Libraries.Game.Graphics.ModelLoaders.Graphics3DLoader Documentation

This class is used to load model files with the g3db or g3dj extension, used primarily by the libGDX game engine. Files can be converted to g3db or g3dj using the fbx-conv tool.

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
LoadModel(Libraries.System.File file)This action will load a ModelBlueprint from the data contained in the provided model file.
LoadModelData(Libraries.System.File file)This action will return a ModelData object containing model information from a g3db or g3dj file.

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

LoadModel(Libraries.System.File file)

This action will load a ModelBlueprint from the data contained in the provided model file. The model file's extension must be either g3db or g3dj.

Parameters

Return

Libraries.Game.Graphics.ModelBlueprint:

LoadModelData(Libraries.System.File file)

This action will return a ModelData object containing model information from a g3db or g3dj file. The ModelData can be used to load a ModelBlueprint.

Parameters

Return

Libraries.Game.Graphics.ModelData.ModelData: