Libraries.Game.Graphics.VertexData Documentation
Inherits from: Libraries.Language.Object, Libraries.Game.Disposable
Summary
Actions Summary Table
Actions Documentation
Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)
Parameters
Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program)
Parameters
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Dispose()
This action releases the memory stored by this VertexData. This should only be used when the VertexData is not in use and will not be needed again!
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Get(integer index)
This returns a single element from within the VertexData at the given index.
Parameters
Return
number:
GetAttributes()
This action will return the VertexAttributes that describe this VertexData.
Return
Libraries.Game.Graphics.VertexAttributes:
GetBuffer()
Return
Libraries.Game.Graphics.Number32BitBuffer
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetMaxSize()
This action returns the maximum number of vertices that can be stored in this VertexData object.
Return
integer:
GetSize()
This action returns the number of vertices currently stored in this VertexData object.
Return
integer:
Reload()
Used to invalidate the data when applicable, e.g. due to context los