Inherits from: Libraries.Language.Object
Actions Summary Table
|Compare(Libraries.Language.Object object)||This action compares two object hash codes and returns an integer.|
|Equals(Libraries.Language.Object object)||This action determines if two objects are equal based on their hash code values.|
|GetDialogLayer()||This action returns a DialogLayer that is ready for use.|
|GetHashCode()||This action gets the hash code for an object.|
|Recycle(Libraries.Game.DialogLayer layer)||This action informs the pool that a DialogLayer can be reused later.|
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Object o Object t integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle
- Libraries.Language.Object: The object to compare to.
integer: The Compare result, Smaller, Equal, or Larger.
This action determines if two objects are equal based on their hash code values.
use Libraries.Language.Object use Libraries.Language.Types.Text Object o Text t boolean result = o:Equals(
- Libraries.Language.Object: The to be compared.
boolean: True if the hash codes are equal and false if they are not equal.
This action returns a DialogLayer that is ready for use. It will return an old DialogLayer that has been recycled if possible, or a new one if no old layer is availabl
This action gets the hash code for an object.
Object o integer hash = o:GetHashCode
integer: The integer hash code of the object.
This action informs the pool that a DialogLayer can be reused later. This should only be called on DialogLayers that are not in use anymore, and this will reset the DialogLayer. This is called automatically on a DialogLayer when the corresponding Dialog is hidde