Libraries.Game.Graphics.Fonts.GlobalFontInformationFlags Documentation

The GlobalFontInformationFlags class is used to store information about the font files. Each font file has a variety of flags such as how the fonts are laid out in the file, and these flags are used in the file reading process.

Example Code

use Libraries.Game.Graphics.Fonts.all
    use Libraries.Game.Game
    use Libraries.System.File
    use Libraries.Containers.ByteArray
    use Libraries.Containers.Support.ByteReader
    use Libraries.System.BinaryFileReader

    class Main is Game
        action Main
            StartGame()
        end

        action CreateGame
            File file
            ByteArray byteArray = undefined
            ByteReader byteReader = undefined
            FontFileReader reader
            // This is the directory for fonts on Mac
            file:SetWorkingDirectory("/Library/Fonts")
            file:SetPath("Arial.ttf")
            reader:Load(file)
            TrueTypeFileInformation fileInformation = reader:GetFileInformation()
            BinaryFileReader binaryReader
            binaryReader:OpenForRead(file)
            byteArray = binaryReader:ReadBytes()
            byteArray:SetBigEndian(true)
            byteReader = byteArray:GetByteReader()
            // This is assuming the current position of the byteReader is at the
            // right location. By default, it will not be.
            integer flags = byteReader:NextTwoByteUnsignedInteger()
            fileInformation:SetGlobalFontInformationFlags(flags)
        end
    end

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
Set(integer flags)This action sets the general flags of the font file.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

Set(integer flags)

This action sets the general flags of the font file.

Example Code

use Libraries.Game.Graphics.Fonts.all
    use Libraries.Game.Game
    use Libraries.System.File
    use Libraries.Containers.ByteArray
    use Libraries.Containers.Support.ByteReader
    use Libraries.System.BinaryFileReader

    class Main is Game
        action Main
            StartGame()
        end

        action CreateGame
            File file
            ByteArray byteArray = undefined
            ByteReader byteReader = undefined
            FontFileReader reader
            // This is the directory for fonts on Mac
            file:SetWorkingDirectory("/Library/Fonts")
            file:SetPath("Arial.ttf")
            reader:Load(file)
            TrueTypeFileInformation fileInformation = reader:GetFileInformation()
            BinaryFileReader binaryReader
            binaryReader:OpenForRead(file)
            byteArray = binaryReader:ReadBytes()
            byteArray:SetBigEndian(true)
            byteReader = byteArray:GetByteReader()
            // This is assuming the current position of the byteReader is at the
            // right location. By default, it will not be.
            integer flags = byteReader:NextTwoByteUnsignedInteger()
            fileInformation:SetGlobalFontInformationFlags(flags)
        end
    end

Parameters