Libraries.Game.Graphics.Fonts.TrueTypeFileInformation Documentation
The TrueTypeFileInformation class is used to maintain information that is read from TrueType format (.ttf) files. This includes how many tables are in the file, the offsets for each table, font flags, and more.
Example Code
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
// Sets the number of pixels between two characters on different lines.
// This value is combined with the maximum height of a possible glyph
// in the font to create the appropriate spacing.
information:SetLineGap(1)
// Sets the number of pixels that the tallest glyph in the font will
// extend above the baseline by to 20. Used in calculating line spacing.
information:SetMaximumAscent(20)
end
end
Inherits from: Libraries.Language.Object
Actions Documentation
AddFontTableDirectoryEntry(text tag, integer checksum, integer offset, integer length)
This action adds information about a table from the font file to the array of table directories. These entries contain the tag of the table, such as "glyf", a checksum value to make sure the table is accurate, the offset to access the table, and the size of the table.
Parameters
- text tag: The name of the table, such as "glyf".
- integer checksum: An error-checking value to make sure the table is correct.
- integer offset: The offset needed to access this table in the font file.
- integer length: The size of the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:AddFontTableDirectoryEntry("glyf", 0, 100, 500)
end
end
BoundingBoxToText(integer pixelSize, integer emSize)
This action returns the scaled minimum and maximum x and y coordinate positions of the bounding box for the font file as text.
Parameters
- integer pixelSize: The point size to scale to.
- integer emSize: The emSize of the font.
Return
text: Returns the scaled minimum and maximum x and y coordinate positions of the bounding box for the font file as text.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:BoundingBoxToText(12, 2048)
end
end
BoundingBoxToText()
This action returns the minimum and maximum x and y coordinate positions of the bounding box for the font file as text.
Return
text: Returns the minimum and maximum x and y coordinate positions of the boundign box for the font file as text.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:BoundingBoxToText()
end
end
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetCharacterMapFormat()
This action returns the format of the character map table of the font file.
Return
integer: Returns the format of the character map table of the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetCharacterMapFormat()
end
end
GetCharacterMapTablePosition()
This action returns the offset needed to access the character map table ("cmap" table) in the font file.
Return
integer: Returns the offset needed to access the character map table ("cmap" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
integer offset = information:GetCharacterMapTablePosition()
end
end
GetCreatedDate()
This action returns the date the font file was created.
Return
Libraries.Compute.BigInteger: Returns the date the font file was created.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Compute.BigInteger
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
BigInteger date
date = information:GetCreatedDate()
end
end
GetEntrySelector()
This action returns the index of the current entry in a table from the font file.
Return
integer: Returns the index of the current entry in a table from the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetEntrySelector()
end
end
GetFontDirectionHint()
This action returns the direction to adjust pixels when performing hinting.
Return
integer: Returns the direction to adjust pixels when performing hinting.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetFontDirectionHint()
end
end
GetGlyphDataLocationTablePosition()
This action returns the offset needed to access the glyph data location table ("loca" table) in the font file.
Return
integer: Returns the offset needed to access the glyph data location table ("loca" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
integer offset = information:GetGlyphDataLocationTablePosition()
end
end
GetGlyphOutlineTablePosition()
This action returns the offset needed to access the glyph outline table ("glyf" table) in the font file.
Return
integer: Returns the offset needed to access the glyph outline table ("glyf" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
integer offset = information:GetGlyphOutlineTablePosition()
end
end
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()
GetHorizontalHeaderTablePosition()
This action returns the offset needed to access the horizontal header table ("head" table) in the font file.
Return
integer: Returns the offset needed to access the horizontal header table ("head" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
integer offset = information:GetHorizontalHeaderTablePosition()
end
end
GetIndexToLocationTableFormat()
This action returns the format of the indecies used to access the location table.
Return
integer: Returns the format of the indecies used to access the location table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetIndexToLocationTableFormat()
end
end
GetKerningSubtablePosition()
This action returns the offset needed to access the kerning table ("kern" table) in the font file.
