrianglePatternControlFragmentShaderOpenGL
- HollowTrianglePatternFragmentShaderPartOpenGL
- HollowTrianglePatternWedgeFragmentShaderOpenGL
- HorizontalDashedLineFragmentShaderOpenGL
- LinePatternControlFragmentShaderOpenGL
- LinePatternFragmentShaderPartOpenGL
- LinePatternWedgeFragmentShaderOpenGL
- SolidBoxPatternControlFragmentShaderOpenGL
- SolidBoxPatternFragmentShaderPartOpenGL
- SolidBoxPatternWedgeFragmentShaderOpenGL
- SolidCirclePatternControlFragmentShaderOpenGL
- SolidCirclePatternFragmentShaderPartOpenGL
- SolidCirclePatternWedgeFragmentShaderOpenGL
- SolidTrianglePatternControlFragmentShaderOpenGL
- SolidTrianglePatternFragmentShaderPartOpenGL
- SolidTrianglePatternWedgeFragmentShaderOpenGL
- VerticalDashedLineFragmentShaderOpenGL
- WedgeFragmentShaderOpenGL
Libraries.Game.Graphics.Shaders.OpenGL.Mapping
- BatchingShaderMapping2DOpenGL
- BezierCurveMappingOpenGL
- BlockErrorShaderMappingOpenGL
- BlockShaderMappingOpenGL
- BorderedFontShaderMappingOpenGL
- ControlShaderMappingOpenGL
- DefaultShaderMapping2DOpenGL
- DefaultShaderMapping3DOpenGL
- DropShadowShaderMappingOpenGL
- HorizontalDashedLineShaderMappingOpenGL
- PatternControlShaderMappingOpenGL
- PatternWedgeShaderMappingOpenGL
- VerticalDashedLineShaderMappingOpenGL
- WedgeShaderMappingOpenGL
Libraries.Game.Graphics.Shaders.OpenGL.Vertex
- BlockErrorVertexShaderOpenGL
- BlockVertexShaderOpenGL
- BorderedFontVertexShaderOpenGL
- ControlVertexShaderOpenGL
- DashedLineVertexShaderOpenGL
- DefaultVertexShader2DOpenGL
- DefaultVertexShader3DOpenGL
- DropShadowVertexShaderOpenGL
- PatternControlVertexShaderOpenGL
- PatternWedgeVertexShaderOpenGL
- WedgeVertexShaderOpenGL
Libraries.Game.Graphics.Shaders.Programs
- BezierCurveShaderProgram
- BlockErrorShaderProgram
- BlockShaderProgram
- BorderedFontShaderProgram
- ControlShaderProgram
- CopyFromSamplerShaderProgram
- CrosshatchPatternControlShaderProgram
- CrosshatchPatternWedgeShaderProgram
- DashedLinePatternControlShaderProgram
- DashedLinePatternWedgeShaderProgram
- DefaultLightingShaderProgram
- DefaultShaderProgram2D
- DefaultShaderProgram3D
- DropShadowShaderProgram
- HollowBoxPatternControlShaderProgram
- HollowBoxPatternWedgeShaderProgram
- HollowCirclePatternControlShaderProgram
- HollowCirclePatternWedgeShaderProgram
- HollowTrianglePatternControlShaderProgram
- HollowTrianglePatternWedgeShaderProgram
- HorizontalDashedLineShaderProgram
- LinePatternControlShaderProgram
- LinePatternWedgeShaderProgram
- ShaderProgram
- ShaderProgramStrategy
- SolidBoxPatternControlShaderProgram
- SolidBoxPatternWedgeShaderProgram
- SolidCirclePatternControlShaderProgram
- SolidCirclePatternWedgeShaderProgram
- SolidTrianglePatternControlShaderProgram
- SolidTrianglePatternWedgeShaderProgram
- VerticalDashedLineShaderProgram
- WedgeShaderProgram
Libraries.Game.Graphics.Shaders.Vulkan
Libraries.Game.Graphics.Shaders.Vulkan.Compute
Libraries.Game.Graphics.Shaders.Vulkan.Fragment
- BlockErrorFragmentShaderVulkan
- BlockFragmentShaderVulkan
- BorderedFontFragmentShaderVulkan
- ControlFragmentShaderVulkan
- CopyFromSamplerFragmentShaderVulkan
- CrosshatchPatternControlFragmentShaderVulkan
- CrosshatchPatternFragmentShaderPartVulkan
- CrosshatchPatternWedgeFragmentShaderVulkan
- DashedLinePatternControlFragmentShaderVulkan
- DashedLinePatternFragmentShaderPartVulkan
- DashedLinePatternWedgeFragmentShaderVulkan
- DefaultFragmentShader2DVulkan
- DefaultLightingFragmentShaderVulkan
- DropShadowFragmentShaderVulkan
- HollowBoxPatternControlFragmentShaderVulkan
- HollowBoxPatternFragmentShaderPartVulkan
- HollowBoxPatternWedgeFragmentShaderVulkan
- HollowCirclePatternControlFragmentShaderVulkan
