Libraries.Game.Graphics.VertexAttributes Documentation

Inherits from: Libraries.Language.Object

Summary

Variable Summary Table

VariablesDescription
integer COLOR_PACKED
integer NORMAL
integer COLOR_UNPACKED
integer BINORMAL
integer GENERIC
integer POSITION
integer TANGENT
integer BONE_WEIGHT
integer TEXTURE_COORDINATES
integer vertexSizeThe cached value of the GetMask actio

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action will return an integer mask based on the contained VertexAttribute objects.
FindByUsage(integer usage)private ReadOnlyIterable iterab
GetAttribute(integer index)
GetHashCode()This action gets the hash code for an object.
GetIterator()
GetMask()This action will return an integer mask based on the contained VertexAttribute objects.
GetOffset(integer usage)
GetSize()
HasAttribute(integer attributeCode)This action tests if a particular type of VertexAttribute (as identified by its integer code) is present in the VertexAttributes.
SetAttributes(Libraries.Containers.Array<Libraries.Game.Graphics.VertexAttribute> array)private ReadOnlyIterable iterab

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action will return an integer mask based on the contained VertexAttribute objects. The integer mask is calculated by using bitwise Or operations on the usage value of each VertexAttribute.

Parameters

Return

boolean:

FindByUsage(integer usage)

private ReadOnlyIterable iterab

Parameters

Return

Libraries.Game.Graphics.VertexAttribute:

GetAttribute(integer index)

Parameters

Return

Libraries.Game.Graphics.VertexAttribute

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetIterator()

Return

Libraries.Containers.Iterator

GetMask()

This action will return an integer mask based on the contained VertexAttribute objects. The integer mask is calculated by using bitwise Or operations on the usage value of each VertexAttribute.

Return

integer:

GetOffset(integer usage)

Parameters

Return

integer

GetSize()

Return

integer

HasAttribute(integer attributeCode)

This action tests if a particular type of VertexAttribute (as identified by its integer code) is present in the VertexAttributes. Most commonly, the code should be one of the constants in this class, such as POSITION or NORMAL.

Parameters

Return

boolean:

SetAttributes(Libraries.Containers.Array<Libraries.Game.Graphics.VertexAttribute> array)

private ReadOnlyIterable iterab

Parameters