Libraries.Game.Graphics.Skybox Documentation
Inherits from: Libraries.Language.Object
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Dispose()
This action releases all the memory used to store the Skybox's texture. Once this has been called, it won't be initialized anymore, so it will need to be loaded again to be used.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetBackFile()
This action returns the file that was used to load the back side of the skybox.
Return
GetBottomFile()
This action returns the file that was used to load the bottom side of the skybox.
Return
GetFrontFile()
This action returns the file that was used to load the front side of the skybox.
Return
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetLeftFile()
This action returns the file that was used to load the left side of the skybox.
Return
GetRightFile()
This action returns the file that was used to load the right side of the skybox.
Return
GetTopFile()
This action returns the file that was used to load the top side of the skybox.
Return
InvertSkybox(boolean invert)
The InvertSkybox action sets whether or not the images of the Skybox should be inverted when used. If this is true, images will appear to be flipped around the y-axis (or in other words, appear to be drawn backwards). If this is set to false, then the images will appear to be drawn in the correct direction, but the left image will appear on the right, and the right image will appear on the left. By default, this value is set to true.
Parameters
- boolean invert: Whether or not the Skybox should be inverted.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "Skybox" containing our six images.
skybox:Load("Skybox/right.jpg", "Skybox/left.jpg", "Skybox/top.jpg", "Skybox/bottom.jpg", "Skybox/front.jpg", "Skybox/back.jpg")
skybox:InvertSkybox(false)
SetSkybox(skybox)
end
end
IsInverted()
This action returns whether or not the images of the Skybox are currently inverted. This will cause them to appear to be drawn backwards. By default, Skyboxes are inverted, so this will return true. This can be disabled or enabled using the InvertSkybox action.
Return
boolean: Whether or not the Skybox is inverted. This is true by default.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "Skybox" containing our six images.
skybox:Load("Skybox/right.jpg", "Skybox/left.jpg", "Skybox/top.jpg", "Skybox/bottom.jpg", "Skybox/front.jpg", "Skybox/back.jpg")
SetSkybox(skybox)
boolean inverted = skybox:IsInverted()
output "Is the Skybox inverted? " + inverted
end
end
IsLoaded()
Whether this Skybox has been loaded or not yet. On most platforms, this is true immediately after calling the Load action. On the web, this is true at some point in time after Load is called, due to the nature of how image loading is handled during online execution.
Return
boolean:
Load(Libraries.System.File right, Libraries.System.File left, Libraries.System.File up, Libraries.System.File down, Libraries.System.File forward, Libraries.System.File back)
The Load action loads all six sides of the Skybox. It takes six files as parameters, which represent the images that form the right, left, top, bottom, front, and back sides of the Skybox, respectively.
Parameters
- Libraries.System.File: An image file representing the right side of the skybox.
- Libraries.System.File: An image file representing the left side of the skybox.
- Libraries.System.File: An image file representing the top of the skybox.
- Libraries.System.File: An image file representing the bottom of the skybox.
- Libraries.System.File: An image file representing the front of the skybox.
- Libraries.System.File: An image file representing the back of the skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
right:SetPath("Skybox/right.jpg")
File left
left:SetPath("Skybox/left.jpg")
File top
top:SetPath("Skybox/top.jpg")
File bottom
bottom:SetPath("Skybox/bottom.jpg")
File front
front:SetPath("Skybox/front.jpg")
File back
back:SetPath("Skybox/back.jpg")
skybox:Load(right, left, top, bottom, front, back)
SetSkybox(skybox)
end
end
Load(text right, text left, text up, text down, text forward, text back)
The Load action loads all six sides of the Skybox. It takes six text parameters, which are the the file paths from the default working directory for images comprising the right, left, top, bottom, front, and back sides of the Skybox, respectively.
Parameters
- text right: The file path to an image representing the right side of the skybox.
- text left: The file path to an image representing the left side of the skybox.
- text up: The file path to an image representing the top of the skybox.
- text down: The file path to an image representing the bottom of the skybox.
- text forward: The file path to an image representing the front of the skybox.