- HollowCirclePatternFragmentShaderPartVulkan
- HollowCirclePatternWedgeFragmentShaderVulkan
- HollowTrianglePatternControlFragmentShaderVulkan
- HollowTrianglePatternFragmentShaderPartVulkan
- HollowTrianglePatternWedgeFragmentShaderVulkan
- HorizontalDashedLineFragmentShaderVulkan
- LinePatternControlFragmentShaderVulkan
- LinePatternFragmentShaderPartVulkan
- LinePatternWedgeFragmentShaderVulkan
- PatternWedgeFragmentShaderVulkan
- SolidBoxPatternControlFragmentShaderVulkan
- SolidBoxPatternFragmentShaderPartVulkan
- SolidBoxPatternWedgeFragmentShaderVulkan
- SolidCirclePatternControlFragmentShaderVulkan
- SolidCirclePatternFragmentShaderPartVulkan
- SolidCirclePatternWedgeFragmentShaderVulkan
- SolidTrianglePatternControlFragmentShaderVulkan
- SolidTrianglePatternFragmentShaderPartVulkan
- SolidTrianglePatternWedgeFragmentShaderVulkan
- VerticalDashedLineFragmentShaderVulkan
- WedgeFragmentShaderVulkan
Libraries.Game.Graphics.Shaders.Vulkan.Mapping
- BlockErrorShaderMappingVulkan
- BlockShaderMappingVulkan
- BorderedFontShaderMappingVulkan
- ControlShaderMappingVulkan
- CopyFromSamplerShaderMappingVulkan
- DefaultLightingShaderMappingVulkan
- DefaultShaderMapping2DVulkan
- DefaultShaderMapping3DVulkan
- DropShadowShaderMappingVulkan
- HorizontalDashedLineShaderMappingVulkan
- PatternControlShaderMappingVulkan
- PatternWedgeShaderMappingVulkan
- VerticalDashedLineShaderMappingVulkan
- VulkanShaderMapping
- WedgeShaderMappingVulkan
Libraries.Game.Graphics.Shaders.Vulkan.Vertex
- BlockErrorVertexShaderVulkan
- BlockVertexShaderVulkan
- BorderedFontVertexShaderVulkan
- ControlVertexShaderVulkan
- CopyFromSamplerVertexShaderVulkan
- DashedLineVertexShaderVulkan
- DefaultLightingVertexShaderVulkan
- DefaultVertexShader2DVulkan
- DefaultVertexShader3DVulkan
- DropShadowVertexShaderVulkan
- PatternControlVertexShaderVulkan
- PatternWedgeVertexShaderVulkan
- WedgeVertexShaderVulkan
Libraries.Game.Graphics.Triangulation
Libraries.Game.Graphics.Vulkan
- VulkanAttachmentDescription
- VulkanAttachmentReference
- VulkanBuffer
- VulkanClearValue
- VulkanClearValues
- VulkanCommandBuffer
- VulkanCommandPool
- VulkanComputePipeline
- VulkanComputePipelineInfo
- VulkanComputeQueueFamily
- VulkanConstants
- VulkanDescriptorBufferInfo
- VulkanDescriptorImageInfo
- VulkanDescriptorPool
- VulkanDescriptorResourcesInfo
- VulkanDescriptorSet
- VulkanDescriptorSetLayout
- VulkanDescriptorSetLayoutBinding
- VulkanDescriptorSetManager
- VulkanDevice
- VulkanDrawIndirectData
- VulkanDrawIndirectDataMappedMemory
- VulkanDrawQueue3D
- VulkanDrawQueue3DInstanceMappedMemory
- VulkanFence
- VulkanFramebuffer
- VulkanGraphics
- VulkanImage
- VulkanImageInfo
- VulkanImageMemoryBarrier
- VulkanImageView
- VulkanImageViewInfo
- VulkanInstance
- VulkanInteger32BitMappedMemory
- VulkanMemoryAllocator
- VulkanMemoryBarrier
- VulkanNumber32BitMappedMemory
- VulkanNumber64BitMappedMemory
- VulkanOptions
- VulkanPainter2D
- VulkanPainter2DBatch
- VulkanPainter3D
- VulkanPainter3DBatch
- VulkanPhysicalDevice
- VulkanPhysicalDeviceLimits
- VulkanPipeline
- VulkanPipelineCache
- VulkanPipelineColorBlendAttachmentState
- VulkanPipelineInfo
- VulkanPipelineInfoCreator
- VulkanPipelineLayout
- VulkanPushConstantBuffer
- VulkanPushConstantRange
- VulkanQueue
- VulkanQueueFamily
- VulkanRenderPass
- VulkanSampler
- VulkanSamplerInfo
- VulkanSemaphore
- VulkanSubmitInfo
- VulkanSubpassDependency
- VulkanSubpassDescription
- VulkanSurface
- VulkanSwapchain
- VulkanSwapchainInfo
- VulkanTextureManager
- VulkanUtilities
- VulkanVertexInputAttributeDescription
- VulkanVertexInputBindingDescription
