Libraries.Interface.Selections.SceneEditorSelection Documentation
A selection represents what would be interacted with if the parent is used. The general idea of selection is common across user interface elements. For example, trees have a selection, which represents the item in the tree that the user is interacting with if the tree itself has a focus. The SceneEditorSelection represents the EditorItem in an EditorLayer that the user is currently interacting with. Through events and listeners the selection gives information to the user on what they are interacting with and tells the SceneEditor class to update itself to properly show the user what is being focused.
Inherits from: Libraries.Interface.Selections.Selection, Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Empty()
Clears the selection so no layer and item is currently being selected.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetDisplayName()
This action gets the name that would be shown to the user.
Return
text: The display name to be given to the user.
Example
action SelectionChanged(Selection selection)
output selection:GetDisplayName()
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetItem()
This action returns the item that contains the selection. It is not the selection itself.
Return
Example
action SelectionChanged(Selection selection)
Item theParentItem = selection:GetItem()
end
GetSceneEditor()
This action returns the Scene Editor object the selection is a part of
Return
GetSelectedItem()
Returns the currently selected layer. If no layer is selected this will return undefined.
Return
Libraries.Interface.Controls.Scenes.Items.EditorItem: The selected item
GetSelectedLayer()
Returns the currently selected layer. If no layer is selected this will return undefined.
Return
Libraries.Interface.Controls.Scenes.Layers.EditorLayer: The selected layer
Initialize(Libraries.Interface.Item item, text displayName)
This action sets up the component with default attributes.
Parameters
- Libraries.Interface.Item: The parent item in the selection.
- text displayName: The name of the selected item.
Initialize(Libraries.Interface.Controls.Scenes.SceneEditor controller)
This action sets up the component with default attributes.
Parameters
IsEmpty()
If no layer is currently selected than the selection is empty. Therefore, this action returns true if the selected layer is undefined.
Return
boolean: True if no layer is selected, false otherwise
IsItemSelected()
Returns true if there is an item currently being selected false otherwise.
Return
boolean: True if an item is being selected, false otherwise
IsLayerSelected()
Returns true if there is a layer currently being selected, false otherwise.
Return
boolean: True if a layer is being selected, false otherwise
ItemChanged()
Returns true only when a SelectionEvent is being processed where the item changed. After the event has been processed, this returns false.
Return
boolean:
LayerChanged()
Returns true only when a SelectionEvent is being processed where the layer changed. After the event has been processed, this returns false.
Return
boolean:
NotifySelectionListeners()
This action sends information that the selection was changed to all listeners.
SetDisplayName(text name)
This action sets the name that would be shown to the user. It also changes the selection, triggering a SelectionEvent.
Parameters
- text name: The name to display.
Example
action SelectionChanged(Selection selection)
selection:SetDisplayName("A new name I want to change to")
end
SetSelection(Libraries.Interface.Controls.Scenes.Layers.EditorLayer layer)
This action sets the selection to a specific EditorLayer. EditorItems are shown to the user through the layer so selecting both an item and a layer allows for telling the user what layer they are on and what specific item they are selecting.
Parameters
- Libraries.Interface.Controls.Scenes.Layers.EditorLayer: The EditorLayer that is now being selected
SetSelection(Libraries.Interface.Controls.Scenes.Layers.EditorLayer layer, Libraries.Interface.Controls.Scenes.Items.EditorItem item)
This action sets the selection for both the layer and item.
Parameters
- Libraries.Interface.Controls.Scenes.Layers.EditorLayer: The EditorLayer that is now being selected
- Libraries.Interface.Controls.Scenes.Items.EditorItem: The EditorItem that is now being selected
SetSelection(Libraries.Interface.Controls.Scenes.Items.EditorItem item)
This action sets the selection to a specific editor item. The display name will be updated and the editor will update the cursor and camera to show the item if possible.
Parameters
- Libraries.Interface.Controls.Scenes.Items.EditorItem: The EditorItem that is now being selected
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Empty()
- Equals(Libraries.Language.Object object)
- GetDisplayName()
- GetHashCode()
- GetItem()
- GetSceneEditor()
- GetSelectedItem()
- GetSelectedLayer()
- Initialize(Libraries.Interface.Item item, text displayName)
- Initialize(Libraries.Interface.Controls.Scenes.SceneEditor controller)
- IsEmpty()
- IsItemSelected()
- IsLayerSelected()
- ItemChanged()
- LayerChanged()
- NotifySelectionListeners()
- SetDisplayName(text name)
- SetSelection(Libraries.Interface.Controls.Scenes.Layers.EditorLayer layer)
- SetSelection(Libraries.Interface.Controls.Scenes.Layers.EditorLayer layer, Libraries.Interface.Controls.Scenes.Items.EditorItem item)
- SetSelection(Libraries.Interface.Controls.Scenes.Items.EditorItem item)