Libraries.Game.Collision.Narrowphase.ConvexConvexDistanceSolver Documentation

This class solves for the distance between the two colliding object

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
EncloseOrigin()This action returns whether the simplex that you built contains the origin or no
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Failed()This action returns whether the distance solver has failed or no
FetchSupport()This action finds a support point in an arbituarily given directio
GetHashCode()This action gets the hash code for an object.
GetIterations()This action returns how many iterations the distance solver has gone throug
GetOrder()This action returns what type of simplex you are using currentl
GetSimplex()This action returns the simplex that you are using currently using an array of vertice
Hash(Libraries.Compute.Vector3 vector)This action returns a number that is an index to an array that contains randome vector
Initialize(Libraries.Compute.Matrix3 wrot0, Libraries.Compute.Vector3 pos0, Libraries.Game.Collision.Shapes.CollisionShape3D shape0, Libraries.Compute.Matrix3 wrot1, Libraries.Compute.Vector3 pos1, Libraries.Game.Collision.Shapes.CollisionShape3D shape1, number pmargin)This action initializes the variables in this ConvexConvexDistanceSolver with variables that you passed i
LocalSupport(Libraries.Compute.Vector3 d, integer i)This action returns a number that is an index to an array that contains randome vector
SearchOrigin()This action returns whether the two objects has collided or no
SearchOrigin(Libraries.Compute.Vector3 initray)This action returns whether the two objects has collided or no
SetOrder(integer order)This action sets what type of simplex you are using currentl
SolveSimplex2(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab)This action finds a support point in an arbituarily given directio
SolveSimplex3(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac)This action finds and saves an vertex that could potentially be a part of a tetrahedron that will enclose the origi
SolveSimplex3a(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 cabc)This action initializes the variables in this ConvexConvexDistanceSolver with variables that you passed i
SolveSimplex4(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 ad)
Support(Libraries.Compute.Vector3 d, Libraries.Game.Collision.Narrowphase.ConvexConvexVertex v)This action finds and saves an vertex that could potentially be a part of a tetrahedron that will enclose the origi

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

EncloseOrigin()

This action returns whether the simplex that you built contains the origin or no

Return

boolean:

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Failed()

This action returns whether the distance solver has failed or no

Return

boolean:

FetchSupport()

This action finds a support point in an arbituarily given directio

Return

boolean:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetIterations()

This action returns how many iterations the distance solver has gone throug

Return

integer:

GetOrder()

This action returns what type of simplex you are using currentl

Return

integer:

GetSimplex()

This action returns the simplex that you are using currently using an array of vertice

Return

Libraries.Containers.Array:

Hash(Libraries.Compute.Vector3 vector)

This action returns a number that is an index to an array that contains randome vector

Parameters

Return

integer:

Initialize(Libraries.Compute.Matrix3 wrot0, Libraries.Compute.Vector3 pos0, Libraries.Game.Collision.Shapes.CollisionShape3D shape0, Libraries.Compute.Matrix3 wrot1, Libraries.Compute.Vector3 pos1, Libraries.Game.Collision.Shapes.CollisionShape3D shape1, number pmargin)

This action initializes the variables in this ConvexConvexDistanceSolver with variables that you passed i

Parameters

LocalSupport(Libraries.Compute.Vector3 d, integer i)

This action returns a number that is an index to an array that contains randome vector

Parameters

Return

Libraries.Compute.Vector3:

SearchOrigin()

This action returns whether the two objects has collided or no

Return

boolean:

SearchOrigin(Libraries.Compute.Vector3 initray)

This action returns whether the two objects has collided or no

Parameters

Return

boolean:

SetOrder(integer order)

This action sets what type of simplex you are using currentl

Parameters

SolveSimplex2(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab)

This action finds a support point in an arbituarily given directio

Parameters

Return

boolean:

SolveSimplex3(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac)

This action finds and saves an vertex that could potentially be a part of a tetrahedron that will enclose the origi

Parameters

Return

boolean:

SolveSimplex3a(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 cabc)

This action initializes the variables in this ConvexConvexDistanceSolver with variables that you passed i

Parameters

Return

boolean:

SolveSimplex4(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 ad)

Parameters

Return

boolean

Support(Libraries.Compute.Vector3 d, Libraries.Game.Collision.Narrowphase.ConvexConvexVertex v)

This action finds and saves an vertex that could potentially be a part of a tetrahedron that will enclose the origi

Parameters