Libraries.Game.Graphics.Vulkan.Commands
- BeginRenderPassCommand
- BindComputePipelineCommand
- BindDescriptorSetCommand
- BindIndexBufferCommand
- BindPipelineCommand
- BindVertexBufferCommand
- ComputeShaderDispatchCommand
- CopyBufferCommand
- CopyBufferToImageCommand
- DrawCommand
- DrawIndexedCommand
- DrawIndirectCommand
- EndRenderPassCommand
- PipelineBarrierCommand
- SetPushConstantsCommand
- SetScissorCommand
- SetViewportCommand
- VulkanCommand
Libraries.Game.Physics
- CollisionConstraint3D
- CollisionGroup2D
- CollisionGroup3D
- CollisionPersistentData
- CollisionPositionConstraint
- CollisionSolver2D
- CollisionSolver3D
- CollisionSolverInformation3D
- CollisionVelocityConstraint
- ConstraintDescription3D
- Mass2D
- OrderIndex
- PhysicsProperties2D
- PhysicsProperties3D
- PositionSolver
- SolverConstraint3D
- SolverItem3D
- TimeStep
- VelocityConstraintPoint
Libraries.Game.Physics.Joints
Libraries.Game.Scenes
Libraries.Game.Shapes
Libraries.Interface
Libraries.Interface.Accessibility
Libraries.Interface.Behaviors
Libraries.Interface.Behaviors.Block
Libraries.Interface.Behaviors.Blocks
- BlockDragBehavior
- BlockPaletteAcceptDraggedBlockBehavior
- BlockPaletteHintBehavior
- BlockPaletteItemInsertBehavior
- BlockPaletteNextFocusBehavior
- BlockPalettePreviousFocusBehavior
- BlockPickUpBehavior
- BlockShiftClickBehavior
- CodeEditorAcceptDraggedBlockBehavior
- CodeEditorCommentBehavior
- CodeEditorCopyToClipboardBehavior
- CodeEditorCutToClipboardBehavior
- CodeEditorDeleteBlockBehavior
- CodeEditorEscapeBehavior
- CodeEditorExecuteHintBehavior
- CodeEditorFreeformEditingBehavior
- CodeEditorHintBehavior
- CodeEditorMultipleSelectionDownBehavior
- CodeEditorMultipleSelectionUpBehavior
- CodeEditorNavigateToEndBehavior
- CodeEditorNavigateToStartBehavior
- CodeEditorNewLineBehavior
- CodeEditorOpenPopupMenuBehavior
- CodeEditorPasteFromClipboardBehavior
- CodeEditorPopupMenu
- CodeEditorRedoBehavior
- CodeEditorSelectNextBehavior
- CodeEditorSelectPreviousBehavior
- CodeEditorSelectToEndBehavior
- CodeEditorSelectToStartBehavior
- CodeEditorSelectionDownBehavior
- CodeEditorSelectionUpBehavior
- CodeEditorSmartNavigateDown
- CodeEditorSmartNavigateLeft
- CodeEditorSmartNavigateRight
- CodeEditorSmartNavigateUp
- CodeEditorSwipeBehavior
- CodeEditorUndoBehavior
- EditRegionCopyToClipboardBehavior
- EditRegionCutToClipboardBehavior
- EditRegionPasteFromClipboardBehavior
Libraries.Interface.Behaviors.Controls
- ButtonDownBehavior
- ButtonGroupDownBehavior
- ButtonGroupUpBehavior
- ButtonMouseOffBehavior
- ButtonUpBehavior
- ChartMovableRegressionDragBehavior
- ChartNavigateBehavior
- ChartTouchContinueBehavior
- ChartTouchEndBehavior
- ChartTouchStartBehavior
- ClickDownBehavior
- ClickUpBehavior
- CodeEditorSelectAllBehavior
- ControlActivationBehavior
- DialogEnterBehavior
- DialogEscapeBehavior
- DialogHideBehavior
- FirstLetterNavigateBehavior
- FlowchartNavigateDownBehavior
- FlowchartNavigateLeftBehavior
- FlowchartNavigateRightBehavior
- FlowchartNavigateUpBehavior
- GutterClickBehavior
- ListActivationBehavior
- ListDownBehavior
- ListEndBehavior
- ListHomeBehavior
- ListUpBehavior
- MapNavigateBehavior
- MenuItemShortcutBehavior
- MenuMnemonicBehavior
- MenuRootActivateBehavior
- MenuRootCloseBehavior
- MenuRootDownBehavior
- MenuRootLeftBehavior
- MenuRootRightBehavior
- MenuRootUpBehavior
- MouseOffBehavior
- MouseOnBehavior
- NavigateFocusDownToolBar
- NavigateFocusUpToolBar
- OpenPopupMenuBehavior
- OptionDialogCancelBehavior
- PassthroughBehavior
- ScrollBarDragBehavior
- ScrollableControlMouseScrollBehavior
- ScrollableMenuPanelBeginDraggingBehavior
