Libraries.Robots.Lego.TouchSensor Documentation
This class is an object representation of the LEGO EV3 Mindstorms Touch Sensor. It is used to detect when the sensor is pressed in. Generally, this button is pressed in by the user to tell the robot to perform some action.
Example Code
use Libraries.Robots.Lego.TouchSensor
use Libraries.Robots.Lego.Sound
use Libraries.Robots.Lego.Motor
use Libraries.Robots.Lego.Utility
class Main
action Main
TouchSensor touchSensor
Sound sound
Motor motor
Utility utility
touchSensor:SetPort(touchSensor:PORT_2) //touch sensor connected to port 2 on the robot
motor:SetSpeed(motor:MOTOR_B, 480)
motor:SetSpeed(motor:MOTOR_C, 480) //two motors used to move the robot, connected to ports B and C
repeat 5 times
if touchSensor:IsPressed()
motor:RotateForward(motor:MOTOR_B)
motor:RotateForward(motor:MOTOR_C) //robot will move forward if button was pressed
else
sound:Beep() //robot will beep if the button was not pressed in
end
utility:DelayMilliseconds(1000) //check if the button is pressed in every second
motor:Stop(motor:MOTOR_B)
motor:Stop(motor:MOTOR_C)
end
end
end
Inherits from: Libraries.Language.Object
Variables Table
Variables | Description |
---|---|
integer PORT_1 | |
integer PORT_4 | This action lets the program know which port on the robot that the touch sensor being used is plugged into. As such, this action must be called before any other action in the TouchSensor class will work. |
integer PORT_3 | |
integer PORT_2 |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
IsPressed()
This action checks if the touch sensor is currently pressed in or not.
Return
boolean: a boolean value indicating whether the button is pressed in (true) or not pressed in (false).
Example
use Libraries.Robots.Lego.TouchSensor
use Libraries.Robots.Lego.Button
use Libraries.Robots.Lego.Utility
TouchSensor touchSensor
Button button
Utility utility
touchSensor:SetPort(touchSensor:PORT_1) //touch sensor connected to port 1 of the robot
integer lightColor = 0
repeat 20 times
if touchSensor:IsPressed()
lightColor = lightColor + 1 //update the light color
button:SetLightPattern(lightColor mod 3 + 1) //sets the pattern to either 1, 2, or 3 which corresponds to a solid green, red, or orange light, respectively
else
button:SetLightPattern(button:NO_LIGHT) //turn off the light when the button is not pressed in
end
utility:DelayMilliseconds(500) //check if the button is pressed in every 100 milliseconds
end
SetPort(integer portNumber)
This action lets the program know which port on the robot that the touch sensor being used is plugged into. As such, this action must be called before any other action in the TouchSensor class will work.
Parameters
- integer portNumber: specifies the port on the robot that the touch sensor is plugged into. The port number corresponds to the actual number printed above the port on the EV3 brick. Valid port numbers are 1, 2, 3 or 4. There are class variables that correspond to the valid ports.
Example
use Libraries.Robots.Lego.TouchSensor
use Libraries.Robots.Lego.Motor
use Libraries.Robots.Lego.Utility
TouchSensor touchSensor
Motor motor
Utility utility
touchSensor:SetPort(touchSensor:PORT_3) //touch sensor connected to port 3 of the robot
motor:SetSpeed(motor:MOTOR_B, 720)
motor:SetSpeed(motor:MOTOR_C, 720) //two motors used to move the robot, connected to ports B and C
repeat 10 times
if touchSensor:IsPressed()
motor:RotateForward(motor:MOTOR_B)
motor:RotateBackward(motor:MOTOR_C) //spin in a certain direction
else
motor:RotateBackward(motor:MOTOR_B)
motor:RotateForward(motor:MOTOR_C) //spin in the opposite direction
end
utility:DelayMilliseconds(1000) //check if the button is pressed in every second
end