Libraries.Game.Graphics.AndroidGraphics Documentation

The GraphicsManager class represents a Quorum interface with OpenGL in order to draw on the screen. This is used internally by the Game class, and most users will not need to interact with this class directly.

Inherits from: Libraries.Game.Graphics.GraphicsManager, Libraries.Language.Object

Summary

Actions Summary Table

ActionsDescription
ClearScreen(integer mask)This action clears the screen with the currently stored color in OpenGL.
ClearScreenColor(number red, number green, number blue, number alpha)This action sets the color to clear the screen with in OpenGL.
Compare(Libraries.Language.Object object)This action compares two object hash codes and returns a CompareResult.
Equals(Libraries.Language.Object object)This action determines if two objects are equal based on their hash code values.
GetHashCode()This action gets the hash code for an object.
PixelStorageMode(integer type, integer parameter)Sets how OpenGL stores and loads pixels as a number of bytes.
SetDrawingRegion(integer x, integer y, integer width, integer height)This action sets how OpenGL interprets virtual coordinates into screen coordinates, by setting the screen as though it were at the given virtual coordinates with the given width and height.
SetTextureParameter(integer targetTexture, integer parameterType, integer parameterValue)Sets an option identified by the parameterType code inside the texture identified by the given targetTexture ID using the given parameterValue.

Actions Documentation

ClearScreen(integer mask)

This action clears the screen with the currently stored color in OpenGL.

Parameters

ClearScreenColor(number red, number green, number blue, number alpha)

This action sets the color to clear the screen with in OpenGL.

Parameters

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns a CompareResult. The compare result is either larger if this hash code is larger than the object passed as a parameter, smaller, or equal.

Example Code

use Libraries.Language.Support.CompareResult
        Object o
        Object t
        CompareResult result = o:Compare(t)

Parameters

Return

Libraries.Language.Support.CompareResult: The Compare result, Smaller, Equal, or Larger.

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Example Code

use Libraries.Language.Object
        use Libraries.Language.Types.Text
        Object o
        Text t
        boolean result = o:Equals(t)

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

GetHashCode()

This action gets the hash code for an object.

Example Code

Object o
        integer hash = o:GetHashCode()

Return

integer: The integer hash code of the object.

PixelStorageMode(integer type, integer parameter)

Sets how OpenGL stores and loads pixels as a number of bytes.

Parameters

SetDrawingRegion(integer x, integer y, integer width, integer height)

This action sets how OpenGL interprets virtual coordinates into screen coordinates, by setting the screen as though it were at the given virtual coordinates with the given width and height.

Parameters

SetTextureParameter(integer targetTexture, integer parameterType, integer parameterValue)

Sets an option identified by the parameterType code inside the texture identified by the given targetTexture ID using the given parameterValue.

Parameters