- ScrollableMenuPanelDragBehavior
- ScrollableMenuPanelScrollBehavior
- ScrollableMenuPanelStopDraggingBehavior
- SpreadsheetActivationBehavior
- SpreadsheetCopyBehavior
- SpreadsheetCutBehavior
- SpreadsheetDownBehavior
- SpreadsheetLeftBehavior
- SpreadsheetPasteBehavior
- SpreadsheetRightBehavior
- SpreadsheetUpBehavior
- TabCloseBehavior
- TabPaneBackwardTabBehavior
- TabPaneCloseTabBehavior
- TabPaneForwardTabBehavior
- TabViewAreaEscapeBehavior
- TextBoxAddIndentationBehavior
- TextBoxCaretMoveBehavior
- TextBoxCaretStartMoveBehavior
- TextBoxCaretToDocumentEndBehavior
- TextBoxCaretToDocumentStartBehavior
- TextBoxCaretToLineEndBehavior
- TextBoxCaretToLineStartBehavior
- TextBoxCaretToTokenEndBehavior
- TextBoxCaretToTokenStartBehavior
- TextBoxClickBehavior
- TextBoxClickEndBehavior
- TextBoxCopyToClipboardBehavior
- TextBoxCutToClipboardBehavior
- TextBoxDeleteBehavior
- TextBoxDeleteToTokenEndBehavior
- TextBoxDeleteToTokenStartBehavior
- TextBoxDoubleClickSelectWordBehavior
- TextBoxInsertBehavior
- TextBoxNewLineBehavior
- TextBoxOpenKeyboardBehavior
- TextBoxOpenPopupMenuBehavior
- TextBoxPageDownBehavior
- TextBoxPageUpBehavior
- TextBoxPasteFromClipboardBehavior
- TextBoxRedoBehavior
- TextBoxRemoveIndentationBehavior
- TextBoxSavePreviousCaretPositionBehavior
- TextBoxSelectAllBehavior
- TextBoxSelectToDocumentEndBehavior
- TextBoxSelectToDocumentStartBehavior
- TextBoxSelectToLineEndBehavior
- TextBoxSelectToLineStartBehavior
- TextBoxSelectToMouseClickBehavior
- TextBoxSelectToTokenEndBehavior
- TextBoxSelectToTokenStartBehavior
- TextBoxSelectWordEndBehavior
- TextBoxSelectWordStartBehavior
- TextBoxStartDeleteBehavior
- TextBoxStartNewLineBehavior
- TextBoxUndoBehavior
- TextBoxWordJumpEndBehavior
- TextBoxWordJumpStartBehavior
- TextFieldCaretMoveBehavior
- TextFieldCaretStartMoveBehavior
- TextFieldCaretToEndBehavior
- TextFieldCaretToStartBehavior
- TextFieldCaretToTokenEndBehavior
- TextFieldCaretToTokenStartBehavior
- TextFieldCopyToClipboardBehavior
- TextFieldCutToClipboardBehavior
- TextFieldDeleteBehavior
- TextFieldDeleteToTokenEndBehavior
- TextFieldDeleteToTokenStartBehavior
- TextFieldDoubleClickSelectWordBehavior
- TextFieldInsertBehavior
- TextFieldPasteFromClipboardBehavior
- TextFieldRedoBehavior
- TextFieldSavePreviousCaretPositionBehavior
- TextFieldSelectAllBehavior
- TextFieldSelectToEndBehavior
- TextFieldSelectToMouseClickBehavior
- TextFieldSelectToStartBehavior
- TextFieldSelectTokenEndBehavior
- TextFieldSelectTokenStartBehavior
- TextFieldStartDeleteBehavior
- TextFieldUndoBehavior
- ToggleTreeViewBehavior
- TreeActivateBehavior
- TreeDoubleClickBehavior
- TreeDownBehavior
- TreeLeftBehavior
- TreeOpenPopupMenuBehavior
- TreeRightBehavior
- TreeSelectFirstBehavior
- TreeSelectLastBehavior
- TreeTableActivationBehavior
- TreeTableCellExpandBehavior
- TreeTableDownBehavior
- TreeTableLeftBehavior
- TreeTableRightBehavior
- TreeTableUpBehavior
- TreeUpBehavior
Libraries.Interface.Behaviors.Scenes.Camera
Libraries.Interface.Behaviors.Scenes.Controls
Libraries.Interface.Behaviors.Scenes.Grid
Libraries.Interface.Behaviors.Scenes.Palette
Libraries.Interface.Behaviors.Scenes.Properties
Libraries.Interface.Behaviors.Scenes.Selection
- SelectScene3DItemBehavior
- SelectSceneItemBehavior
- SelectionCancelBehavior
- SelectionDeleteBehavior
- SelectionHighlightDragBehavior
- SelectionPitchDirectionBehavior
- SelectionResetScaleBehavior
- SelectionRollDirectionBehavior
- SelectionScaleBehavior
- SelectionXDirectionBehavior
- SelectionYDirectionBehavior
- SelectionYawDirectionBehavior
- SelectionZDirectionBehavior
Libraries.Interface.Controls
