Libraries.Game.Graphics.Shaders.Shader Documentation

Inherits from: Libraries.Language.Object

Variables Table

VariablesDescription
integer VERTEX_SHADERThis type constant is used to indicate that the shader is a vertex shader. Every shader program must have a vertex shader as its first shader step.
integer FRAGMENT_SHADERThis type constant is used to indicate that the shader is a fragment shader. Every shader program must have a fragment shader as its final shader step.
integer TESSELLATION_EVALUATION_SHADERThis type constant is used to indicate that the shader is a tessellation evaluation shader. This shader step is optional. If used, this should follow after a tessellation control shader in a shader program.
integer TESSELLATION_CONTROL_SHADERThis type constant is used to indicate that the shader is a tessellation control shader. This shader step is optional. If used, this should precede a tessellation evaluation shader in a shader program.
integer GEOMETRY_SHADERThis type constant is used to indicate that the shader is a geometry shader. This shader step is optional.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Compile()

Dispose()

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetCode()

Return

text

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetID()

Return

integer

GetName()

Return

text

GetOpenGLVersion()

This action takes platform into account and returns a default version of OpenGL's number to be placed at the top of a shader. For shaders not using OpenGL, this action does not provide useful information. The version number is calculated by Quorum, not the graphics hardware.

Return

text:

GetType()

Return

integer

Invalidate()

IsCompiled()

Return

boolean

IsInvalidated()

Return

boolean

Reload()

This action takes platform into account and returns a default version of OpenGL's number to be placed at the top of a shader. For shaders not using OpenGL, this action does not provide useful information. The version number is calculated by Quorum, not the graphics hardware.

SetCode(text code)

Parameters

  • text code

SetName(text name)

Parameters

  • text name

SetType(integer type)

Parameters

  • integer type