Libraries.Game.Graphics.Blending Documentation

This class is used to set the type of blending used in OpenGL for a particular PixelMap. This class is used primarily for internal use, and most users will never need to use this class directly.

Inherits from: Libraries.Language.Object

Variables Table

VariablesDescription
integer SOURCE_OVERThis gets the value of the Blending object. The value should either be Blending:NONE or Blending:SOURCE_OVER.
integer NONE

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetValue()

This gets the value of the Blending object. The value should either be Blending:NONE or Blending:SOURCE_OVER.

Return

integer:

Example



use Libraries.Game.Graphics.Blending

Blending blending
integer value = blending:GetValue()

SetValue(integer type)

This sets the value of the Blending object. The value should either be Blending:NONE or Blending:SOURCE_OVER.

Parameters

  • integer type

Example



use Libraries.Game.Graphics.Blending

Blending blending
blending:SetValue(blending:SOURCE_OVER)