Libraries.Interface.Vibration.Vibration Documentation
The Vibration class can be used to start vibration patterns on devices with a vibration motor.
Example Code
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:VibrateForever()
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
Knock(integer repetitions)
This method vibrates according to a preset pattern, which has two quick vibrations followed by a long pause and a final vibration. Repeats the pattern for the amount of times specified.
Parameters
- integer repetitions: The amount of times for the pattern to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:Knock(3)
end
end
KnockForever()
This method vibrates according to a preset pattern, which has two quick vibrations followed by a long pause and a final vibration. Repeats the pattern until the Stop() action is called.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:KnockForever()
end
end
KnockOnce()
This method vibrates according to a preset pattern, which has two quick vibrations followed by a long pause and a final vibration.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:KnockOnce()
end
end
QuickPulse(number seconds)
This method vibrates according to a preset pattern, which has quick vibrations in rapid succession, repeating for the specified number of seconds.
Parameters
- number seconds: The number of seconds for the vibration to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:QuickPulse(2.5)
end
end
QuickPulseForever()
This method vibrates according to a preset pattern, which has quick vibrations with short pauses in between, repeating until the Stop() action is called.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:QuickPulseForever()
end
end
Rumble(number seconds)
This method vibrates according to a preset pattern, creating a low-intensity vibration with very short pauses, repeating for the specified number of seconds.
Parameters
- number seconds: The number of seconds for the vibration to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:Rumble(2.5)
end
end
RumbleForever()
This method vibrates according to a preset pattern, creating a low-intensity vibration with very short pauses, repeating until the Stop() action is called.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:RumbleForever()
end
end
SlowPulse(number seconds)
This method vibrates according to a preset pattern, which has slow vibrations with relatively long pauses in between, repeating for the specified number of seconds.
Parameters
- number seconds: The number of seconds for the vibration to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:SlowPulse(2.5)
end
end
SlowPulseForever()
This method vibrates according to a preset pattern, which has slow vibrations with relatively long pauses in between, repeating until the Stop() action is called.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:SlowPulseForever()
end
end
Stop()
Cancels the current vibration.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action ContinuedTouch(TouchEvent event)
if (event:GetX() >= 200 and event:GetX() <= 300) and (event:GetY() >= 900 and event:GetY() <= 1600)
vibrator:VibrateAtFrequency(10)
elseif (event:GetX() >= 200 and event:GetX() <= 300) and (event:GetY() >= 200 and event:GetY() <= 900)
vibrator:VibrateAtFrequency(2.5)
else
vibrator:Stop()
end
end
end
Vibrate(number seconds)
This method turns on the motor, vibrating constantly at maximum intensity for the number of seconds specified.
Parameters
- number seconds: The number of seconds for the vibration to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:Vibrate(2.5)
end
end
Vibrate(number seconds, number intensity)
This method turns on the motor, vibrating constantly for the number of seconds specified at the given intensity. The intensity is expected to be a number between 0.0 and 1.0, representing a percentage of the maximum intensity allowed by the device.
Parameters
- number seconds: The number of seconds for the vibration to play.
- number intensity: The intensity of the vibration, given by a number between 0.0 and 1.0, which represents the percentage of maximum intensity at which to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:Vibrate(2.5, 0.5)
end
end
Vibrate(Libraries.Interface.Vibration.VibrationArray vibrationArray, integer repetitions)
This method plays a vibration pattern created with a VibrationArray. Repeats the pattern for the amount of times specified.
Parameters
- Libraries.Interface.Vibration.VibrationArray: The pattern to vibrate according to, stored in a VibrationArray object.
- integer repetitions: The amount of times for the pattern to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray pattern
patter:Add(1.5, 0.5)
pattern:Add(0.5, 0.0)
pattern:Add(1)
vibrator:Vibrate(pattern, 5)
end
end
VibrateAtFrequency(number seconds, number frequency)
Plays a vibration at the given frequency for the given number of seconds. The frequency is measured in Hertz (Hz).
Parameters
- number seconds: The number of seconds for the vibration to play.
- number frequency: The frequency, measured in Hertz (Hz), for the vibration to play at.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:VibrateAtFrequency(2, 2.5)
end
end
VibrateAtFrequencyForever(number frequency)
Plays a vibration at the given frequency, repeating until the Stop() action is called. The frequency is measured in Hertz (Hz).
Parameters
- number frequency: The frequency, measured in Hertz (Hz), for the vibration to play at.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:VibrateAtFrequencyForever(2.5)
end
end
VibrateForever(Libraries.Interface.Vibration.VibrationArray vibrationArray)
This method plays a vibration pattern created with a VibrationArray, repeating until the Stop() action is called.
Parameters
- Libraries.Interface.Vibration.VibrationArray: The pattern to vibrate according to, stored in a VibrationArray object.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray pattern
patter:Add(1.5, 0.5)
pattern:Add(0.5, 0.0)
pattern:Add(1)
vibrator:VibrateForever(pattern)
end
end
VibrateForever()
This method turns on the motor, vibrating constantly at maximum intensity, repeating until the Stop() action is called.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:VibrateForever()
end
end
VibrateForever(number intensity)
This method turns on the motor, vibrating constantly at the given intensity, repeating until the Stop() action is called. The intensity is expected to be a number between 0.0 and 1.0, representing a percentage of the maximum intensity allowed by the device.
Parameters
- number intensity: The intensity of the vibration, given by a number between 0.0 and 1.0, which represents the percentage of maximum intensity at which to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
vibrator:VibrateForever(0.5)
end
end
VibrateOnce(Libraries.Interface.Vibration.VibrationArray vibrationArray)
This method plays a vibration pattern created with a VibrationArray.
Parameters
- Libraries.Interface.Vibration.VibrationArray: The pattern to vibrate according to, stored in a VibrationArray object.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray pattern
patter:Add(1.5, 0.5)
pattern:Add(0.5, 0.0)
pattern:Add(1)
vibrator:VibrateOnce(pattern)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetHashCode()
- Knock(integer repetitions)
- KnockForever()
- KnockOnce()
- QuickPulse(number seconds)
- QuickPulseForever()
- Rumble(number seconds)
- RumbleForever()
- SlowPulse(number seconds)
- SlowPulseForever()
- Stop()
- Vibrate(number seconds)
- Vibrate(number seconds, number intensity)
- Vibrate(Libraries.Interface.Vibration.VibrationArray vibrationArray, integer repetitions)
- VibrateAtFrequency(number seconds, number frequency)
- VibrateAtFrequencyForever(number frequency)
- VibrateForever(Libraries.Interface.Vibration.VibrationArray vibrationArray)
- VibrateForever()
- VibrateForever(number intensity)
- VibrateOnce(Libraries.Interface.Vibration.VibrationArray vibrationArray)