Libraries.Game.Collision.Narrowphase.Separation2D Documentation

This action calculates the separation between shapes A and B depending on the type of collision that has happened between shapes A and

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Evaluate(integer indexA, integer indexB, number t)
FindMinimumSeparation(Libraries.Containers.Array<integer> indices, number t)This action sets the DistanceProxy2D that is associated with shape
GetHashCode()This action gets the hash code for an object.
Initialize(Libraries.Game.Collision.Narrowphase.SimplexCache2D cache, number t1)This action sets the Sweep2D that is associated with shape
SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)This action sets the DistanceProxy2D that is associated with shape
SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)This action sets the DistanceProxy2D that is associated with shape
SetSweepA(Libraries.Game.Collision.Sweep2D sweep)This action sets the Sweep2D that is associated with shape
SetSweepB(Libraries.Game.Collision.Sweep2D sweep)This action sets the Sweep2D that is associated with shape

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Evaluate(integer indexA, integer indexB, number t)

Parameters

Return

number

FindMinimumSeparation(Libraries.Containers.Array<integer> indices, number t)

This action sets the DistanceProxy2D that is associated with shape

Parameters

Return

number:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

Initialize(Libraries.Game.Collision.Narrowphase.SimplexCache2D cache, number t1)

This action sets the Sweep2D that is associated with shape

Parameters

Return

number:

SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action sets the DistanceProxy2D that is associated with shape

Parameters

SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action sets the DistanceProxy2D that is associated with shape

Parameters

SetSweepA(Libraries.Game.Collision.Sweep2D sweep)

This action sets the Sweep2D that is associated with shape

Parameters

SetSweepB(Libraries.Game.Collision.Sweep2D sweep)

This action sets the Sweep2D that is associated with shape

Parameters