- AnnotationLineGutter
- Button
- ButtonGroup
- Cell
- CharacterIcon
- Checkbox
- CodeEditorLineNumberGutter
- Column
- Control
- ControlHierarchyRenderer
- ControlLabel
- DefaultTreeItemContent
- Dialog
- FileChooser
- FileFilter
- Gutter
- Icon
- IndentationStrategy
- LineNumberGutter
- List
- ListItem
- ListRenderer
- MenuBar
- MenuItem
- MenuPanel
- MenuPanelBlueprint
- MenuRoot
- MnemonicLabel
- OptionDialog
- PopupMenu
- ProgressBar
- RadioButton
- ScrollBarControl
- ScrollBarTrack
- ScrollPane
- ScrollPaneRenderer
- ScrollPaneRendererAnchor
- ScrollableControl
- ScrollableLineControl
- ScrollableMenuPanel
- Spreadsheet
- Tab
- TabBar
- TabPane
- TabViewArea
- TextBox
- TextBoxRenderer
- TextField
- TextFieldBackground
- ToggleButton
- ToolBar
- Tree
- TreeItem
- TreeItemContent
- TreePanel
- TreeTable
- TreeTableCell
- TreeTableColumn
- TreeTableRow
Libraries.Interface.Controls.Blocks
- ActionBlock
- ActionCallBlock
- AlertBlock
- AssignmentBlock
- Block
- BlockEnvironment
- BlockItem
- BlockLabel
- CheckBlock
- ClassBlock
- CodeEditor
- CodeEditorRenderer
- CommentBlock
- ConstructorBlock
- EditBox
- EditField
- EditRegion
- FreeformBlock
- FreeformBlockListener
- FreeformBlockPart
- FreeformDummyRootBlock
- IfBlock
- MultipleLineBlock
- MultipleLineBlockConnector
- MultipleLineBlockPart
- OutputBlock
- PackageBlock
- RepeatBlock
- ReturnBlock
- RootBlock
- SayBlock
- SingleLineBlock
- UseBlock
Libraries.Interface.Controls.Blocks.Palette
Libraries.Interface.Controls.Charts
- BarChart
- BarChartWriter
- BarComparison
- BarGroupComparison
- BoxPlot
- BoxPlotWriter
- Chart
- ChartAreaPanel
- ChartDisplay
- ChartItem
- ChartLabel
- ChartLine
- ChartLinePointComparison
- ChartPoint
- ChartPointComparison
- ChartWriter
- FlowchartWriter
- GeoMap
- GeoMapWriter
- GroupPanel
- Histogram
- HistogramWriter
- HorizontalAxisPanel
- Legend
- LineChart
- LineChartWriter
- LineSegment
- MapDisplay
- MapReader
- Maps
- MovableRegressionSeries
- PatternOptionConstants
- PatternPalette
- PieChart
- PieChartWriter
- PieSliceComparison
- PlotComparison
- PlotGroupComparison
- Region
- ScatterPlot
- ScatterPlotWriter
- Series
- SharedBarChartParent
- SubRegion
- TwoVariableChart
- VerticalAxisPanel
- ViolinPlot
- ViolinPlotWriter
Libraries.Interface.Controls.Charts.ColorPalettes
Libraries.Interface.Controls.Charts.Displays
Libraries.Interface.Controls.Charts.Flowcharts
Libraries.Interface.Controls.Charts.Graphics
Libraries.Interface.Controls.Layouts
Libraries.Interface.Controls.Scenes
Libraries.Interface.Controls.Scenes.Assets
Libraries.Interface.Controls.Scenes.Blueprints
Libraries.Interface.Controls.Scenes.Dialogs
Libraries.Interface.Controls.Scenes.Items
Libraries.Interface.Controls.Scenes.Items.Highlights
Libraries.Interface.Controls.Scenes.Items.Previews
Libraries.Interface.Controls.Scenes.Layers
Libraries.Interface.Controls.Support
Libraries.Interface.Controls.TextStyles
Libraries.Interface.Events
- BehaviorEvent
- BlockChangeEvent
- BlockChangeListener
- CollisionEvent
- CollisionEvent2D
- CollisionEvent3D
- CollisionListener2D
- CollisionListener3D
- ControlActivationEvent
- ControlActivationListener
- DragAndDropEvent
- DragItemListener
- FileLoadEvent
- FileLoadListener
- FocusEvent
- FocusListener
- GestureEvent
- GestureListener
- GestureProcessor
- GutterEvent
- GutterListener
- KeyboardEvent
- KeyboardListener
- KeyboardProcessor
- MenuChangeEvent
- MenuChangeListener
- MouseEvent
- MouseListener
- MouseMovementListener
- MouseProcessor
- MouseWheelListener
- ProgressBarValueChangedEvent
- ResizeEvent
- ResizeListener
- ResizeProcessor
- SceneEditorChangeEvent
