Libraries.Game.Graphics.AmbientCubemap Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
Libraries.Containers.Array data

Actions Summary Table

ActionsDescription
Add(Libraries.Game.Graphics.Color color, Libraries.Compute.Vector3 direction)the addition to apply to the opposite face of the cube mappin
Add(number red, number green, number blue)
Add(Libraries.Game.Graphics.Color color, Libraries.Compute.Vector3 point, Libraries.Compute.Vector3 target, number intensity)the addition to apply to the opposite face of the cube mappin
Add(Libraries.Game.Graphics.Color color)
Add(number red, number green, number blue, number x, number y, number z)
Clamp()action GetColor(integer side) returns Color .
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Empty()action GetColor(integer side) returns Color .
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetData()
GetDataAtIndex(integer index)Returns an element of the array at the given index.
GetHashCode()This action gets the hash code for an object.
SetColor(Libraries.Game.Graphics.Color newColor)Returns an element of the array at the given index.
SetColor(number red, number green, number blue)
SetData(Libraries.Containers.Array<number> copy)
SetData(Libraries.Game.Graphics.AmbientCubemap cube)

Actions Documentation

Add(Libraries.Game.Graphics.Color color, Libraries.Compute.Vector3 direction)

the addition to apply to the opposite face of the cube mappin

Parameters

Add(number red, number green, number blue)

Parameters

Add(Libraries.Game.Graphics.Color color, Libraries.Compute.Vector3 point, Libraries.Compute.Vector3 target, number intensity)

the addition to apply to the opposite face of the cube mappin

Parameters

Add(Libraries.Game.Graphics.Color color)

Parameters

Add(number red, number green, number blue, number x, number y, number z)

Parameters

Clamp()

action GetColor(integer side) returns Color ... e

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Empty()

action GetColor(integer side) returns Color ... e

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetData()

Return

Libraries.Containers.Array

GetDataAtIndex(integer index)

Returns an element of the array at the given index. This is included to make it easier to access the data from the plugin

Parameters

Return

number:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

SetColor(Libraries.Game.Graphics.Color newColor)

Returns an element of the array at the given index. This is included to make it easier to access the data from the plugin

Parameters

SetColor(number red, number green, number blue)

Parameters

SetData(Libraries.Containers.Array<number> copy)

Parameters

SetData(Libraries.Game.Graphics.AmbientCubemap cube)

Parameters