Libraries.Interface.Vibration.VibrationCommand Documentation
The VibrationCommand class is another method by which programmers can create custom vibrations to add to a VibrationArray object. A VibrationCommand object holds a duration, measured in seconds, and an intensity, measured as a percentage of maximum vibration between 0.0 and 1.0.
Example Code
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Interface.Vibration.VibrationCommand
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray array
VibrationCommand command
command:SetDuration(1)
command:SetIntensity(0.5)
array:Add(command)
vibrator:Vibrate(array)
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetDuration()
Returns the duration of the VibrationCommand, measured in seconds.
Return
number: The duration, measured in seconds, of the VibrationCommand.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Interface.Vibration.VibrationCommand
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray array
VibrationCommand command
command:SetDuration(1)
output command:GetDuration()
array:Add(command)
vibrator:VibratePattern(array)
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetIntensity()
Returns the intensity of the VibrationCommand, a number between 0.0 and 1.0.
Return
number: The intensity, a number between 0.0 and 1.0, of the VibrationCommand.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Interface.Vibration.VibrationCommand
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray array
VibrationCommand command
command:SetDuration(1)
command:SetIntensity(0.5)
output command:GetIntensity()
array:Add(command)
vibrator:VibratePattern(array)
end
end
SetDuration(number seconds)
Sets the duration of the VibrationCommand, measured in seconds.
Parameters
- number seconds: The number of seconds for the VibrationCommand to vibrate for.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Interface.Vibration.VibrationCommand
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray array
VibrationCommand command
command:SetDuration(1)
array:Add(command)
vibrator:VibratePattern(array)
end
end
SetIntensity(number intensity)
Sets the intensity of the VibrationCommand, a number between 0.0 and 1.0.
Parameters
- number intensity: The intensity for the VibrationCommand, given by a number between 0.0 and 1.0, which represents the percentage of maximum intensity at which to play.
Example
use Libraries.Interface.Vibration.Vibration
use Libraries.Interface.Vibration.VibrationArray
use Libraries.Interface.Vibration.VibrationCommand
use Libraries.Game.Game
use Libraries.Interface.Events.TouchListener
use Libraries.Interface.Events.TouchEvent
class Main is Game, TouchListener
Vibration vibrator
action Main
StartGame()
end
action CreateGame
AddTouchListener(me)
end
action BeganTouch(TouchEvent event)
VibrationArray array
VibrationCommand command
command:SetDuration(1)
command:SetIntensity(0.5)
array:Add(command)
vibrator:VibratePattern(array)
end
end