Libraries.Game.Graphics.ModelData.ModelNodeAnimation Documentation

Inherits from: Libraries.Language.Object

Variables Table

VariablesDescription
Libraries.Containers.Array rotation
Libraries.Containers.Array scalingA special action called to create a new ModelNodeKeyframe. Used by Java plugins only, and should never be needed by users.
Libraries.Containers.Array translation
text nodeID

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

CreateQuaternionKeyframe()

A special action called to create a new ModelNodeKeyframe. Used by Java plugins only, and should never be needed by users.

Return

Libraries.Game.Graphics.ModelData.ModelNodeKeyframe:

CreateVector3Keyframe()

A special action called to create a new ModelNodeKeyframe. Used by Java plugins only, and should never be needed by users.

Return

Libraries.Game.Graphics.ModelData.ModelNodeKeyframe:

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()