Return
integer: Returns the offset needed to access the kerning table ("kern" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
integer offset = information:GetKerningSubtablePosition()
end
end
GetKerningValuesTablePosition()
This action returns the offset needed to access the kerning values table ("kerx" table) in the font file.
Return
integer: Returns the offset needed to access the kerning values table ("kerx" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
integer offset = information:GetKerningValuesTablePosition()
end
end
GetLastChangedDate()
This action returns the date the font file was last changed.
Return
Libraries.Compute.BigInteger: Returns the date the font file was last changed.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Compute.BigInteger
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
BigInteger date
date = information:GetLastChangedDate()
end
end
GetLineGap()
This action returns the line gap value to use when creating space between two lines of text.
Return
integer: Returns the line gap value to use when creating space between two lines of text.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:GetLineGap()
end
end
GetLowestRecommendedPixelsPerEm()
This action returns the lowest recommended pixels per EM of the font.
Return
integer: Returns the lowest recommended pixels per EM of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetLowestRecommendedPixelsPerEm()
end
end
GetMaximumAscent()
This action returns the maximum ascent, the distance from the baseline of the font to the highest point of the tallest glyph of the font, of the font, in pixels.
Return
integer: Returns the maximum ascent of the font, in pixels.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetMaximumAscent()
end
end
GetMaximumDescent()
This action returns the maximum descent, the distance from the baseline of the font to the lowest point of the lowest glyph of the font, of the font, in pixels.
Return
integer: Returns the maximum descent of the font, in pixels.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetMaximumDescent()
end
end
GetNumberOfTables()
This action returns the number of tables in the font file.
Return
integer: Returns the number of tables in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetNumberOfTables()
end
end
GetRangeShift()
This action returns how much the index of a table has to be shifted by to move to the next location in the table.
Return
integer: Returns how much the index of a table has to be shifted by to move to the next location in the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetRangeShift()
end
end
GetScalerType()
This action returns the scaler type of the font file. Some font files use certain scaler values, like TrueType files, and others that are supported by TrueType may use different scaler values. This determines how the file is read.
Return
integer: Returns the scaler type of the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetScalerType()
end
end
GetSearchRange()
This action returns the maximum index range for reading a table in the font file.
Return
integer: Returns the maximum index range for reading a table in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetSearchRange()
end
end
GetTrueTypeCollectionFlag()
This action returns the flag which determines if the font file is a TrueTypeCollection (.ttc) file or not.
Return
boolean: Returns true if the file is a TrueTypeCollection (.ttc) file and false if not.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation fileInformation
output fileInformation:GetTrueTypeCollectionFlag()
end
end
GetTrueTypeCollectionRecords()
This action returns the TrueTypeCollectionRecords for the font file.
Return
Libraries.Game.Graphics.Fonts.TrueTypeCollectionRecords: Returns the name table records for the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation fileInformation
TrueTypeCollectionRecords records = fileInformation:GetTrueTypeCollectionRecords()
end
end
GetUnitsPerEm()
This action returns the units per EM of the font.
Return
integer: Returns the uits per EM of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
output information:GetUnitsPerEm()
end
end
GetXMaximum()
This action returns the rightmost x-coordinate position of the font; no glyph in the font should be farther to the right than this point.
Return
Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: Returns the rightmost x-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit = information:GetXMaximum()
end
end
GetXMinimum()
This action returns the leftmost x-coordinate position of the font; no glyph in the font should be father left than this point.
Return
Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: Returns the leftmost x-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit = information:GetXMinimum()
end
end
GetYMaximum()
This action returns the uppermost y-coordinate position of the font; no glyph in the font should be above this point.
Return
Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: Returns the uppermost y-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit = information:GetYMaximum()
end
end
GetYMinimum()
This action returns the lowermost y-coordinate position of the font; no glyph in the font should be below this point.
