Libraries.Game.Physics.PositionSolver Documentation

This class contains variables and actions to help solving for the position constraint. This class is used by the CollisionSolver2D class.

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetNormal()This action returns the normal vector of this collision.
GetPoint()This action returns the clipping point of this collision.
GetSeparation()This action returns the minimum distance between the two objects colliding.
Initialize(Libraries.Game.Physics.CollisionPositionConstraint pc, Libraries.Game.Collision.PhysicsPosition2D xfA, Libraries.Game.Collision.PhysicsPosition2D xfB, integer index)This action initializes the variables stored inside this class.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetNormal()

This action returns the normal vector of this collision.

Return

Libraries.Compute.Vector2: the normal vector of this collision.

GetPoint()

This action returns the clipping point of this collision.

Return

Libraries.Compute.Vector2: the clipping point of this collision.

GetSeparation()

This action returns the minimum distance between the two objects colliding.

Return

number: the minimum distance between the two objects colliding.

Initialize(Libraries.Game.Physics.CollisionPositionConstraint pc, Libraries.Game.Collision.PhysicsPosition2D xfA, Libraries.Game.Collision.PhysicsPosition2D xfB, integer index)

This action initializes the variables stored inside this class.

Parameters