Libraries.Game.Graphics.Shaders.DefaultFragmentShader2D Documentation
Inherits from: Libraries.Game.Graphics.Shaders.Shader, Libraries.Language.Object
Summary
Actions Summary Table
Actions | Description |
---|---|
Compare(Libraries.Language.Object object) | This action compares two object hash codes and returns an integer. |
Compile() | |
Dispose() | |
Equals(Libraries.Language.Object object) | This action determines if two objects are equal based on their hash code values. |
GetCode() | |
GetHashCode() | This action gets the hash code for an object. |
GetID() | |
GetName() | |
GetOpenGLVersion() | This action takes platform into account and returns a default version of OpenGL's number to be placed at the top of a shader. |
GetType() | |
Invalidate() | |
IsCompiled() | |
IsInvalidated() | |
Reload() | This action takes platform into account and returns a default version of OpenGL's number to be placed at the top of a shader. |
SetCode(text code) | |
SetName(text name) | |
SetType(integer type) |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Example Code
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Compile()
Dispose()
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Example Code
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
GetCode()
Return
text
GetHashCode()
This action gets the hash code for an object.
Example Code
Object o
integer hash = o:GetHashCode()
Return
integer: The integer hash code of the object.
GetID()
Return
integer
GetName()
Return
text
GetOpenGLVersion()
This action takes platform into account and returns a default version of OpenGL's number to be placed at the top of a shader. For shaders not using OpenGL, this action does not provide useful information. The version number is calculated by Quorum, not the graphics hardware.
Return
text:
GetType()
Return
integer
Invalidate()
IsCompiled()
Return
boolean
IsInvalidated()
Return
boolean
Reload()
This action takes platform into account and returns a default version of OpenGL's number to be placed at the top of a shader. For shaders not using OpenGL, this action does not provide useful information. The version number is calculated by Quorum, not the graphics hardware.