Return
Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: Returns the lowermost y-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit = information:GetYMinimum()
end
end
SetAllTrueTypeInformation(Libraries.Game.Graphics.Fonts.TrueTypeCollectionData information)
This action sets all of the font file information using a TrueTypeCollectionData object. This is primarily used when dealing with TrueTypeCollection (.ttc) format font files and you need to swap between different styles for the font. Rather than reloading and rereading the font, we store all of the appropriate information for each font style and just swap out the values as they are needed.
Parameters
- Libraries.Game.Graphics.Fonts.TrueTypeCollectionData: The TrueTypeCollectionData to use for copying values into this file information.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation fileInformation
TrueTypeCollectionData data
fileInformation:SetAllTrueTypeInformation(data)
end
end
SetCharacterMapFormat(integer format)
This action sets the format of the character map table of the font file.
Parameters
- integer format: The format of the character map table of the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetCharacterMapFormat(0)
end
end
SetCharacterMapTablePosition(integer characterMapPosition, integer format)
This action sets the offset needed to access the character map table in the font file, as well as the format of the character map table.
Parameters
- integer characterMapPosition: The offset of the character map table in the font file.
- integer format: The format of the character map table in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetCharacterMapTablePosition(100, 0)
end
end
SetCreatedDate(Libraries.Compute.BigInteger createdDate)
This action sets the date the font file was created.
Parameters
- Libraries.Compute.BigInteger: The date the font file was created.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Compute.BigInteger
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
BigInteger date
date:SetValue("01012001")
information:SetCreatedDate(date)
end
end
SetEntrySelector(integer value)
This action sets the index of the current entry in a table from the font file.
Parameters
- integer value: The index of the current entry in a table from the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetEntrySelector(200)
end
end
SetFontDirectionHint(integer fontDirectionHint)
This action sets the direction to adjust pixels when performing hinting.
Parameters
- integer fontDirectionHint: The direction to adjust pixels when performing hinting.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetFontDirectionHint(0)
end
end
SetGlobalFontInformationFlags(integer flags)
This action sets the general flags of the font.
Parameters
- integer flags: The general flags of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
// The flags will need to be properly read from the file, not
// created arbitrarily.
integer flags = 10111010
information:SetGlobalFontInformationFlags(flags)
end
end
SetGlyphDataLocationTablePosition(integer glyphDataLocationPosition)
This action sets the offset needed to access the glyph data table ("loca" table) in the font file.
Parameters
- integer glyphDataLocationPosition: The offset needed to access the glyph data table ("loca" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetGlyphDataLocationTablePosition(200)
end
end
SetGlyphOutlineTablePosition(integer glyfPosition)
This action sets the offset needed to access the glyph outline table in the font file.
Parameters
- integer glyfPosition: The offset of the glyph outline table in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetGlyphOutlineTablePosition(10)
end
end
SetHorizontalHeaderTablePosition(integer horizontalPosition)
This action sets the offset needed to access the horizontal header table ("head" table) in the font file.
Parameters
- integer horizontalPosition: The offset needed to access the horizontal header table ("head" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetHorizontalHeaderTablePosition(300)
end
end
SetIndexToLocationTableFormat(integer indexToLocationFormat)
This action sets the format of the indecies used to access the location table.
Parameters
- integer indexToLocationFormat: The format of the indecies used to access the location table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
// The format will need to be properly read from the file, not
// created arbitrarily.
integer format = 10111010
information:SetIndexToLocationTableFormat(format)
end
end
SetKerningSubtablePosition(integer kernPosition)
This action sets the offset needed to access the kerning table ("kern" table) in the font file.
Parameters
- integer kernPosition: The offset needed to access the kerning table ("kern" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetKerningSubtablePosition(50)
end
end
SetKerningValuesTablePosition(integer kerningValuesTablePosition)
This action sets the offset needed to access the kerning values table ("kerx" table) in the font file.
Parameters
- integer kerningValuesTablePosition: The offset needed to access the kerning values table ("kerx" table) in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetKerningValuesTablePosition(60)
end
end
SetLastChangedDate(Libraries.Compute.BigInteger lastChangedDate)
This action sets the date the font file was last changed.
