Libraries.Game.Graphics.TextureBinder Documentation

The TextureBinder class manages the automatic binding and unbinding of texture resources for the rendering system. This is a shared class which is used automatically by the engine as needed, and most users will not need to interact with it manually.

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Begin()The weight of each texture.
Bind(Libraries.Game.Graphics.TextureDescriptor descriptor)textures are active to prevent accidental manipulation of the
Bind(Libraries.Game.Graphics.TextureDescriptor descriptor, boolean rebind)The amount of exclusive textures that may be use
Bind(Libraries.Game.Graphics.Texture texture)The weight added to a texture when its reus
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
End()The textures currently exclusively boun
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.

Actions Documentation

Begin()

The weight of each texture. Used to determine which Textures to discard if neede

Bind(Libraries.Game.Graphics.TextureDescriptor descriptor)

textures are active to prevent accidental manipulation of the

Parameters

Return

integer:

Bind(Libraries.Game.Graphics.TextureDescriptor descriptor, boolean rebind)

The amount of exclusive textures that may be use

Parameters

Return

integer:

Bind(Libraries.Game.Graphics.Texture texture)

The weight added to a texture when its reus

Parameters

Return

integer:

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

End()

The textures currently exclusively boun

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.