- SceneEditorChangeListener
- ScreenshotEvent
- ScreenshotListener
- SelectionEvent
- SelectionListener
- TabChangeEvent
- TabChangeListener
- TextChangeEvent
- TextChangeListener
- TextInputEvent
- TextInputListener
- TextInputProcessor
- TextureLoadEvent
- TextureLoadListener
- TouchEvent
- TouchListener
- TreeChangeEvent
- TreeChangeListener
- TreeTableChangeEvent
- TreeTableChangeListener
- WebAccessibilityEvent
- WebAccessibilityListener
- WindowFocusEvent
- WindowFocusListener
Libraries.Interface.Forms
Libraries.Interface.Layouts
- AlignedTabFlowLayout
- BarChartLayout
- BoxPlotLayout
- ButtonLayout
- ChartLayout
- FlowLayout
- FormRowLayout
- GeoMapLayout
- GridLayout
- HistogramLayout
- HorizontalTabBarFlowLayout
- LargeTabLayout
- Layout
- LayoutProperties
- LineChartLayout
- ManualLayout
- MenuItemLayout
- PieChartLayout
- ScatterPlotLayout
- ScrollPaneLayout
- SharedBarChartLayout
- SpreadsheetLayout
- StackLayout
- TabBarFlowLayout
- TreeItemLayout
- TreeLayout
- TwoVariableChartLayout
- VerticalMenuLayout
- VerticalTabBarFlowLayout
- ViolinPlotLayout
Libraries.Interface.Mobile
Libraries.Interface.Options
Libraries.Interface.Pages
Libraries.Interface.Selections
Libraries.Interface.Undo
- BlockDeleteEdit
- BlockEdit
- BlockEditManager
- BlockInsertEdit
- Edit
- EditManager
- SceneEditorDeleteEdit
- SceneEditorEditManager
- SceneEditorInsertEdit
- TextBoxDeleteEdit
- TextBoxEdit
- TextBoxEditManager
- TextBoxEditState
- TextBoxInsertEdit
- TextFieldDeleteEdit
- TextFieldEdit
- TextFieldEditManager
- TextFieldEditState
- TextFieldInsertEdit
Libraries.Interface.Vibration
Libraries.Interface.Views
Libraries.Language
Libraries.Language.Compile
- CodeCompletionHandler
- CodeCompletionItem
- CodeCompletionListener
- CodeCompletionRequest
- CodeCompletionResult
- Compiler
- CompilerError
- CompilerErrorCodes
- CompilerErrorManager
- CompilerErrorType
- CompilerListener
- CompilerProfiler
- CompilerRequest
- CompilerResult
- Dependency
- HashListIterator
- Lexer
- Library
- Location
- Parser
- QualifiedName
- QuorumBytecodeListener
- QuorumSourceListener
- Token
Libraries.Language.Compile.Blocks
Libraries.Language.Compile.Context
- AccessModifierContext
- ActionCallContext
- ActionContext
- ActionExpressionListContext
- ActionsNoClassContext
- AdditionContext
- AlertContext
- AlwaysStatementContext
- AndOrContext
- AssignmentDeclaractionContext
- BlockContext
- BooleanContext
- CastContext
- CheckContext
- ClassStatementsContext
- ClassTypeContext
- ConstructorContext
- DetectStatementContext
- DocumentationContext
- EqualsContext
- FormalParameterContext
- FullClassDeclarationContext
- GenericContext
- GenericDeclarationContext
- IfContext
- InequalityContext
- InheritStatementContext
- InheritStatementsContext
- InputContext
- IntegerContext
- IsContext
- LoopContext
- MeContext
- MeVariableAccessContext
- MultiplicationContext
- NoActionsNoClassContext
- NoClassDeclarationContext
- NoClassStatementsContext
- NoTypeAssignmentContext
- NormalAssignmentContext
- NotContext
- NumberContext
- ObjectAssignmentContext
- OutputContext
- PackageContext
- ParentAssignmentContext
- ParentCallContext
- ParentFieldAccessContext
- ParentVariableFunctionCallContext
- ParenthesisContext
- ParseContext
- QualifiedNameContext
- ReturnContext
- SayContext
- StartContext
- StatementContext
- TextContext
- UnaryMinusContext
- UndefinedContext
- UseContext
- VariableFunctionCallContext
Libraries.Language.Compile.Documentation
Libraries.Language.Compile.Hints
Libraries.Language.Compile.Interpreter
Libraries.Language.Compile.Parsing
Libraries.Language.Compile.Symbol
Libraries.Language.Compile.Translate
