Libraries.Game.Collision.Narrowphase.Separation2D Documentation
This action calculates the separation between shapes A and B depending on the type of collision that has happened between shapes A and B.
Inherits from: Libraries.Language.Object
Summary
Actions Summary Table
Actions | Description |
---|---|
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
Evaluate(integer indexA, integer indexB, number t) | |
FindMinimumSeparation(Libraries.Containers.Array<integer> indices, number t) | This action sets the DistanceProxy2D that is associated with shape A. |
GetHashCode() | This action gets the hash code for an object. |
Initialize(Libraries.Game.Collision.Narrowphase.SimplexCache2D cache, number t1) | This action sets the Sweep2D that is associated with shape B. |
SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy) | This action sets the DistanceProxy2D that is associated with shape A. |
SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy) | This action sets the DistanceProxy2D that is associated with shape B. |
SetSweepA(Libraries.Game.Collision.Sweep2D sweep) | This action sets the Sweep2D that is associated with shape A. |
SetSweepB(Libraries.Game.Collision.Sweep2D sweep) | This action sets the Sweep2D that is associated with shape B. |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Evaluate(integer indexA, integer indexB, number t)
Parameters
Return
number
FindMinimumSeparation(Libraries.Containers.Array<integer> indices, number t)
This action sets the DistanceProxy2D that is associated with shape A.
Parameters
Return
number:
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
Initialize(Libraries.Game.Collision.Narrowphase.SimplexCache2D cache, number t1)
This action sets the Sweep2D that is associated with shape B.
Parameters
Return
number:
SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)
This action sets the DistanceProxy2D that is associated with shape A.
Parameters
SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)
This action sets the DistanceProxy2D that is associated with shape B.
Parameters
SetSweepA(Libraries.Game.Collision.Sweep2D sweep)
This action sets the Sweep2D that is associated with shape A.
Parameters
SetSweepB(Libraries.Game.Collision.Sweep2D sweep)
This action sets the Sweep2D that is associated with shape B.