Libraries.Game.Collision.Narrowphase.DistanceInput2D Documentation

This class records the vertices of two shapes in collision through the use of the class DistanceProxy2D and also records the tilt and position of two shapes through the use of the class PhysicsPosition2

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
GetProxyA()This action gets the DistanceProxy2D of the second shape in collisio
GetProxyB()This action gets the DistanceProxy2D of the second shape in collisio
GetTransformA()This action gets the tilt and position of the first shape in collisio
GetTransformB()This action gets the tilt and position of the second shape in collisio
GetUseRadii()This action returns whether this DistanceInput2D class should be using the radii for both shape
SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)This action sets the DistanceProxy2D of the first shape in collisio
SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)This action sets the DistanceProxy2D of the second shape in collisio
SetTransformA(Libraries.Game.Collision.PhysicsPosition2D transform)This action associates the tilt and position of the first shape in collision with this DistanceInput2D clas
SetTransformB(Libraries.Game.Collision.PhysicsPosition2D transform)This action associates the tilt and position of the second shape in collision with this DistanceInput2D clas
SetUseRadii(boolean flag)This action allows the DistanceInput2D class to use the radii for both shape

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetProxyA()

This action gets the DistanceProxy2D of the second shape in collisio

Return

Libraries.Game.Collision.Narrowphase.DistanceProxy2D:

GetProxyB()

This action gets the DistanceProxy2D of the second shape in collisio

Return

Libraries.Game.Collision.Narrowphase.DistanceProxy2D:

GetTransformA()

This action gets the tilt and position of the first shape in collisio

Return

Libraries.Game.Collision.PhysicsPosition2D:

GetTransformB()

This action gets the tilt and position of the second shape in collisio

Return

Libraries.Game.Collision.PhysicsPosition2D:

GetUseRadii()

This action returns whether this DistanceInput2D class should be using the radii for both shape

Return

boolean:

SetProxyA(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action sets the DistanceProxy2D of the first shape in collisio

Parameters

SetProxyB(Libraries.Game.Collision.Narrowphase.DistanceProxy2D proxy)

This action sets the DistanceProxy2D of the second shape in collisio

Parameters

SetTransformA(Libraries.Game.Collision.PhysicsPosition2D transform)

This action associates the tilt and position of the first shape in collision with this DistanceInput2D clas

Parameters

SetTransformB(Libraries.Game.Collision.PhysicsPosition2D transform)

This action associates the tilt and position of the second shape in collision with this DistanceInput2D clas

Parameters

SetUseRadii(boolean flag)

This action allows the DistanceInput2D class to use the radii for both shape

Parameters