Libraries.Game.Graphics.ModelLoaders.Graphics3DLoader Documentation
This class is used to load model files with the g3db or g3dj extension, used primarily by the libGDX game engine. Files can be converted to g3db or g3dj using the fbx-conv tool.
Inherits from: Libraries.Language.Object
Summary
Actions Summary Table
Actions | Description |
---|---|
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns a CompareResult. |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetHashCode() | This action gets the hash code for an object. |
LoadModel(Libraries.System.File file) | This action will load a ModelBlueprint from the data contained in the provided model file. |
LoadModelData(Libraries.System.File file) | This action will return a ModelData object containing model information from a g3db or g3dj file. |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.
Example Code
use Libraries.Language.Support.CompareResult
Object o
Object t
CompareResult result = o:Compare(t)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
LoadModel(Libraries.System.File file)
This action will load a ModelBlueprint from the data contained in the provided model file. The model file's extension must be either g3db or g3dj.
Parameters
Return
Libraries.Game.Graphics.ModelBlueprint:
LoadModelData(Libraries.System.File file)
This action will return a ModelData object containing model information from a g3db or g3dj file. The ModelData can be used to load a ModelBlueprint.