Libraries.Game.Graphics.TextureBinder Documentation
The TextureBinder class manages the automatic binding and unbinding of texture resources for the rendering system. This is a shared class which is used automatically by the engine as needed, and most users will not need to interact with it manually.
Inherits from: Libraries.Language.Object
Summary
Actions Summary Table
Actions | Description |
---|---|
Begin() | The weight of each texture. |
Bind(Libraries.Game.Graphics.TextureDescriptor descriptor) | textures are active to prevent accidental manipulation of the |
Bind(Libraries.Game.Graphics.TextureDescriptor descriptor, boolean rebind) | The amount of exclusive textures that may be use |
Bind(Libraries.Game.Graphics.Texture texture) | The weight added to a texture when its reus |
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
End() | The textures currently exclusively boun |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetHashCode() | This action gets the hash code for an object. |
Actions Documentation
Begin()
The weight of each texture. Used to determine which Textures to discard if neede
Bind(Libraries.Game.Graphics.TextureDescriptor descriptor)
textures are active to prevent accidental manipulation of the
Parameters
Return
integer:
Bind(Libraries.Game.Graphics.TextureDescriptor descriptor, boolean rebind)
The amount of exclusive textures that may be use
Parameters
Return
integer:
Bind(Libraries.Game.Graphics.Texture texture)
The weight added to a texture when its reus
Parameters
Return
integer:
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
End()
The textures currently exclusively boun
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.