- ActionCallOpcode
- ActionOpcode
- AlertOpcode
- AlwaysBlockResource
- AssignmentOpcode
- AutoBoxReverseOpcode
- BinaryAndOrOpcode
- BinaryOpcode
- BlankOpcode
- BlockOpcode
- BooleanObjectToBooleanPrimitiveCast
- BooleanPrimitiveToBooleanObjectCast
- BooleanPrimitiveToObjectCast
- BooleanToIntegerCast
- BooleanToNumberCast
- BooleanToTextCast
- BooleanToTextOpcode
- CastOpcode
- ChainedActionCallOpcode
- CheckDetectOpcode
- ClassOpcode
- ComparisonOpcode
- ConcatenateOpcode
- ConditionalOpcode
- CreateObjectOpcode
- DetectBlockOpcode
- ErrorBlockLabels
- ExplicitCastOpcode
- FlipBooleanOpcode
- InputOpcode
- IntegerObjectToIntegerPrimitiveCast
- IntegerPrimitiveToIntegerObjectCast
- IntegerPrimitiveToNumberObjectCast
- IntegerPrimitiveToObjectCast
- IntegerToBooleanCast
- IntegerToNumberCast
- IntegerToTextCast
- IsOpcode
- JarGenerator
- JavaBytecodeClassWriter
- JavaBytecodeFieldWriter
- JavaBytecodeLabel
- JavaBytecodeMethodWriter
- JavaBytecodeOpcodes
- LoopOpcode
- MeOpcode
- NegateUnaryOpcode
- NumberObjectToNumberPrimitiveCast
- NumberPrimitiveToNumberObjectCast
- NumberPrimitiveToObjectCast
- NumberToBooleanCast
- NumberToIntegerCast
- NumberToTextCast
- ObjectToPrimitiveBooleanCast
- ObjectToPrimitiveIntegerCast
- ObjectToPrimitiveNumberCast
- ObjectToPrimitiveTextCast
- OutputOpcode
- QuorumBytecodeConverter
- QuorumConstant
- QuorumOpcode
- ReturnOpcode
- SayOpcode
- TextObjectToTextPrimitiveCast
- TextPrimitiveToObjectCast
- TextPrimitiveToTextObjectCast
- TextToBooleanCast
- TextToIntegerCast
- TextToNumberCast
- TranslateConstants
- UnaryOpcode
Libraries.Language.Debug
Libraries.Language.Errors
Libraries.Language.Support
Libraries.Network
Libraries.Robots.BirdBrain
Libraries.Robots.Lego
Libraries.Robots.Spike
Libraries.Science.Astronomy
Libraries.System
Libraries.System.Blueprints
Libraries.System.Logging
Libraries.Web
Libraries.Web.Page
- Abbreviation
- Area
- Article
- Aside
- Attribute
- AttributeAccepter
- Attributes
- Audio
- Base
- BiDirectionalIsolation
- BiDirectionalOverride
- BlockQuote
- Body
- Bold
- Button
- CalculationOutput
- Canvas
- Cite
- CodeBlock
- Column
- ColumnGroup
- Command
- Comment
- Definition
- DefinitionList
- DefinitionListTerm
- DefinitionTerm
- Deleted
- Details
- Division
- DocumentType
- Embed
- EmbedContent
- Emphasize
- EventAttributeAccepter
- FieldSet
- Figure
- FigureCaption
- FlowContent
- FlowContentAccepter
- Footer
- Form
- FormAttributeAccepter
- GlobalAttributeAccepter
- Header
- HeaderLink
- Heading
- HeadingGroup
- HiddenContent
- Highlight
- Image
- ImageMap
- InlineFrame
- Input
- Inserted
- Italic
- KeyGenerator
- KeyboardAttributeAccepter
- KeyboardInput
- Label
- LanguageCode
- Legend
- LineBreak
- Link
- ListItem
- ListOptions
- MainContent
- MediaAttributeAccepter
- Menu
- MetaData
- MetadataContentAccepter
- MouseAttributeAccepter
- NavigationDivision
- NoRuby
- NoScript
- Option
- OptionGroup
- OrderedList
- OwnerAddress
- PageBreak
- Paragraph
- Parameter
- PerformanceGauge
- PhrasingContentAccepter
- PlainText
- PreformattedText
- ProgressBar
- Quote
- Result
- Ruby
- RubyContext
- SampleOutput
- Script
- Section
- Select
- SmallText
- Source
- Span
- StrikeThrough
- StrongText
- Style
- SubscriptText
- Summary
- SuperscriptText
- TableBody
- TableCaption
- TableData
- TableFooter
- TableHeader
- TableHeaderCell
- TableRow
- TextArea
- Time
- Title
- Track
- UnderlineText
- UnorderedList
- Variable
- Video
- WebGenerator
- WebPage
- WebPageHeader
- WebTable
- WebTag
- WindowAttributeAccepter
- WordBreak
Libraries.Game.Physics.Mass2D Documentation
Mass2D is a class representing a mass in 2D space.