Parameters
- Libraries.Compute.BigInteger: The date the font file was last changed.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
use Libraries.Compute.BigInteger
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
BigInteger date
date:SetValue("01012001")
information:SetLastChangedDate(date)
end
end
SetLineGap(integer value)
This action sets the line gap value to use when creating space between two lines of text. The value is in number of pixels.
Parameters
- integer value: The number of pixels to use as the line gap between two lines of text.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetLineGap(1)
end
end
SetLowestRecommendedPixelsPerEm(integer lowestRecommendedPixelsPerEm)
This action sets the lowest recommended pixels per EM of the font. Fonts displayed on screens that cannot meet this minimum are likely to look worse.
Parameters
- integer lowestRecommendedPixelsPerEm: The lowest recommended pixels per EM of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetLowestRecommendedPixelsPerEm(100)
end
end
SetMacStyleFlags(integer flags)
This action sets the Mac style flags of the font.
Parameters
- integer flags: The Mac style flags of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
// The flags will need to be properly read from the file, not
// created arbitrarily.
integer flags = 10111010
information:SetMacStyleFlags(flags)
end
end
SetMaximumAscent(integer value)
This action sets the maximum ascent, the distance from the baseline of the font to the highest point of the tallest glyph of the font, of the font, in pixels.
Parameters
- integer value: The maximum ascent of the font, in pixels.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetMaximumAscent(20)
end
end
SetMaximumDescent(integer value)
This action sets the maximum descent, the distance from the baseline of the font to the lowest point of the lowest glyph of the font, of the font, in pixels.
Parameters
- integer value: The maximum descent of the font, in pixels.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetMaximumDescent(10)
end
end
SetNumberOfTables(integer value)
This action sets the number of tables in the font file.
Parameters
- integer value: The number of tables in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetNumberOfTables(5)
end
end
SetRangeShift(integer value)
This action sets how much the index of a table has to be shifted by to move to the next location in the table.
Parameters
- integer value: How much the index of a table has to be shifted by to move to the next location in the table.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetRangeShift(1)
end
end
SetScalerType(integer value)
This action sets the scaler type of the font file. Some font files use certain scaler values, like TrueType files, and others that are supported by TrueType may use different scaler values. This determines how the file is read.
Parameters
- integer value: The scaler type of the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetScalerType(0)
end
end
SetSearchRange(integer value)
This action sets the maximum index range for reading a table in the font file.
Parameters
- integer value: The maximum index range for reading a table in the font file.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetSearchRange(500)
end
end
SetTrueTypeCollectionFlag(boolean value)
This action sets the flag which determines if the font file is a TrueTypeCollection (.ttc) file or not.
Parameters
- boolean value: True if the file is a TrueTypeCollection (.ttc) file and false if not.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation fileInformation
fileInformation:SetTrueTypeCollectionFlag(true)
end
end
SetTrueTypeCollectionRecords(Libraries.Game.Graphics.Fonts.TrueTypeCollectionRecords table)
This action sets the TrueTypeCollectionRecords for the font file.
Parameters
- Libraries.Game.Graphics.Fonts.TrueTypeCollectionRecords: The name table records for the font file.
Example
use Libraries.Game.Game
use Libraries.Game.Graphics.Fonts.all
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation fileInformation
TrueTypeCollectionRecords records
fileInformation:SetTrueTypeCollectionRecords(records)
end
end
SetUnitsPerEm(integer unitsPerEM)
This action sets the units per EM of the font.
Parameters
- integer unitsPerEM
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
information:SetUnitsPerEm(10)
end
end
SetXMaximum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit xMaximum)
This action sets the rightmost x-coordinate position of the font; no glyph in the font should be farther to the right than this point.
Parameters
- Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: The rightmost x-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit:SetFontUnit(100)
information:SetXMaximum(fontUnit)
end
end
SetXMinimum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit xMinimum)
This action sets the leftmost x-coordinate position of the font; no glyph in the font should be farther left than this point.