- text back: The file path to an image representing the back of the skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:Load("skybox/right.jpg", "skybox/left.jpg", "skybox/top.jpg", "skybox/bottom.jpg", "skybox/front.jpg", "skybox/back.jpg")
SetSkybox(skybox)
end
end
LoadBack(Libraries.System.File image)
This action loads the back of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- Libraries.System.File: An image file to be used for the side of the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
File left
File top
File bottom
File front
File back
right:SetPath("Skybox/right.jpg")
left:SetPath("Skybox/left.jpg")
top:SetPath("Skybox/top.jpg")
bottom:SetPath("Skybox/bottom.jpg")
front:SetPath("Skybox/front.jpg")
back:SetPath("Skybox/back.jpg")
skybox:LoadRight(right)
skybox:LoadLeft(left)
skybox:LoadTop(top)
skybox:LoadBottom(bottom)
skybox:LoadFront(front)
skybox:LoadBack(back)
SetSkybox(skybox)
end
end
LoadBack(text fileName)
This action loads the back of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- text fileName: The path from the default working directory to an image file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:LoadRight("Skybox/right.jpg")
skybox:LoadLeft("Skybox/left.jpg")
skybox:LoadTop("Skybox/top.jpg")
skybox:LoadBottom("Skybox/bottom.jpg")
skybox:LoadFront("Skybox/front.jpg")
skybox:LoadBack("Skybox/back.jpg")
SetSkybox(skybox)
end
end
LoadBottom(Libraries.System.File image)
This action loads the bottom of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- Libraries.System.File: An image file to be used for the side of the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
File left
File top
File bottom
File front
File back
right:SetPath("Skybox/right.jpg")
left:SetPath("Skybox/left.jpg")
top:SetPath("Skybox/top.jpg")
bottom:SetPath("Skybox/bottom.jpg")
front:SetPath("Skybox/front.jpg")
back:SetPath("Skybox/back.jpg")
skybox:LoadRight(right)
skybox:LoadLeft(left)
skybox:LoadTop(top)
skybox:LoadBottom(bottom)
skybox:LoadFront(front)
skybox:LoadBack(back)
SetSkybox(skybox)
end
end
LoadBottom(text fileName)
This action loads the bottom of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- text fileName: The path from the default working directory to an image file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:LoadRight("Skybox/right.jpg")
skybox:LoadLeft("Skybox/left.jpg")
skybox:LoadTop("Skybox/top.jpg")
skybox:LoadBottom("Skybox/bottom.jpg")
skybox:LoadFront("Skybox/front.jpg")
skybox:LoadBack("Skybox/back.jpg")
SetSkybox(skybox)
end
end
LoadFront(Libraries.System.File image)
This action loads the front of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- Libraries.System.File: An image file to be used for the side of the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
File left
File top
File bottom
File front
File back
right:SetPath("Skybox/right.jpg")
left:SetPath("Skybox/left.jpg")
top:SetPath("Skybox/top.jpg")
bottom:SetPath("Skybox/bottom.jpg")
front:SetPath("Skybox/front.jpg")
back:SetPath("Skybox/back.jpg")
skybox:LoadRight(right)
skybox:LoadLeft(left)
skybox:LoadTop(top)
skybox:LoadBottom(bottom)
skybox:LoadFront(front)
skybox:LoadBack(back)
SetSkybox(skybox)
end
end
LoadFront(text fileName)
This action loads the front of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- text fileName: The path from the default working directory to an image file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:LoadRight("Skybox/right.jpg")
skybox:LoadLeft("Skybox/left.jpg")
skybox:LoadTop("Skybox/top.jpg")
skybox:LoadBottom("Skybox/bottom.jpg")
skybox:LoadFront("Skybox/front.jpg")
skybox:LoadBack("Skybox/back.jpg")
SetSkybox(skybox)
end
end
LoadLeft(text fileName)
This action loads the left side of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- text fileName: The path from the default working directory to an image file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:LoadRight("Skybox/right.jpg")
skybox:LoadLeft("Skybox/left.jpg")
skybox:LoadTop("Skybox/top.jpg")
skybox:LoadBottom("Skybox/bottom.jpg")
skybox:LoadFront("Skybox/front.jpg")
skybox:LoadBack("Skybox/back.jpg")
SetSkybox(skybox)
end
end
LoadLeft(Libraries.System.File image)
This action loads the left side of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- Libraries.System.File: An image file to be used for the side of the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