Example Code
use Libraries.Game.Physics.Mass2D
use Libraries.Compute.Vector2
Vector2 vectorSetting
vectorSetting:Set(8.0, 9.0)
Mass2D mass
mass:SetMass(5.0)
mass:SetInertia(2.0)
mass:SetCenter(vectorSetting)
number newMass = mass:GetMass()
number newInertia = mass:GetInertia()
number newX = mass:GetCenter():GetX()
number newY = mass:GetCenter():GetY()
output "The new mass has a mass of " + newMass + ", inertia of: " + newInertia + ", x center at: " + newX + ", and y center at: " + newY
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Copy()
This action returns a copy of the current mass. The copied mass will have the same mass, center, and inertia as the current mass.
Return
Libraries.Game.Physics.Mass2D: a mass in 2D space.
Example
use Libraries.Game.Physics.Mass2D
use Libraries.Compute.Vector2
Vector2 vectorSetting
vectorSetting:Set(8.0, 9.0)
Mass2D massBeingCopied
//setting the mass that we will copy
massBeingCopied:SetMass(5.0)
massBeingCopied:SetInertia(2.0)
massBeingCopied:SetCenter(vectorSetting)
//copy the mass
Mass2D copyMass
copyMass = massBeingCopied:Copy()
number copiedMass = copyMass:GetMass()
number copiedInertia = copyMass:GetInertia()
number copiedX = copyMass:GetCenter():GetX()
number copiedY = copyMass:GetCenter():GetY()
output "The copy of the mass has a mass of " + copiedMass + ", inertia of: " + copiedInertia + ", x center at: " + copiedX + ", and y center at: " + copiedY
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetCenter()
This action gets the vector that points to the center of the mass in 2D.
Return
Libraries.Compute.Vector2: a 2D vector that points to the center of the mass in 2D.
Example
use Libraries.Game.Physics.Mass2D
use Libraries.Compute.Vector2
Vector2 centerOfMassSetting
centerOfMassSetting:Set(1.0, 3.0)
Mass2D mass
mass:SetCenter(centerOfMassSetting)
Vector2 centerOfMass
centerOfMass = mass:GetCenter()
number xComponent = centerOfMass:GetX()
number yComponent = centerOfMass:GetY()
output "The center of mass vector is: <" + xComponent + ", " + yComponent + ">"
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetInertia()
This action sets the inertia of a mass in 2D space.
Return
number: the value of inertia of the current 2D mass.
Example
use Libraries.Game.Physics.Mass2D
number inertiaSetting = 5.0
Mass2D mass
mass:SetInertia(inertiaSetting)
number inertiaValue = mass:GetInertia()
output "The inertia of mass in 2D is: " + inertiaValue
GetMass()
This action returns the mass of a mass in 2D space.
Return
number: the value of mass.
Example
use Libraries.Game.Physics.Mass2D
Mass2D mass
mass:SetMass(0.5)
number massValue = mass:GetMass()
output "The mass that you have set is: " + massValue
Set(Libraries.Game.Physics.Mass2D mass)
This action sets the properties of a 2D mass using another 2D mass.
Parameters
- Libraries.Game.Physics.Mass2D: The 2D mass whose properties will be copied.
Example
use Libraries.Game.Physics.Mass2D
use Libraries.Compute.Vector2
Vector2 vectorSetting
vectorSetting:Set(8.0, 9.0)
Mass2D mass1
Mass2D mass2
mass1:SetMass(5.0)
mass1:SetInertia(2.0)
mass1:SetCenter(vectorSetting)
mass2:Set(mass1)
number newMass = mass2:GetMass()
number newInertia = mass2:GetInertia()
number newX = mass2:GetCenter():GetX()
number newY = mass2:GetCenter():GetY()
output "The new mass has a mass of " + newMass + ", inertia of: " + newInertia + ", x center at: " + newX + ", and y center at: " + newY
SetCenter(Libraries.Compute.Vector2 center)
This action sets the vector that points to the center of a mass in 2D space.
Parameters
- Libraries.Compute.Vector2: The 2D vector that is used to set the center of mass.
Example
use Libraries.Game.Physics.Mass2D
use Libraries.Compute.Vector2
Vector2 centerOfMassSetting
centerOfMassSetting:Set(1.0, 3.0)
Mass2D mass
mass:SetCenter(centerOfMassSetting)
Vector2 centerOfMass
centerOfMass = mass:GetCenter()
number xComponent = centerOfMass:GetX()
number yComponent = centerOfMass:GetY()
output "The center of mass vector is: <" + xComponent + ", " + yComponent + ">"
SetInertia(number inertia)
This action sets the inertia of a mass in 2D space.
Parameters
- number inertia: The value of inertia of a 2D mass.
Example
use Libraries.Game.Physics.Mass2D
number inertiaSetting = 5.0
Mass2D mass
mass:SetInertia(inertiaSetting)
number inertiaValue = mass:GetInertia()
output "The inertia of mass in 2D is: " + inertiaValue
SetMass(number mass)
This action sets the value of mass of a mass in 2D space.
Parameters
- number mass: The value of mass that is used to set the property of a 2D mass.
Example
use Libraries.Game.Physics.Mass2D
Mass2D mass
mass:SetMass(5.5)
number massValue = mass:GetMass()
output "The mass of this mass in 2D is: " + massValue
