Libraries.Game.Collision.Narrowphase.ConvexConvexDistanceSolver Documentation
This class solves for the distance between the two colliding objects.
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
EncloseOrigin()
This action returns whether the simplex that you built contains the origin or not.
Return
boolean:
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Failed()
This action returns whether the distance solver has failed or not.
Return
boolean:
FetchSupport()
This action finds a support point in an arbituarily given direction.
Return
boolean:
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetIterations()
This action returns how many iterations the distance solver has gone through.
Return
integer:
GetOrder()
This action returns what type of simplex you are using currently.
Return
integer:
GetSimplex()
This action returns the simplex that you are using currently using an array of vertices.
Return
Hash(Libraries.Compute.Vector3 vector)
This action returns a number that is an index to an array that contains randome vectors.
Parameters
Return
integer:
Initialize(Libraries.Compute.Matrix3 wrot0, Libraries.Compute.Vector3 pos0, Libraries.Game.Collision.Shapes.CollisionShape3D shape0, Libraries.Compute.Matrix3 wrot1, Libraries.Compute.Vector3 pos1, Libraries.Game.Collision.Shapes.CollisionShape3D shape1, number pmargin)
This action initializes the variables in this ConvexConvexDistanceSolver with variables that you passed in.
Parameters
LocalSupport(Libraries.Compute.Vector3 d, integer i)
This action returns a number that is an index to an array that contains randome vectors.
Parameters
- Libraries.Compute.Vector3
- integer i
Return
SearchOrigin()
This action returns whether the two objects has collided or not.
Return
boolean:
SearchOrigin(Libraries.Compute.Vector3 initray)
This action returns whether the two objects has collided or not.
Parameters
Return
boolean:
SetOrder(integer order)
This action sets what type of simplex you are using currently.
Parameters
- integer order
SolveSimplex2(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab)
This action finds a support point in an arbituarily given direction.
Parameters
Return
boolean:
SolveSimplex3(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac)
This action finds and saves an vertex that could potentially be a part of a tetrahedron that will enclose the origin.
Parameters
Return
boolean:
SolveSimplex3a(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 cabc)
This action initializes the variables in this ConvexConvexDistanceSolver with variables that you passed in.
Parameters
- Libraries.Compute.Vector3
- Libraries.Compute.Vector3
- Libraries.Compute.Vector3
- Libraries.Compute.Vector3
Return
boolean:
SolveSimplex4(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 ad)
Support(Libraries.Compute.Vector3 d, Libraries.Game.Collision.Narrowphase.ConvexConvexVertex v)
This action finds and saves an vertex that could potentially be a part of a tetrahedron that will enclose the origin.
Parameters
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- EncloseOrigin()
- Equals(Libraries.Language.Object object)
- Failed()
- FetchSupport()
- GetHashCode()
- GetIterations()
- GetOrder()
- GetSimplex()
- Hash(Libraries.Compute.Vector3 vector)
- Initialize(Libraries.Compute.Matrix3 wrot0, Libraries.Compute.Vector3 pos0, Libraries.Game.Collision.Shapes.CollisionShape3D shape0, Libraries.Compute.Matrix3 wrot1, Libraries.Compute.Vector3 pos1, Libraries.Game.Collision.Shapes.CollisionShape3D shape1, number pmargin)
- LocalSupport(Libraries.Compute.Vector3 d, integer i)
- SearchOrigin()
- SearchOrigin(Libraries.Compute.Vector3 initray)
- SetOrder(integer order)
- SolveSimplex2(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab)
- SolveSimplex3(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac)
- SolveSimplex3a(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 cabc)
- SolveSimplex4(Libraries.Compute.Vector3 ao, Libraries.Compute.Vector3 ab, Libraries.Compute.Vector3 ac, Libraries.Compute.Vector3 ad)
- Support(Libraries.Compute.Vector3 d, Libraries.Game.Collision.Narrowphase.ConvexConvexVertex v)