File left
File top
File bottom
File front
File back
right:SetPath("Skybox/right.jpg")
left:SetPath("Skybox/left.jpg")
top:SetPath("Skybox/top.jpg")
bottom:SetPath("Skybox/bottom.jpg")
front:SetPath("Skybox/front.jpg")
back:SetPath("Skybox/back.jpg")
skybox:LoadRight(right)
skybox:LoadLeft(left)
skybox:LoadTop(top)
skybox:LoadBottom(bottom)
skybox:LoadFront(front)
skybox:LoadBack(back)
SetSkybox(skybox)
end
end
LoadRight(text fileName)
This action loads the right side of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- text fileName: The path from the default working directory to an image file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:LoadRight("Skybox/right.jpg")
skybox:LoadLeft("Skybox/left.jpg")
skybox:LoadTop("Skybox/top.jpg")
skybox:LoadBottom("Skybox/bottom.jpg")
skybox:LoadFront("Skybox/front.jpg")
skybox:LoadBack("Skybox/back.jpg")
SetSkybox(skybox)
end
end
LoadRight(Libraries.System.File image)
This action loads the right side of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- Libraries.System.File: An image file to be used for the side of the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
File left
File top
File bottom
File front
File back
right:SetPath("Skybox/right.jpg")
left:SetPath("Skybox/left.jpg")
top:SetPath("Skybox/top.jpg")
bottom:SetPath("Skybox/bottom.jpg")
front:SetPath("Skybox/front.jpg")
back:SetPath("Skybox/back.jpg")
skybox:LoadRight(right)
skybox:LoadLeft(left)
skybox:LoadTop(top)
skybox:LoadBottom(bottom)
skybox:LoadFront(front)
skybox:LoadBack(back)
SetSkybox(skybox)
end
end
LoadTop(Libraries.System.File image)
This action loads the top of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- Libraries.System.File: An image file to be used for the side of the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.System.File
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
File right
File left
File top
File bottom
File front
File back
right:SetPath("Skybox/right.jpg")
left:SetPath("Skybox/left.jpg")
top:SetPath("Skybox/top.jpg")
bottom:SetPath("Skybox/bottom.jpg")
front:SetPath("Skybox/front.jpg")
back:SetPath("Skybox/back.jpg")
skybox:LoadRight(right)
skybox:LoadLeft(left)
skybox:LoadTop(top)
skybox:LoadBottom(bottom)
skybox:LoadFront(front)
skybox:LoadBack(back)
SetSkybox(skybox)
end
end
LoadTop(text fileName)
This action loads the top of the Skybox. Note that all six sides of the Skybox must be loaded before it can be used. Attempting to use a Skybox without loading all six sides will throw an error.
Parameters
- text fileName: The path from the default working directory to an image file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:LoadRight("Skybox/right.jpg")
skybox:LoadLeft("Skybox/left.jpg")
skybox:LoadTop("Skybox/top.jpg")
skybox:LoadBottom("Skybox/bottom.jpg")
skybox:LoadFront("Skybox/front.jpg")
skybox:LoadBack("Skybox/back.jpg")
SetSkybox(skybox)
end
end
Rotate(number x, number y, number z, number degrees)
This action will rotate the Skybox about an axis represented by the given numbers. The axis is essentially a ray that starts at the center of the Skybox and points in the direction of the provided x, y, and z values. The Skybox will then rotate clockwise around that ray. The Skybox will be rotated by an angle given in degrees.
Parameters
- number x: How far the ray points along the x-axis.
- number y: How far the ray points along the y-axis.
- number z: How far the ray points along the z-axis.
- number degrees: How many degrees to rotate (clockwise).
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
Skybox skybox
action Main
StartGame()
end
action CreateGame
// Assuming we have a folder named "skybox" containing our six images.
skybox:Load("skybox/right.jpg", "skybox/left.jpg", "skybox/top.jpg", "skybox/bottom.jpg", "skybox/front.jpg", "skybox/back.jpg")
SetSkybox(skybox)
end
action Update(number seconds)
// The Skybox will rotate around the y-axis at a rate of 2 degrees per second.
skybox:Rotate(0, 1, 0, 2 * seconds)
end
end
Rotate(Libraries.Compute.Vector3 axis, number degrees)
This action will rotate the Skybox about an axis represented by the given Vector3. The axis is essentially a ray that starts at the center of the Skybox and points outward. The Skybox will then rotate clockwise around that ray. The Skybox will be rotated by an angle given in degrees.
