Libraries.Game.Graphics.VertexBufferObject Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Graphics.VertexData, Libraries.Game.Disposable

Summary

Actions Summary Table

ActionsDescription
Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)
Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program)
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns an integer.
Dispose()
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
Get(integer index)
GetAttributes()
GetBuffer()
GetHashCode()This action gets the hash code for an object.
GetMaxSize()
GetSize()
Load(boolean isStatic, integer verticesCount, Libraries.Containers.Array<Libraries.Game.Graphics.VertexAttribute> attributes)
Load(boolean isStatic, integer verticesCount, Libraries.Game.Graphics.VertexAttributes attributes)
Reload()
SetVertices(Libraries.Containers.Number32BitArray vertices)
Unbind(Libraries.Game.Graphics.Shaders.ShaderProgram program)
Unbind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)
UpdateVertices(integer targetOffset, Libraries.Containers.Number32BitArray vertices, integer sourceOffset, integer count)

Actions Documentation

Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)

Parameters

Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program)

Parameters

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Example Code

Object o
        Object t
        integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Dispose()

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Get(integer index)

Parameters

Return

number

GetAttributes()

Return

Libraries.Game.Graphics.VertexAttributes

GetBuffer()

Return

Libraries.Game.Graphics.Number32BitBuffer

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

GetMaxSize()

Return

integer

GetSize()

Return

integer

Load(boolean isStatic, integer verticesCount, Libraries.Containers.Array<Libraries.Game.Graphics.VertexAttribute> attributes)

Parameters

Load(boolean isStatic, integer verticesCount, Libraries.Game.Graphics.VertexAttributes attributes)

Parameters

Reload()

SetVertices(Libraries.Containers.Number32BitArray vertices)

Parameters

Unbind(Libraries.Game.Graphics.Shaders.ShaderProgram program)

Parameters

Unbind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)

Parameters

UpdateVertices(integer targetOffset, Libraries.Containers.Number32BitArray vertices, integer sourceOffset, integer count)

Parameters