Libraries.Interface.Vibration.VibrationCommand Documentation

The VibrationCommand class is another method by which programmers can create custom vibrations to add to a VibrationArray object. A VibrationCommand object holds a duration, measured in seconds, and an intensity, measured as a percentage of maximum vibration between 0.0 and 1.0.

Example Code

use Libraries.Interface.Vibration.Vibration
    use Libraries.Interface.Vibration.VibrationArray
    use Libraries.Interface.Vibration.VibrationCommand
    use Libraries.Game.Game
    use Libraries.Interface.Events.TouchListener
    use Libraries.Interface.Events.TouchEvent

    class Main is Game, TouchListener

        Vibration vibrator

        action Main
            StartGame()
        end

        action CreateGame
            AddTouchListener(me)
        end

        action BeganTouch(TouchEvent event)
            VibrationArray array
            VibrationCommand command

            command:SetDuration(1)
            command:SetIntensity(0.5)

            array:Add(command)

            vibrator:Vibrate(array)
        end

    e

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetDuration()Returns the duration of the VibrationCommand, measured in seconds.
GetHashCode()This action gets the hash code for an object.
GetIntensity()Returns the intensity of the VibrationCommand, a number between 0.
SetDuration(number seconds)Sets the duration of the VibrationCommand, measured in seconds.
SetIntensity(number intensity)Sets the intensity of the VibrationCommand, a number between 0.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetDuration()

Returns the duration of the VibrationCommand, measured in seconds.

Example Code

use Libraries.Interface.Vibration.Vibration
        use Libraries.Interface.Vibration.VibrationArray
        use Libraries.Interface.Vibration.VibrationCommand
        use Libraries.Game.Game
        use Libraries.Interface.Events.TouchListener
        use Libraries.Interface.Events.TouchEvent

        class Main is Game, TouchListener

            Vibration vibrator

            action Main
                StartGame()
            end

            action CreateGame
                AddTouchListener(me)
            end

            action BeganTouch(TouchEvent event)
                VibrationArray array
                VibrationCommand command

                command:SetDuration(1)
                
                output command:GetDuration()

                array:Add(command)

                vibrator:VibratePattern(array)
            end

        e

Return

number: The duration, measured in seconds, of the VibrationCommand.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetIntensity()

Returns the intensity of the VibrationCommand, a number between 0.0 and 1.0.

Example Code

use Libraries.Interface.Vibration.Vibration
        use Libraries.Interface.Vibration.VibrationArray
        use Libraries.Interface.Vibration.VibrationCommand
        use Libraries.Game.Game
        use Libraries.Interface.Events.TouchListener
        use Libraries.Interface.Events.TouchEvent

        class Main is Game, TouchListener

            Vibration vibrator

            action Main
                StartGame()
            end

            action CreateGame
                AddTouchListener(me)
            end

            action BeganTouch(TouchEvent event)
                VibrationArray array

                VibrationCommand command

                command:SetDuration(1)
                command:SetIntensity(0.5)

                output command:GetIntensity()

                array:Add(command)

                vibrator:VibratePattern(array)
            end

        e

Return

number: The intensity, a number between 0.0 and 1.0, of the VibrationCommand.

SetDuration(number seconds)

Sets the duration of the VibrationCommand, measured in seconds.

Example Code

use Libraries.Interface.Vibration.Vibration
        use Libraries.Interface.Vibration.VibrationArray
        use Libraries.Interface.Vibration.VibrationCommand
        use Libraries.Game.Game
        use Libraries.Interface.Events.TouchListener
        use Libraries.Interface.Events.TouchEvent

        class Main is Game, TouchListener

            Vibration vibrator

            action Main
                StartGame()
            end

            action CreateGame
                AddTouchListener(me)
            end

            action BeganTouch(TouchEvent event)
                VibrationArray array
                VibrationCommand command

                command:SetDuration(1)

                array:Add(command)

                vibrator:VibratePattern(array)
            end

        e

Parameters

SetIntensity(number intensity)

Sets the intensity of the VibrationCommand, a number between 0.0 and 1.0.

Example Code

use Libraries.Interface.Vibration.Vibration
        use Libraries.Interface.Vibration.VibrationArray
        use Libraries.Interface.Vibration.VibrationCommand
        use Libraries.Game.Game
        use Libraries.Interface.Events.TouchListener
        use Libraries.Interface.Events.TouchEvent

        class Main is Game, TouchListener

            Vibration vibrator

            action Main
                StartGame()
            end

            action CreateGame
                AddTouchListener(me)
            end

            action BeganTouch(TouchEvent event)
                VibrationArray array

                VibrationCommand command

                command:SetDuration(1)
                command:SetIntensity(0.5)

                array:Add(command)

                vibrator:VibratePattern(array)
            end

        e

Parameters