Parameters
- Libraries.Compute.Vector3: The axis or ray to rotate around.
- number degrees: How many degrees to rotate (clockwise).
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.Compute.Vector3
class Main is Game
Skybox skybox
Vector3 axis
action Main
StartGame()
end
action CreateGame
// Assuming we have a folder named "skybox" containing our six images.
skybox:Load("skybox/right.jpg", "skybox/left.jpg", "skybox/top.jpg", "skybox/bottom.jpg", "skybox/front.jpg", "skybox/back.jpg")
SetSkybox(skybox)
axis:Set(0, 1, 0)
end
action Update(number seconds)
// The Skybox will rotate around the axis at a rate of 2 degrees per second.
skybox:Rotate(axis, 2 * seconds)
end
end
SetToRotation(Libraries.Compute.Vector3 axis, number degrees)
The SetToRotation action will rotate the Skybox from its base orientation, ignoring any previous rotations that have been applied to it. The rotation is measured as a number of degrees rotated clockwise around the given axis. The axis is essentially a ray that begins in the center of the Skybox and extends outward.
Parameters
- Libraries.Compute.Vector3: The ray to rotate the Skybox around.
- number degrees: The number of degrees to rotate the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
use Libraries.Compute.Vector3
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:Load("skybox/right.jpg", "skybox/left.jpg", "skybox/top.jpg", "skybox/bottom.jpg", "skybox/front.jpg", "skybox/back.jpg")
SetSkybox(skybox)
Vector3 axis
axis:Set(0, 1, 0)
skybox:SetToRotation(axis, 90)
end
end
SetToRotation(number x, number y, number z, number degrees)
The SetToRotation action will rotate the Skybox from its base orientation, ignoring any previous rotations that have been applied to it. The rotation is measured as a number of degrees rotated clockwise around the given axis. The axis is essentially a ray that begins in the center of the Skybox and extends outward.
Parameters
- number x: How far the ray points along the x-axis.
- number y: How far the ray points along the y-axis.
- number z: How far the ray points along the z-axis.
- number degrees: The number of degrees to rotate the Skybox.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Skybox
class Main is Game
action Main
StartGame()
end
action CreateGame
Skybox skybox
// Assuming we have a folder named "skybox" containing our six images.
skybox:Load("skybox/right.jpg", "skybox/left.jpg", "skybox/top.jpg", "skybox/bottom.jpg", "skybox/front.jpg", "skybox/back.jpg")
SetSkybox(skybox)
skybox:SetToRotation(0, 1, 0, 90)
end
end
On this page
Variables TableAction Documentation- Compare(Libraries.Language.Object object)
- Dispose()
- Equals(Libraries.Language.Object object)
- GetBackFile()
- GetBottomFile()
- GetFrontFile()
- GetHashCode()
- GetLeftFile()
- GetRightFile()
- GetTopFile()
- InvertSkybox(boolean invert)
- IsInverted()
- IsLoaded()
- Load(Libraries.System.File right, Libraries.System.File left, Libraries.System.File up, Libraries.System.File down, Libraries.System.File forward, Libraries.System.File back)
- Load(text right, text left, text up, text down, text forward, text back)
- LoadBack(Libraries.System.File image)
- LoadBack(text fileName)
- LoadBottom(Libraries.System.File image)
- LoadBottom(text fileName)
- LoadFront(Libraries.System.File image)
- LoadFront(text fileName)
- LoadLeft(text fileName)
- LoadLeft(Libraries.System.File image)
- LoadRight(text fileName)
- LoadRight(Libraries.System.File image)
- LoadTop(Libraries.System.File image)
- LoadTop(text fileName)
- Rotate(number x, number y, number z, number degrees)
- Rotate(Libraries.Compute.Vector3 axis, number degrees)
- SetToRotation(Libraries.Compute.Vector3 axis, number degrees)
- SetToRotation(number x, number y, number z, number degrees)