Libraries.Game.Shapes.Rectangle Documentation

The Rectangle class stores the location of an unrotated rectangle. This is managed as a location on the screen in (x,y) coordinates coupled with a given height and widt

Inherits from: Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
Area()This action returns the area of the Rectangle.
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Contains(number testX, number testY)This action tests if the given point is contained within the Rectangle.
Contains(Libraries.Game.Shapes.Rectangle rectangle)This action tests if the entire given Rectangle is contained within this Rectangle.
CopyRectangle(Libraries.Game.Shapes.Rectangle rectangle)This action sets the coordinates, width, and height of this rectangle to be the same as the given rectangle.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
FitInside(Libraries.Game.Shapes.Rectangle rectangle)This action scales this Rectangle so it maintains the same aspect ratio and fits inside the given Rectangle.
FitOutside(Libraries.Game.Shapes.Rectangle rectangle)This action scales this Rectangle so it maintains the same aspect ratio and fits around the given Rectangle.
GetAspectRatio()This action will return the aspect ratio of the Rectangle, which is the ratio of the width over the height of the Rectangle.
GetHashCode()This action gets the hash code for an object.
GetHeight()This action returns the current height of the Rectangle.
GetWidth()This action returns the current width of the Rectangle.
GetX()This action returns the current x coordinate of the Rectangle.
GetY()This action returns the current y coordinate of the Rectangle.
Merge(Libraries.Game.Shapes.Rectangle rectangle)This action will make this Rectangle expand to contain the given Rectangle.
Merge(number pointX, number pointY)This action will make this Rectangle expand to contain the given point.
Overlaps(Libraries.Game.Shapes.Rectangle rectangle)This action tests if the given Rectangle overlaps with this Rectangle.
Perimeter()This action returns the perimeter of the Rectangle.
SetCenter(number centerX, number centerY)This action will set the x, y coordinates of the Rectangle so that the center of the Rectangle is at the given x, y coordinates.
SetHeight(number newHeight)This action sets the current height of the Rectangle.
SetPosition(number newX, number newY)This action sets the x and y coordinates of the Rectangle.
SetRectangle(number newX, number newY, number newWidth, number newHeight)This action sets the x and y coordinates of the Rectangle, along with the width and height.
SetSize(number newWidth, number newHeight)This action sets the width and height of the Rectangle.
SetSquare(number scale)This action sets the width and height of the rectangle to be the given value, making it into a square.
SetWidth(number newWidth)This action sets the current width of the Rectangle.
SetX(number newX)This action sets the current x coordinate of the Rectangle.
SetY(number newY)This action sets the current y coordinate of the Rectangle.

Actions Documentation

Area()

This action returns the area of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(0, 0, 200, 100)
                number area = rectangle:Area()
            end
        e

Return

number:

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smalle

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Contains(number testX, number testY)

This action tests if the given point is contained within the Rectangle. If it is, this action will return true. Otherwise, it will return false.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(50, 50, 100, 100)
                boolean hasPoint = rectangle:Contains(125, 75)
            end
        e

Parameters

Return

boolean:

Contains(Libraries.Game.Shapes.Rectangle rectangle)

This action tests if the entire given Rectangle is contained within this Rectangle. If it is, this action will return true. Otherwise, it will return false.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle1
            Rectangle rectangle2

            action Main
                StartGame()
            end

            action CreateGame
                rectangle1:SetRectangle(50, 50, 100, 100)
                rectangle2:SetRectangle(75, 75, 50, 50)
                boolean contains = rectangle1:Contains(rectangle2)
            end
        e

Parameters

Return

boolean:

CopyRectangle(Libraries.Game.Shapes.Rectangle rectangle)

This action sets the coordinates, width, and height of this rectangle to be the same as the given rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle1
            Rectangle rectangle2

            action Main
                StartGame()
            end

            action CreateGame
                rectangle1:SetRectangle(20, 20, 200, 80)
                rectangle2:CopyRectangle(rectangle1)
            end
        e

Parameters

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

FitInside(Libraries.Game.Shapes.Rectangle rectangle)

This action scales this Rectangle so it maintains the same aspect ratio and fits inside the given Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle1
            Rectangle rectangle2

            action Main
                StartGame()
            end

            action CreateGame
                rectangle1:SetRectangle(0, 0, 200, 100)
                rectangle2:SetRectangle(100, 100, 150, 200)
                rectangle1:FitInside(rectangle2)
            end
        e

