Libraries.Interface.Events.CollisionEvent3D Documentation

This class records which 3D objects are involved in the collision, can connect to other CollisionEvent3D like a doubly linked list, and records what happend during the collision via the class CollisionPointsResult3D.

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
number EPSILON

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
DispatchCollision(Libraries.Containers.Array<Libraries.Interface.Events.CollisionListener3D> listeners)e
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetChildIndexA()
GetChildIndexB()
GetCollisionPoints()
GetHashCode()This action gets the hash code for an object.
GetItemA()
GetItemB()
GetNext()
GetNodeA()
GetNodeB()
GetPrevious()
HasPhysicsResponse()
InCollisionGroup()
Initialize(Libraries.Interface.Item3D itemA, integer indexA, Libraries.Interface.Item3D itemB, integer indexB)
IsEnabled()
IsTouching()
SetEnabled(boolean enabled)
SetHasPhysicsResponse(boolean flag)
SetInCollisionGroup(boolean flag)
SetNext(Libraries.Interface.Events.CollisionEvent3D event)
SetPrevious(Libraries.Interface.Events.CollisionEvent3D event)

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

DispatchCollision(Libraries.Containers.Array<Libraries.Interface.Events.CollisionListener3D> listeners)

e

Parameters

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetChildIndexA()

Return

integer

GetChildIndexB()

Return

integer

GetCollisionPoints()

Return

Libraries.Game.Collision.LocalCollisionPoints3D

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetItemA()

Return

Libraries.Interface.Item3D

GetItemB()

Return

Libraries.Interface.Item3D

GetNext()

Return

Libraries.Interface.Events.CollisionEvent3D

GetNodeA()

Return

Libraries.Game.Collision.CollisionEdge3D

GetNodeB()

Return

Libraries.Game.Collision.CollisionEdge3D

GetPrevious()

Return

Libraries.Interface.Events.CollisionEvent3D

HasPhysicsResponse()

Return

boolean

InCollisionGroup()

Return

boolean

Initialize(Libraries.Interface.Item3D itemA, integer indexA, Libraries.Interface.Item3D itemB, integer indexB)

Parameters

IsEnabled()

Return

boolean

IsTouching()

Return

boolean

SetEnabled(boolean enabled)

Parameters

SetHasPhysicsResponse(boolean flag)

Parameters

SetInCollisionGroup(boolean flag)

Parameters

SetNext(Libraries.Interface.Events.CollisionEvent3D event)

Parameters

SetPrevious(Libraries.Interface.Events.CollisionEvent3D event)

Parameters