Libraries.Interface.Events.CollisionEvent3D Documentation
This class records which 3D objects are involved in the collision, can connect to other CollisionEvent3D like a doubly linked list, and records what happend during the collision via the class CollisionPointsResult3D.
Inherits from: Libraries.Language.Object
Summary
Variable Summary Table
Variables | Description |
---|---|
number EPSILON |
Actions Summary Table
Actions | Description |
---|---|
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
DispatchCollision(Libraries.Containers.Array<Libraries.Interface.Events.CollisionListener3D> listeners) | end |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetChildIndexA() | |
GetChildIndexB() | |
GetCollisionPoints() | |
GetHashCode() | This action gets the hash code for an object. |
GetItemA() | |
GetItemB() | |
GetNext() | |
GetNodeA() | end |
GetNodeB() | |
GetPrevious() | |
HasPhysicsResponse() | |
InCollisionGroup() | |
Initialize(Libraries.Interface.Item3D itemA, integer indexA, Libraries.Interface.Item3D itemB, integer indexB) | |
IsEnabled() | |
IsTouching() | |
SetEnabled(boolean enabled) | |
SetHasPhysicsResponse(boolean flag) | |
SetInCollisionGroup(boolean flag) | |
SetNext(Libraries.Interface.Events.CollisionEvent3D event) | |
SetPrevious(Libraries.Interface.Events.CollisionEvent3D event) |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
DispatchCollision(Libraries.Containers.Array<Libraries.Interface.Events.CollisionListener3D> listeners)
end
Parameters
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetChildIndexA()
Return
integer
GetChildIndexB()
Return
integer
GetCollisionPoints()
Return
Libraries.Game.Collision.LocalCollisionPoints3D
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetItemA()
Return
GetItemB()
Return
GetNext()
Return
Libraries.Interface.Events.CollisionEvent3D
GetNodeA()
end
Return
Libraries.Game.Collision.CollisionEdge3D:
GetNodeB()
Return
Libraries.Game.Collision.CollisionEdge3D
GetPrevious()
Return
Libraries.Interface.Events.CollisionEvent3D
HasPhysicsResponse()
Return
boolean
InCollisionGroup()
Return
boolean
Initialize(Libraries.Interface.Item3D itemA, integer indexA, Libraries.Interface.Item3D itemB, integer indexB)
Parameters
IsEnabled()
Return
boolean
IsTouching()
Return
boolean