Parameters

FitOutside(Libraries.Game.Shapes.Rectangle rectangle)

This action scales this Rectangle so it maintains the same aspect ratio and fits around the given Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle1
            Rectangle rectangle2

            action Main
                StartGame()
            end

            action CreateGame
                rectangle1:SetRectangle(0, 0, 200, 100)
                rectangle2:SetRectangle(100, 100, 150, 200)
                rectangle1:FitOutside(rectangle2)
            end
        e

Parameters

GetAspectRatio()

This action will return the aspect ratio of the Rectangle, which is the ratio of the width over the height of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetSize(200, 100)
                number ratio = rectangle:GetAspectRatio()
            end
        e

Return

number:

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode

Return

integer: The integer hash code of the object.

GetHeight()

This action returns the current height of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetHeight(100)
                number height = rectangle:GetHeight()
            end
        e

Return

number:

GetWidth()

This action returns the current width of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetWidth(100)
                number width = rectangle:GetWidth()
            end
        e

Return

number:

GetX()

This action returns the current x coordinate of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(20, 20, 200, 80)
                number x = rectangle:GetX()
            end
        e

Return

number:

GetY()

This action returns the current y coordinate of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(20, 20, 200, 80)
                number y = rectangle:GetY()
            end
        e

Return

number:

Merge(Libraries.Game.Shapes.Rectangle rectangle)

This action will make this Rectangle expand to contain the given Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle1
            Rectangle rectangle2

            action Main
                StartGame()
            end

            action CreateGame
                rectangle1:SetRectangle(50, 50, 100, 100)
                rectangle2:SetRectangle(100, 100, 100, 100)
                rectangle1:Merge(rectangle2)
            end
        e

Parameters

Merge(number pointX, number pointY)

This action will make this Rectangle expand to contain the given point.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(50, 50, 100, 100)
                rectangle:Merge(75, 250)
            end
        e

Parameters

Overlaps(Libraries.Game.Shapes.Rectangle rectangle)

This action tests if the given Rectangle overlaps with this Rectangle. If it is, this action will return true. Otherwise, it will return false.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle1
            Rectangle rectangle2

            action Main
                StartGame()
            end

            action CreateGame
                rectangle1:SetRectangle(50, 50, 100, 100)
                rectangle2:SetRectangle(100, 100, 100, 100)
                boolean overlap = rectangle1:Overlaps(rectangle2)
            end
        e

Parameters

Return

boolean:

Perimeter()

This action returns the perimeter of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(0, 0, 200, 100)
                number perimeter = rectangle:Perimeter()
            end
        e

Return

number:

SetCenter(number centerX, number centerY)

This action will set the x, y coordinates of the Rectangle so that the center of the Rectangle is at the given x, y coordinates.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetSize(200, 100)
                rectangle:SetCenter(200, 150)
            end
        e

Parameters

SetHeight(number newHeight)

This action sets the current height of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetHeight(100)
            end
        e

Parameters

SetPosition(number newX, number newY)

This action sets the x and y coordinates of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetPosition(80, 100)
            end
        e

Parameters

SetRectangle(number newX, number newY, number newWidth, number newHeight)

This action sets the x and y coordinates of the Rectangle, along with the width and height.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetRectangle(20, 20, 200, 80)
            end
        e

Parameters

SetSize(number newWidth, number newHeight)

This action sets the width and height of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetSize(40, 70)
            end
        e

Parameters

SetSquare(number scale)

This action sets the width and height of the rectangle to be the given value, making it into a square.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetSquare(60)
            end
        e

Parameters

SetWidth(number newWidth)

This action sets the current width of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetWidth(100)
            end
        e

Parameters

SetX(number newX)

This action sets the current x coordinate of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetX(40)
            end
        e

Parameters

SetY(number newY)

This action sets the current y coordinate of the Rectangle.

Example Code

use Libraries.Game.Shapes.Rectangle
        use Libraries.Game.Game

        class Main is Game

            Rectangle rectangle

            action Main
                StartGame()
            end

            action CreateGame
                rectangle:SetY(75)
            end
        e

Parameters