Libraries.Game.InputMonitor Documentation
The InputMonitor class can be used to test the state of the keyboard or mouse at any time. This will poll the input for its status.
Example Code
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Events.KeyboardEvent
class Main is Game
InputMonitor monitor
KeyboardEvent keys
action Main
StartGame()
end
action Update(number time)
if monitor:IsKeyPressed(keys:SPACE)
output "The space bar is pressed!"
end
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetMouseX()
Returns the X coordinate of the mouse's location on the screen.
Return
integer:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Events.MouseEvent
class Main is Game
InputMonitor monitor
MouseEvent mouseButtons
action Main
StartGame()
end
action Update(number time)
if monitor:IsMouseButtonPressed(mouseButtons:LEFT)
output "The mouse X coordinate is at " + monitor:GetMouseX()
end
end
end
GetMouseY()
Returns the Y coordinate of the mouse's location on the screen.
Return
integer:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Events.MouseEvent
class Main is Game
InputMonitor monitor
MouseEvent mouseButtons
action Main
StartGame()
end
action Update(number time)
if monitor:IsMouseButtonPressed(mouseButtons:LEFT)
output "The mouse Y coordinate is at " + monitor:GetMouseY()
end
end
end
IsClicked()
Returns true if the left, right, or middle mouse button are held down.
Return
boolean:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
class Main is Game
InputMonitor monitor
action Main
StartGame()
end
action Update(number time)
if monitor:IsClicked()
output "A mouse button is held down!"
end
end
end
IsKeyPressed(integer keyCode)
This action will test if the given key is currently pressed down on the keyboard. To select which key to test, use the constants from the KeyboardEvent class.
Parameters
- integer keyCode
Return
boolean:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Events.KeyboardEvent
class Main is Game
InputMonitor monitor
KeyboardEvent keys
action Main
StartGame()
end
action Update(number time)
if monitor:IsKeyPressed(keys:SPACE)
output "The space bar is pressed!"
end
end
end
IsMouseButtonPressed(integer buttonCode)
This will test if a particular button is pressed on the mouse. Use the constants from the MouseEvent class to test the buttons.
Parameters
- integer buttonCode
Return
boolean:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Events.MouseEvent
class Main is Game
InputMonitor monitor
MouseEvent mouseButtons
action Main
StartGame()
end
action Update(number time)
if monitor:IsMouseButtonPressed(mouseButtons:LEFT)
output "The left mouse button is pressed!"
end
end
end
IsScrolled()
Checks if the mouse scroll wheel has been moved. If the wheel is scrolled up, the integer will be positive. If it has been scrolled down, it will be negative.
Return
integer:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
class Main is Game
InputMonitor monitor
action Main
StartGame()
end
action Update(number time)
integer scrollAmount = monitor:IsScrolled()
if scrollAmount not= 0
output "The scroll bar moved " + scrollAmount + " units!"
end
end
end
ItemIsClicked(Libraries.Interface.Item2D item, integer button)
This action will test to see if the given Item was clicked on the last frame using the given button. To choose the button value, use the constants from the MouseEvent class.
Parameters
- Libraries.Interface.Item2D
- integer button
Return
boolean:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Item
use Libraries.Interface.Events.MouseEvent
class Main is Game
InputMonitor monitor
Item item
MouseEvent mouseButtons
action Main
StartGame()
end
action CreateGame
item:SetPosition(100, 100)
item:SetWidth(300)
item:SetHeight(300)
end
action Update(number time)
if ItemIsClicked(item, mouseButtons:LEFT)
output "The item is clicked with the left mouse button!"
end
end
end
ItemIsClicked(Libraries.Interface.Item2D item)
This action will test to see if the given Item is being clicked.
Parameters
Return
boolean:
Example
use Libraries.Game.InputMonitor
use Libraries.Game.Game
use Libraries.Interface.Item
class Main is Game
InputMonitor monitor
Item item
action Main
StartGame()
end
action CreateGame
item:SetPosition(100, 100)
item:SetWidth(300)
item:SetHeight(300)
end
action Update(number time)
if ItemIsClicked(item)
output "The item is clicked!"
end
end
end
NumberOfKeysPressed()
This action returns the number of keys that are currently pressed on the keyboard.
Return
integer: The number of keys that are pressed.
Example
use Libraries.Game.Game
use Libraries.Game.InputMonitor
class Main is Game
InputMonitor monitor
action Main
StartGame()
end
action Update(number seconds)
integer keys = monitor:NumberOfKeysPressed()
if keys > 0
output keys + " keys are pressed."
end
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetHashCode()
- GetMouseX()
- GetMouseY()
- IsClicked()
- IsKeyPressed(integer keyCode)
- IsMouseButtonPressed(integer buttonCode)
- IsScrolled()
- ItemIsClicked(Libraries.Interface.Item2D item, integer button)
- ItemIsClicked(Libraries.Interface.Item2D item)
- NumberOfKeysPressed()