Parameters
- Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: The leftmost x-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit:SetFontUnit(0)
information:SetXMinimum(fontUnit)
end
end
SetYMaximum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit yMaximum)
This action sets the uppermost y-coordinate position of the font; no glyph in the font should be above this point.
Parameters
- Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: The uppermost y-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit:SetFontUnit(100)
information:SetYMaximum(fontUnit)
end
end
SetYMinimum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit yMinimum)
This action sets the lowermost y-coordinate position of the font; no glyph in the font should be below this point.
Parameters
- Libraries.Game.Graphics.Fonts.Signed16BitFontUnit: The lowermost y-coordinate position of the font.
Example
use Libraries.Game.Graphics.Fonts.all
use Libraries.Game.Game
class Main is Game
action Main
StartGame()
end
action CreateGame
TrueTypeFileInformation information
Signed16BitFontUnit fontUnit
fontUnit:SetFontUnit(-10)
information:SetYMinimum(fontUnit)
end
end
On this page
Variables TableAction Documentation- AddFontTableDirectoryEntry(text tag, integer checksum, integer offset, integer length)
- BoundingBoxToText(integer pixelSize, integer emSize)
- BoundingBoxToText()
- Compare(Libraries.Language.Object object)
- Equals(Libraries.Language.Object object)
- GetCharacterMapFormat()
- GetCharacterMapTablePosition()
- GetCreatedDate()
- GetEntrySelector()
- GetFontDirectionHint()
- GetGlyphDataLocationTablePosition()
- GetGlyphOutlineTablePosition()
- GetHashCode()
- GetHorizontalHeaderTablePosition()
- GetIndexToLocationTableFormat()
- GetKerningSubtablePosition()
- GetKerningValuesTablePosition()
- GetLastChangedDate()
- GetLineGap()
- GetLowestRecommendedPixelsPerEm()
- GetMaximumAscent()
- GetMaximumDescent()
- GetNumberOfTables()
- GetRangeShift()
- GetScalerType()
- GetSearchRange()
- GetTrueTypeCollectionFlag()
- GetTrueTypeCollectionRecords()
- GetUnitsPerEm()
- GetXMaximum()
- GetXMinimum()
- GetYMaximum()
- GetYMinimum()
- SetAllTrueTypeInformation(Libraries.Game.Graphics.Fonts.TrueTypeCollectionData information)
- SetCharacterMapFormat(integer format)
- SetCharacterMapTablePosition(integer characterMapPosition, integer format)
- SetCreatedDate(Libraries.Compute.BigInteger createdDate)
- SetEntrySelector(integer value)
- SetFontDirectionHint(integer fontDirectionHint)
- SetGlobalFontInformationFlags(integer flags)
- SetGlyphDataLocationTablePosition(integer glyphDataLocationPosition)
- SetGlyphOutlineTablePosition(integer glyfPosition)
- SetHorizontalHeaderTablePosition(integer horizontalPosition)
- SetIndexToLocationTableFormat(integer indexToLocationFormat)
- SetKerningSubtablePosition(integer kernPosition)
- SetKerningValuesTablePosition(integer kerningValuesTablePosition)
- SetLastChangedDate(Libraries.Compute.BigInteger lastChangedDate)
- SetLineGap(integer value)
- SetLowestRecommendedPixelsPerEm(integer lowestRecommendedPixelsPerEm)
- SetMacStyleFlags(integer flags)
- SetMaximumAscent(integer value)
- SetMaximumDescent(integer value)
- SetNumberOfTables(integer value)
- SetRangeShift(integer value)
- SetScalerType(integer value)
- SetSearchRange(integer value)
- SetTrueTypeCollectionFlag(boolean value)
- SetTrueTypeCollectionRecords(Libraries.Game.Graphics.Fonts.TrueTypeCollectionRecords table)
- SetUnitsPerEm(integer unitsPerEM)
- SetXMaximum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit xMaximum)
- SetXMinimum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit xMinimum)
- SetYMaximum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit yMaximum)
- SetYMinimum(Libraries.Game.Graphics.Fonts.Signed16BitFontUnit yMinimum)